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Personality Comparison: Age 115 → Age 116

Only rows that changed are shown. Personalities with no changes are omitted.

Removed, returning, and new Personalities

The Paladin (available in Age 115) is not available in Age 116. The Cleric, absent since Age 113, returns in Age 116. The Sage is new to Age 116. See Age 116 for the full Cleric and Sage stat blocks.


Artisan

Bonuses

Age 115 Age 116
Building Capacity +40% +25%
Building Production +40% +25%
Construction Costs (Including Raze) −25% New
Immunities Plunder, Greed, Incite Riots Removed: Plunder · Fool's Gold
Economy Science Efficiency +15% +25%

Unique

Age 115 Age 116
Name Construction Delays Master Craftsmanship
Effect For 3 ticks after a successful attack, target's BE reduced 10% (no stack) When razing buildings, recover 25% of buildings razed as Building Credits

General

Bonuses & Spells

Age 115 Age 116
Offensive Elite Strength +2 (affects NW) New
Training Cost & Speed −20% Cost & Time −25% Cost & Speed
Military Science Efficiency +15% +25%

Unique

Age 115 Age 116
Name General's Authority Relentless Assault
Effect +15% enemy military casualties when 2+ generals sent +5% Enemy Military Defensive Casualties per successful attack against an enemy, stacking to +15%, refreshing on each new attack against the same enemy; resets after 3 ticks without an attack or on switching targets

Heretic

Bonuses & Spells

Age 115 Age 116
TPA +15% +35%
WPA +15% +35%
Sabotage Damage +20% Removed
Spell Damage +20% Removed
Immunity to Expose Thieves New New
Guild Effectiveness +75% +50%
Arcane Science Efficiency +15% +25%
Spells Nightmares, Fools Gold, Mage's Fury, Vermin Nightmares, Fools Gold, Vermin · Magic Ward · Removed: Mage's Fury

Unique

Age 115 Age 116
Name Blasphemous Might Arcane Frenzy
Effect Recover 1% Stealth after a failed offensive spell cast After each successful attack, gain +1 Mana, +1 Stealth, and +10% Instant Spell and Sabotage Damage for 6 ticks (no stack, only refreshes)

Mystic

Bonuses & Spells

Age 115 Age 116
Guild Effectiveness +125% +100%
Offensive Spell Duration +25% Removed
WPA +25% New
Channeling Science Efficiency +25% +40%
Spells Pitfalls, Meteor Showers, Chastity Pitfalls, Meteor Showers, Chastity · Fools Gold

Unique

Age 115 Age 116
Focused Channelling threshold Above 40% mana Above 60% mana

Necromancer

Bonuses & Spells

Age 115 Age 116
WPA +35% +25%
ME/OME +5% OME +7.5% ME
Rune Cost −50% −40%
Channeling Science Efficiency +25% +40%
Spells Animate Dead, Mind Focus, Soul Blight, Guile, Nightmares Animate Dead, Mind Focus, Soul Blight, Nightmare, Guile · Lightning Strike

Unique

Age 115 Age 116
Dark Pact conversion 10% → Wizards · 20% → Soldiers · 10% → Peasants 7.5% → Wizards · 17.5% → Soldiers · 10% → Peasants

Rogue

Bonuses

Age 115 Age 116
TPA +20% +25%
Crime Science Efficiency +25% +40%

(Unique — Shadow Persistence — unchanged)


Tactician

Bonuses

Age 115 Age 116
Attack Time −15% −20%
Draft Speed +25% +40%
Ambush Losses −50% Removed
Siege Science Efficiency +25% +40%

Unique

Age 115 Age 116
Interdiction damage 10% gold · 25% runes · 20% food 15% gold · 15% runes · 15% food

War Hero

Bonuses & Spells

Age 115 Age 116
Honor Gains +15% Removed
Battle Gains (War Only) +10% New
Honor Loss −25% New
Honor Effects +70% +100%
Science Efficiency +25% Siege +40% Valor

Unique

Age 115 Age 116
Name Heroes Culling Rising Renown
Effect Successful Massacres kill +7% additional peasants and 2.5% additional thieves/wizards Successful attacks in War grant +5% Honour Effects for 6 ticks, stacking to +15%, refreshing on each attack; resets after 6 ticks without an attack

Warrior

Bonuses

Age 115 Age 116
Mercenary Cost −50% Removed
Tactics Science Efficiency +25% +35%

Unique

Age 115 Age 116
Battle Cry damage 1% of target's total population 1.5% of target's total population