Race
The population of Utopia is made up of 9 Races. Choose carefully — many kingdoms coordinate Race and Personality picks as a team to develop a shared strategy.
Last updated: Age 115
Unique Abilities
Each Race has a Unique Ability reflecting its core strengths. Abilities are categorised as:
- Passive — always active, consistent effect
- Active (Duration) — activated, lasts a set number of days (same mechanic as Self Spells)
- Active (Consumable) — activated, lasts until used or the next day
- Cooldown — starts when activated, exact duration
War Doctrines
Each Race provides a War Doctrine bonus when your kingdom is at war. Strength scales with how many provinces of that race are in your kingdom.
- 1st Province — +2.0% starting bonus
- Per Additional Province — +1.5% per province
- Maximum — 12.5% cap (reached at 8 provinces)
No doctrine may exceed 12.5% total. Additional provinces beyond the cap provide no further benefit.
Avian
Bonuses:
- -20% Attack Time
- -25% Training Time
- -25% Military Wage Cost
Penalties:
- No Access to Stables and War Horses
- -5% Building Efficiency
Spell Book:
- Town Watch
- Illuminate Shadows
War Doctrine — Attack Time / Birth Rates: Up to -10% Attack Time and +12.5% Birth Rates to your kingdom
Unique — Dive Bomb (Passive) Offensive specialists gain +2 offense (War only, does not affect NW).
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Griffins (off spec) | 12/0 | 4.8 | 350gc |
| Harpies (def spec) | 0/10 | 5.0 | 350gc |
| Drakes (elite) | 16/3 | 7.0 | 750gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | n/a | —2 | |
| Thief | 500gc |
Dark Elf
Bonuses:
- +35% Instant Spell Damage
- -35% Rune Cost (excluding Rituals)
- Can train Thieves using Specialist Credits
Penalties:
- -15% Birth Rates
Spell Book:
- Blizzard
- Mage's Fury
- Illuminate Shadows
- Pitfalls
- Mind Focus
War Doctrine — Instant Spell Damage / Rune Costs: Up to +12.5% Instant Spell Damage and -12.5% Rune Costs to your kingdom
Unique — Mystic Enthusiasts (Passive) Successful offensive instant spells refund 40% of the rune cost.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Night Rangers (off spec) | 15/0 | 6.0 | 350gc |
| Druids (def spec) | 0/11 | 5.5 | 350gc |
| Drows (elite) | 4/12 | 7.0 | 750gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Dwarf
Bonuses:
- +30% Building Efficiency
- -50% Construction Time
Penalties:
- Cannot Accelerate Construction
- +10% Attack Time
Spell Book:
- Miner's Mystique
- Town Watch
- Reflect Magic
War Doctrine — Construction Costs / Income: Up to -12.5% Construction Costs and +12.5% Income to your kingdom
Unique — Architect's Revenge (Passive) Incoming Raze damage is reduced by 15%. Your Raze attacks deal 20% more damage.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Warriors (off spec) | 10/0 | 4.0 | 350gc |
| Axemen (def spec) | 0/10 | 5.0 | 350gc |
| Berserkers (elite) | 15/5 | 7.0 | 800gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Elf
Bonuses:
- +40% Magic Effectiveness (WPA)
- +1 Mana Per Tick in War
- +40% Rune Production
Penalties:
- -20% TPA
Spell Book:
- Pitfalls
- Wrath
- Vermin
- Sloth
War Doctrine — Offensive WPA / Spell Duration: Up to +12.5% Offensive WPA and +12.5% Spell Duration to your kingdom
Unique — Arcane Surge (Passive) While mana is below 40%, offensive spells deal +25% spell damage. The boost disappears as soon as mana climbs back above 40%.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Rangers (off spec) | 10/0 | 4.0 | 350gc |
| Archers (def spec) | 0/13 | 6.5 | 350gc |
| Elf Lords (elite) | 15/4 | 6.0 | 750gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Faery
Bonuses:
- +25% Spell Duration (offensive and self)
- +20% WPA
- +1 Mana Recovery per Tick
Penalties:
- -5% Population
Spell Book:
- All Racial Spells
War Doctrine — Defensive WPA / Thievery Damage: Up to +12.5% Defensive WPA and -12.5% Damage from Enemy Thievery Operations to your kingdom
Unique — Leyline Interference (Passive) Enemy spells cast against Faery provinces have a 20% chance to fail completely.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Magicians (off spec) | 10/0 | 4.0 | 350gc |
| Druids (def spec) | 0/10 | 5.0 | 350gc |
| Beastmasters (elite) | 4/16 | 8.5 | 1,000gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Halfling
Bonuses:
- +10% Population
- +1 Stealth Regeneration Per Tick
- +20% Thievery Effectiveness (TPA)
Penalties:
- +10% Military Casualties (attack and defence)
Spell Book:
- Tree of Gold
- Greater Protection
War Doctrine — Sabotage Damage / Offensive TPA: Up to +12.5% Sabotage Damage and +12.5% Offensive TPA to your kingdom
Unique — Silent Assault (Passive) Sabotage operations suffer 50% fewer thievery losses.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Strongarms (off spec) | 10/0 | 4.0 | 350gc |
| Slingers (def spec) | 0/10 | 5.0 | 350gc |
| Brutes (elite) | 6/12 | 7.5 | 700gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Human
Bonuses:
- All Lands hold Prisoners — 2 per Acre
- +1 Stealth Regeneration Per Tick
- -30% Damage from Learn Attacks
- +10% Science Efficiency
Penalties:
- Military wage increases take twice as long to fully apply (reductions apply normally)
- +40% Rune Cost (excluding Rituals)
Spell Book:
- Fountain of Knowledge
- Revelation
- Invisibility
- Guile
- Steal War Horses
War Doctrine — Book Generation / Science Effectiveness: Up to +12.5% Book Generation and +12.5% Science Effectiveness to your kingdom
Unique — Civil Administration (Passive) Prisoners generate an additional 2.0gc per tick. Mercenary costs are reduced by 40%.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Swordsmen (off spec) | 12/0 | 4.8 | 350gc |
| Archers (def spec) | 0/10 | 5.0 | 350gc |
| Knights (elite) | 16/3 | 6.5 | 750gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Orc
Bonuses:
- +5% Battle Gains (OOW) / +15% Battle Gains (In War)
- -50% Draft Cost
Penalties:
- -15% Defensive Military Efficiency (DME)
Spell Book:
- Bloodlust
- Wrath
War Doctrine — Offensive Military Efficiency / Raze Damage: Up to +10% Offensive Military Efficiency and +12.5% Raze Damage to your kingdom
Unique — Carnage (Passive) Every successful attack applies one random bonus effect:
- Destroy 25% of enemy resources (gold, runes, food)
- Increase Military Wages by 25% for 4–6 ticks
- -30% Military Losses
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Goblins (off spec) | 13/0 | 5.2 | 350gc |
| Trolls (def spec) | 0/10 | 5.0 | 350gc |
| Ogres (elite) | 18/2 | 7.0 | 800gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Undead
Bonuses:
- -45% Military Losses (attack and defence)
- Plague Immunity
- Always carries Plague and spreads it through combat, including on defense
- No Food Requirement
Penalties:
- -10% Science Efficiency
Spell Book:
- Animate Dead
- Aggression
War Doctrine (In War): Provides up to -12.5% Enemy Battle Gains and +12.5% Increased Plague spread chance (does not grant the ability to spread Plague)
Unique — Death March (Passive) Converts 45% of offensive losses into Soldiers instantly.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Skeletons (off spec) | 11/0 | 4.4 | 350gc |
| Zombies (def spec) | 0/10 | 5.0 | 350gc |
| Ghouls (elite) | 17/4 | 7.0 | 800gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |