Dragons
Dragons are sent by a kingdom's Monarch or Steward to disrupt an opposing kingdom. Provinces donate gold to fund the dragon. Once sent, a dragon wreaks havoc for five full months (120 ticks) or until slain.
Last updated: Age 115
General Mechanics
- Troops slay a dragon based on their offensive value. A soldier with 3/0 deals 3 damage per unit; an elite with 14/4 deals 14 damage (the higher of the two values — offence and defence are no longer combined).
- Thieves and Wizards cannot slay dragons.
- Dragon HP has been reduced by 12% compared to pre-Age 114 levels (−10% in Age 114, −2% in Age 115).
Dragon Types
| Dragon | Effects | Cost Modifier |
|---|---|---|
| Amethyst | -30% Spell Success Chance · -30% Thievery Success Chance on sabotage operations · All active self-spells removed instantly on arrival; every 6 ticks kills 2% of wizards and thieves | 2.4× |
| Emerald | +25% Military Casualties · -25% Combat Gains · Destroys 1.5% of troops at home on arrival; every 6 ticks 1.5% of troops at home are lost and Building and Specialist Credits reduced by 40% | 2.4× |
| Ruby | -12.5% Military Effectiveness · +20% Military Wages · Destroys 2.5% of offensive specialists on arrival; every 6 ticks 2.5% of offensive specialists at home desert | 2.4× |
| Sapphire | -35% Magic (WPA) and Thievery (TPA) effectiveness · -1 Mana Recovery · -1 Stealth Recovery · +12.5% Instant Spell and Sabotage Damage taken · -12.5% Instant Spell and Sabotage Damage dealt · Destroys 25% of runes on arrival; every 6 ticks destroys 25% of current runes | 2.0× |
| Topaz | -30% Building Efficiency · -25% Income · Destroys 10% of buildings on arrival; every 6 ticks destroys 10% of buildings and 20% of current gold | 2.0× |