| Age 68 | |
| Name: | Heresy |
| Number: | 68 |
| Official Information | |
| Server: | World of Legends |
| Status: | finished |
| Owner: | Arcadia Games |
| Dates | |
| Start: | 19 Apr 2016 |
| End: | 5 Aug 2016 |
| Duration (in days): | 15 weeks |
The Age of Heresy (Age 68) - finished Age on World of Legends server.
Avian
-25% Attack Time
+30% Birth Rate
Ambush Immunity
+ 1 General
Elite: 9/3, 725gc, 8.75NW
Spellbook: Fanaticism, Greater Protection
Dwarf
Free Building Construction and Can Use Credits To Raze Buildings
-50% Building Construction Time
-50% food consumption
Can’t use Accelerated Construction
Spellbook: Mystic Aura, Clear Sight
Elite: 7/7, 700gc, 10NW
Elf
+ 30% Spell Success (WPA)
+2 defensive specialist strength
-30% defensive losses
+100% land effect from Towers
Spellbook: Fools Gold, Pitfalls, Invisibility
Elite: 7/6, 750gc, 8.5NW
Faery
+ 20% Combat Instant Spell Damage
+ 20% Sabotage Operation Damage
+ 20% Spell Duration
+1 mana per tick in war
+1 stealth per tick
Spellbook: All racial spells and Tree of Gold
Elite: 5/9, 1200gc, 11NW
Halfling
+50% Thievery Operation Success (TPA)
-50% thief cost
+12% population
+2 offensive specialist strength
Spellbook: Aggression, Mages Fury
Soldiers 3/3 Elite: 6/6, 500gc, 8.5NW
Human
+ 30% Income
Immune to income penalties
- 15% Spell success
Spellbook: Fountain of Knowledge, Quick Feet
Elite: 9/4, 750, 9.25NW
Orc
+20% Battle Gains
Free draft
+25% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic
Elite: 12/2, 800gc, 10.5NW
Undead
-75% Offensive losses on attacks you make
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead
Elite: 11/3, 950gc, 10NW
The Cleric
-30% Your Military Casualties (on attack or defense)
Immune to The Plague
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits
The Heretic
Wizards do not die on failed spells
Thieves do not die on failed operations
Successful spell casts get 50% of rune cost refunded
+30% Magic and Thievery Science Effectiveness.
Access to Nightmares
Starts with +100 Wizards and +200 thieves
The Mystic
All Guilds are twice as effective
+50% Magic Science Effectiveness
Access to Meteor Showers, Chastity
Starts with +200 Wizards
The Rogue
+1 Stealth recovery per tick
+ 100% land effect from Thieves Dens
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness
Access to Gluttony
Starts with +400 thieves
The Sage
Protects 75% of science on attacks
Every 2 acres generates 1 book of science
Access to Amnesia
Starts with 40000 science books
The Tactician
-15% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Warrior
+15% Offensive Military Efficiency
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits
The War Hero
+100% Honor Effects
Converts some Specialists into Elites on successful land attacks
Immune to Dragon effects and Income Penalties
Access to War Spoils
Starts with 400 elites
| Avians | Dwarves | Elves | Faeries |
|---|---|---|---|
| - - 25% Attack Time - + 30% Birth Rate - Ambush Immunity - + 1 General | - Free Building Construction - Can use credits to raze buildings - -50% Building Construction Time - -50% food consumption | - + 30% Spell success - + 2 Defensive Specialist strength - - 30% defensive losses - +100% land effect from Towers | - + 20% Combat Instant Spell damage - + 20% Sabotage Operation damage - + 20% Spell duration - + 1 mana per tick in War - + 1 stealth per tick |
| Fanaticism, Greater Protection | Clear Sight, Mystic Aura | Fools gold, Pitfalls, Invisibility | Access to All Racial Spells and Tree of Gold |
| - Can’t use Accelerated Construction | |||
| Elite: 9/3, 750gc, 8.75NW | Elite: 7/7, 700gc, 10NW | 7/6, 750gc, 8.5NW | Elite: 5/9, 1200gc, 11NW |
| } | } | } | } |
| Halflings | Humans | Orcs | Undead |
|---|---|---|---|
| - + 50% TPA - + 2 offensive specialist strength - - 50% thief cost - + 12% population | - + 30% income - Immune to income penalties | - + 20 % Battle Gains - Free draft - + 25% Enemy casualties when attacking | - - 75% Offensive losses on attacks you make - Spreads and is Immune to The Plague - No Food Required |
| Mage’s Fury, Aggression | Fountain of Knowledge, Quick Feet | Reflect Magic | Town Watch, Animate Dead |
| - - 15% Spell success | - - 10% science effectiveness | - Basic Thievery (Intel operations only) | |
| Soldiers 3/3, Elite: 6/6, 550gc, 8.5NW | Elite: 9/4, 750gc, 9.25NW | Elite: 12/2, 800gc, 10.5NW | Elite: 11/3, 950gc, 10NW |
| } | } | } | } |
| Heretic | Sage | Rogue | Mystic |
|---|---|---|---|
| - Wizards do not die on failed spells - Thieves do not die on failed operations - Successful spell casts get 50% of rune cost refunded - +30% Magic and Thievery Science Effectiveness. - Access to Nightmares - Starts with +100 Wizards and +200 thieves | - Protect 75% of science on attacks - Every 2 acres generates 1 book of science - Access to Amnesia - Starts with 40000 science books | - + 1 Stealth recovery per tick - + 100% land effect from Thieves Dens - Access to all Thievery Operations - +75% Thievery Science Effectiveness - Access to Gluttony - Starts with +400 thieves | - All Guilds are twice as effective - + 50% Magic Science Effectiveness - Access to Meteor Showers, Chastity - Starts with +200 Wizards |
| Warrior | Tactician | Cleric | War Hero |
|---|---|---|---|
| - + 15% OME - Enhanced Conquest range - Access to Bloodlust - Starts with +800 soldiers and +800 specialist credits | - - 15% Attack Time - Accurate Espionage - Access to Clear Sight - Starts with +800 soldiers and +800 specialist credits | - - 30% Your Military Casualties (on attack or defense) - Immune to The Plague - Access to Pitfalls - Starts with +800 soldiers and +800 specialist credits | - + 100% Honor Effects - Converts some Specialists into Elites on successful land attacks - Immune to all Dragon effects and Income Penalties - Access to War Spoils - Starts with 400 elites |
| Stances | ||
|---|---|---|
| Normal | Aggressive | Fortified |
| - No Effects | - +10% Combat Gains - -15% Lower Attack Time - +30% Military Wages - +10% Military losses | - -50% gains hitting in (slides in over a period of 24 hours) - -50% gains on magic and thievery ops in(slides in over a period of 24 hours) - -40% Military training time and cost - +40% draft speed - -50% Construction time and cost - +200% Birth Rate - 48 hours maximum duration - -50% gains hitting out - -50% gains on magic and thievery ops out - +500% Explore costs - No Paradise spell available - Science limited to “Active” |
| Inter-Kingdoms’ Relations | ||||
|---|---|---|---|---|
| Ceasefire | Normal | Unfriendly | Hostile | War |
| - Prohibits any Attacks - Prohibits any Spells - Prohibits any Thievery Operations - Annul Hostile Meter End Of War Ceasefire + - Min 12 U-Days - Max 72 U-Days - +500% birth rate - 30% reduction in training costs of all troops. - Draft cost reduced 50% - Combined with War Relations - Separate annul the Relations (War and CF) - All land currently out with armies at war end returns home immediately. - Instant population growth of 20% of your max pop if you are under 50% of your max pop | - No Effects | To opposite Kingdom : - Unlocks (Unfriendly/Hostile/War) spells - Unlocks (Unfriendly/Hostile/War) thievery operations | - +10% Combat Gains - Increases the Networth Range of the Conquest Attack - Mana costs for offensive spells reduced to 2% - Stealth costs for offensive ops reduced to 2% | Immediate Effects - Annul Hostile Meter with everyone — Benefits - -10% Attack Time - Enhanced Massacre Destroys Buildings - +10% Combat Gains - Mana costs for offensive spells reduced to 2% - Stealth costs for offensive ops reduced to 2% — Penalties - +500% Exploration Costs - No Paradise spell available - Science limited to “Active” After 12 Hours (12 Utopian Days) Benefits - -20% Attack Time After 24 Hours (1 Utopian Month) Benefits - -25% Military Losses - -25% Military Training Time - No Distance Penalties for Attacks - -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) |
| Dragon Type | |||
|---|---|---|---|
| Emerald | Sapphire* | Gold | Ruby |
| +20% Military losses in combat & -15% Attack gains | -25% Thievery & Magic Effectiveness | -25% from Building Efficiency | -10% from Military Efficiency |
| All dragons result in 10% lower income and the loss of 20% of new draftees. |
| Ages | |
|---|---|
| Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) • 2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • The Age of Tricksters and Mischief (73) • The Age of Affinity (74) • 2017 - 2018 : The Age of Empowering Enchantments (75) • The Age of the Empyrean Advent (76) • The Age of Accession and Abrogation (77) • The Age of Insight (78) • The Age of Vanguards Acquiescence (79) • 2019 - 2020 : The Age of Reconnaissance (80) • The Emergence (81) • The Grimoires of Glory (82) • Age of Adjudication (83) • Bethink the Fray (84) • Intuition (85) • Global Viction (86) • Age of the Sword (87) • Swift Strife (88) • Reformation (89) 2021 - 2022 : Age of Exile 90 • Age of Remembrance 91 • Age of Ancestry 92 • Occult Ordination 93 • Ascent 94 • Age of the Omen 95 • The Eternal Rift 96 • Dominance 97 • Keen Transformation 98 • 2023 - 2024 : Crossing Boundaries 99 • Equilibrium 100 • Crusades 101 • Godsend 102 • Unbound Dominion 103 • Renascence 104 • Devout Fervor 105 |