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Personality Comparison: Age 114 → Age 115

Only rows that changed are shown. Personalities with no changes are omitted.


Artisan

Bonuses

Age 114 Age 115
Building Capacity +30% +40%
Building Production +30% +40%
+100% Successful Espionage Ops Bonus Removed
Immune to Plunder, Greed, Incite Riots New

Unique

Age 114 Age 115
Construction Delays 6 ticks · −10% enemy BE 3 ticks · −10% enemy BE

General

Bonuses & Spells

Age 114 Age 115
+20% Specialist Credits Gains Bonus Removed
Training reduction −25% Cost −20% Cost & Speed
Elite training With Spec Credits in War only 1 Elite per 2 Spec Credits (always)
Science Efficiency +15% Bookkeeping +15% Military
Spells Wrath Mist, Wrath

(Unique — General's Authority — unchanged)


Heretic

Bonuses & Spells

Age 114 Age 115
TPA +25% +15%
WPA +15% (new)
Thief benefit −40% Thief Cost −50% Thief Losses
Spell Damage +20% (new)
Guild Effectiveness +50% +75%
Spells Nightmares, Fools Gold, Invisibility, Steal War Horses, Vermin Nightmares, Fools Gold, Mage's Fury, Vermin

Unique

Age 114 Age 115
Name Chaotic Affliction (Active) Blasphemous Might (Passive)
Effect +10–30% random damage bonus for 2 ticks; 23-tick cooldown Recover 1% Stealth after a failed offensive spell cast

Mystic

Bonuses & Spells

Age 114 Age 115
Offensive Spell Duration +25% (new)
Channeling Science Efficiency +15% +25%
Spells Pitfalls, Meteor Showers, Chastity, Vermin Pitfalls, Meteor Showers, Chastity (Vermin removed)

(Unique — Focused Channeling — unchanged)


Necromancer

Bonuses & Spells

Age 114 Age 115
WPA +30% +35%
OME +5% (new)
Rune Cost −50% (new)
Military loss conversion +25% losses → Soldiers (passive bonus) Moved to Unique (Dark Pact)
Channeling Science Efficiency +15% +25%
Starting Bonuses +400 Wizards, +400 Spec Credits, +400 Soldiers +400 Wizards, +400 Spec Credits (−400 Soldiers)
Spells Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus Animate Dead, Mind Focus, Soul Blight, Guile, Nightmares

Unique

Age 114 Age 115
Name Black Magic Dark Pact
Effect Kills 1% of target's peasants per successful offensive instant spell After each successful attack: 10% of killed units → Wizards, 20% → Soldiers, 10% → Peasants

Paladin

Bonuses & Spells

Age 114 Age 115
+5% Population Bonus Removed
+50% Stables Capacity & Production Bonus Removed
+15% enemy casualties / +10% own casualties on attacks Effect Removed
+2 War Horse Strength (affects NW) New
All lands hold and produce Horses (8/acre) New
+7.5% Defensive Military Efficiency New
Science Efficiency +15% Valor +25% Strategy
Spells (none) Salvation, Divine Shield, Heroes' Inspiration, Illuminate Shadows, Wrath

Unique

Age 114 Age 115
Name Divine Blessing Holy Inquisition
Effect All daily bonuses doubled Successful War/Hostile attacks suppress 15% of target's science effectiveness and reduce Book Generation by 20% for 6–8 ticks (does not stack)

Rogue

Bonuses

Age 114 Age 115
TPA +15% +20%
Crime Science Efficiency +15% +25%

(Unique — Shadow Persistence — unchanged)


Tactician

Bonuses

Age 114 Age 115
Draft Speed +25% (new)
Ambush Losses −50% (new)
Enhanced Conquest Bonus Removed
Siege Science Efficiency +15% +25%

Unique

Age 114 Age 115
Name Dragon's Wrath Interdiction
Effect 3% of raw offence deals damage to dragon on dragon attacks Successful War attacks destroy 10% of target's gold, 25% of runes, and 20% of food

War Hero

Bonuses & Spells

Age 114 Age 115
−30% Honor Losses Bonus Removed
Converts Specs to Elites on Traditional Marches Bonus Removed
Honor Gains +15% (new)
Honor Effects +50% +70%
Siege Science Efficiency +25% (new)
Spells (none) Quick Feet, Righteous Aggressor, Heroes' Inspiration

Unique

Age 114 Age 115
Name Honour & Glory Heroes Culling
Effect +2.5% extra honor on all successful attacks Successful Massacres kill +7% additional peasants and 2.5% additional thieves and wizards

Warrior

Bonuses

Age 114 Age 115
Offensive Military Efficiency +10% +15%
Merc & Prisoner Strength +4 +5
Merc/Prisoner send ratio 1 per 4 normal troops (new)
Tactics Science Efficiency +15% +25%
Spells Bloodlust (none listed)

(Unique — Battle Cry — unchanged)