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Personality Comparison: Age 114 → Age 115

Only rows that changed are shown. Personalities with no changes are omitted.


Artisan

Bonuses

Age 114 Age 115
Building Capacity +30% +40%
Building Production +30% +40%
+100% Successful Espionage Ops Bonus Removed
Immune to Plunder, Greed, Incite Riots New

Unique

Age 114 Age 115
Construction Delays 6 ticks · −10% enemy BE 3 ticks · −10% enemy BE

General

Bonuses & Spells

Age 114 Age 115
+20% Specialist Credits Gains Bonus Removed
Training bonuses −25% Cost −20% Cost & −20% Time
Elite training With Spec Credits in War only 1 Elite per 2 Spec Credits (always)
Science Efficiency +15% Bookkeeping +15% Military
Spells Wrath Wrath · Mist

(Unique — General's Authority — unchanged)


Heretic

Bonuses & Spells

Age 114 Age 115
TPA +25% +15%
WPA +15% New
Spell Damage +20% New
Guild Effectiveness +50% +75%
Spells Nightmares, Fools Gold, Invisibility, Steal War Horses, Vermin Nightmares, Fools Gold, Vermin · Mage's Fury · Removed: Invisibility, Steal War Horses

Unique

Age 114 Age 115
Name Chaotic Affliction (Active) Blasphemous Might (Passive)
Effect +10–30% random damage bonus for 2 ticks; 23-tick cooldown Recover 1% Stealth after a failed offensive spell cast

Mystic

Bonuses & Spells

Age 114 Age 115
Offensive Spell Duration +25% New
Channeling Science Efficiency +15% +25%
Spells Pitfalls, Meteor Showers, Chastity, Vermin Pitfalls, Meteor Showers, Chastity · Removed: Vermin

(Unique — Focused Channeling — unchanged)


Necromancer

Bonuses & Spells

Age 114 Age 115
WPA +30% +35%
OME +5% New
Rune Cost −50% New
Military loss conversion +25% losses → Soldiers (passive bonus) Moved to Unique (Dark Pact)
Channeling Science Efficiency +15% +25%
Starting Bonuses +400 Wizards, +400 Spec Credits, +400 Soldiers +400 Wizards, +400 Spec Credits (−400 Soldiers)
Spells Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus Animate Dead, Mind Focus · Soul Blight, Guile, Nightmares · Removed: Mystic Aura, Vermin, Pitfalls

Unique

Age 114 Age 115
Name Black Magic Dark Pact
Effect Kills 1% of target's peasants per successful offensive instant spell After each successful attack: 10% of killed units → Wizards, 20% → Soldiers, 10% → Peasants

Paladin

Bonuses & Spells

Age 114 Age 115
+5% Population Bonus Removed
+50% Stables Capacity & Production Bonus Removed
+15% enemy casualties / +10% own casualties on attacks Effect Removed
+2 War Horse Strength (affects NW) New
All lands hold and produce Horses (8/acre) New
+7.5% Defensive Military Efficiency New
Science Efficiency +15% Valor +25% Strategy
Spells (none) Salvation, Divine Shield, Heroes' Inspiration, Illuminate Shadows, Wrath New

Unique

Age 114 Age 115
Name Divine Blessing Holy Inquisition
Effect All daily bonuses doubled Successful War/Hostile attacks suppress 15% of target's science effectiveness and reduce Book Generation by 20% for 6–8 ticks (does not stack)

Rogue

Bonuses

Age 114 Age 115
TPA +15% +20%
Crime Science Efficiency +15% +25%

(Unique — Shadow Persistence — unchanged)


Tactician

Bonuses

Age 114 Age 115
Draft Speed +25% New
Ambush Losses −50% New
Enhanced Conquest Bonus Removed
Siege Science Efficiency +15% +25%

Unique

Age 114 Age 115
Name Dragon's Wrath Interdiction
Effect 3% of raw offence deals damage to dragon on dragon attacks Successful War attacks destroy 10% of target's gold, 25% of runes, and 20% of food

War Hero

Bonuses & Spells

Age 114 Age 115
−30% Honor Losses Bonus Removed
Converts Specs to Elites on Traditional Marches Bonus Removed
Honor Gains +15% New
Honor Effects +50% +70%
Siege Science Efficiency +25% New
Spells (none) Quick Feet, Righteous Aggressor, Heroes' Inspiration New

Unique

Age 114 Age 115
Name Honour & Glory Heroes Culling
Effect +2.5% extra honor on all successful attacks Successful Massacres kill +7% additional peasants and 2.5% additional thieves and wizards

Warrior

Bonuses

Age 114 Age 115
Offensive Military Efficiency +10% +15%
Merc & Prisoner Strength +4 +5
Merc/Prisoner send ratio 1 per 4 normal troops New
Tactics Science Efficiency +15% +25%
Spells Bloodlust Removed: Bloodlust

(Unique — Battle Cry — unchanged)