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Age 68

   
Age 68  
Name: Heresy
Number: 68
Official Information  
Server: World of Legends
Status: finished
Owner: Arcadia Games
Dates  
Start: 19 Apr 2016
End: 5 Aug 2016
Duration (in days): 15 weeks
   

The Age of Heresy (Age 68) - finished Age on World of Legends server.

Changes in brief

Race Changes

Avian
-25% Attack Time
+30% Birth Rate
Ambush Immunity
+ 1 General
Elite: 9/3, 725gc, 8.75NW
Spellbook: Fanaticism, Greater Protection
Dwarf
Free Building Construction and Can Use Credits To Raze Buildings
-50% Building Construction Time
-50% food consumption
Can’t use Accelerated Construction

Spellbook: Mystic Aura, Clear Sight
Elite: 7/7, 700gc, 10NW
Elf
+ 30% Spell Success (WPA)
+2 defensive specialist strength
-30% defensive losses
+100% land effect from Towers
Spellbook: Fools Gold, Pitfalls, Invisibility
Elite: 7/6, 750gc, 8.5NW
Faery
+ 20% Combat Instant Spell Damage
+ 20% Sabotage Operation Damage
+ 20% Spell Duration
+1 mana per tick in war
+1 stealth per tick
Spellbook: All racial spells and Tree of Gold
Elite: 5/9, 1200gc, 11NW
Halfling
+50% Thievery Operation Success (TPA)
-50% thief cost
+12% population
+2 offensive specialist strength
Spellbook: Aggression, Mages Fury
Soldiers 3/3 Elite: 6/6, 500gc, 8.5NW
Human
+ 30% Income
Immune to income penalties
- 15% Spell success
Spellbook: Fountain of Knowledge, Quick Feet
Elite: 9/4, 750, 9.25NW
Orc
+20% Battle Gains
Free draft
+25% Enemy casualties when attacking
-10% science effectiveness
Spellbook: Reflect Magic
Elite: 12/2, 800gc, 10.5NW
Undead
-75% Offensive losses on attacks you make
Spreads and is Immune to The Plague
No Food Required
Basic Thievery (Intel operations only)
Spellbook: Town Watch, Animate Dead
Elite: 11/3, 950gc, 10NW

Personality Changes

The Cleric
-30% Your Military Casualties (on attack or defense)
Immune to The Plague
Access to Pitfalls
Starts with +800 soldiers and +800 specialist credits
The Heretic
Wizards do not die on failed spells
Thieves do not die on failed operations
Successful spell casts get 50% of rune cost refunded
+30% Magic and Thievery Science Effectiveness.
Access to Nightmares
Starts with +100 Wizards and +200 thieves
The Mystic
All Guilds are twice as effective
+50% Magic Science Effectiveness
Access to Meteor Showers, Chastity
Starts with +200 Wizards
The Rogue
+1 Stealth recovery per tick
+ 100% land effect from Thieves Dens
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
+75% Thievery Science Effectiveness
Access to Gluttony
Starts with +400 thieves
The Sage
Protects 75% of science on attacks
Every 2 acres generates 1 book of science
Access to Amnesia
Starts with 40000 science books
The Tactician
-15% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Warrior
+15% Offensive Military Efficiency
Enhanced Conquest range
Access to Bloodlust
Starts with +800 soldiers and +800 specialist credits
The War Hero
+100% Honor Effects
Converts some Specialists into Elites on successful land attacks
Immune to Dragon effects and Income Penalties
Access to War Spoils
Starts with 400 elites

Mechanics Changes

Races

Avians Dwarves Elves Faeries
- - 25% Attack Time - + 30% Birth Rate - Ambush Immunity - + 1 General - Free Building Construction - Can use credits to raze buildings - -50% Building Construction Time - -50% food consumption - + 30% Spell success - + 2 Defensive Specialist strength - - 30% defensive losses - +100% land effect from Towers - + 20% Combat Instant Spell damage - + 20% Sabotage Operation damage - + 20% Spell duration - + 1 mana per tick in War - + 1 stealth per tick
Fanaticism, Greater Protection Clear Sight, Mystic Aura Fools gold, Pitfalls, Invisibility Access to All Racial Spells and Tree of Gold
  - Can’t use Accelerated Construction    
Elite: 9/3, 750gc, 8.75NW Elite: 7/7, 700gc, 10NW 7/6, 750gc, 8.5NW Elite: 5/9, 1200gc, 11NW
} } } }
Halflings Humans Orcs Undead
- + 50% TPA - + 2 offensive specialist strength - - 50% thief cost - + 12% population - + 30% income - Immune to income penalties - + 20 % Battle Gains - Free draft - + 25% Enemy casualties when attacking - - 75% Offensive losses on attacks you make - Spreads and is Immune to The Plague - No Food Required
Mage’s Fury, Aggression Fountain of Knowledge, Quick Feet Reflect Magic Town Watch, Animate Dead
  - - 15% Spell success - - 10% science effectiveness - Basic Thievery (Intel operations only)
Soldiers 3/3, Elite: 6/6, 550gc, 8.5NW Elite: 9/4, 750gc, 9.25NW Elite: 12/2, 800gc, 10.5NW Elite: 11/3, 950gc, 10NW
} } } }

Personalities

Heretic Sage Rogue Mystic
- Wizards do not die on failed spells - Thieves do not die on failed operations - Successful spell casts get 50% of rune cost refunded - +30% Magic and Thievery Science Effectiveness. - Access to Nightmares - Starts with +100 Wizards and +200 thieves - Protect 75% of science on attacks - Every 2 acres generates 1 book of science - Access to Amnesia - Starts with 40000 science books - + 1 Stealth recovery per tick - + 100% land effect from Thieves Dens - Access to all Thievery Operations - +75% Thievery Science Effectiveness - Access to Gluttony - Starts with +400 thieves - All Guilds are twice as effective - + 50% Magic Science Effectiveness - Access to Meteor Showers, Chastity - Starts with +200 Wizards
Warrior Tactician Cleric War Hero
- + 15% OME - Enhanced Conquest range - Access to Bloodlust - Starts with +800 soldiers and +800 specialist credits - - 15% Attack Time - Accurate Espionage - Access to Clear Sight - Starts with +800 soldiers and +800 specialist credits - - 30% Your Military Casualties (on attack or defense) - Immune to The Plague - Access to Pitfalls - Starts with +800 soldiers and +800 specialist credits - + 100% Honor Effects - Converts some Specialists into Elites on successful land attacks - Immune to all Dragon effects and Income Penalties - Access to War Spoils - Starts with 400 elites

Stances

Stances    
Normal Aggressive Fortified
- No Effects - +10% Combat Gains - -15% Lower Attack Time - +30% Military Wages - +10% Military losses - -50% gains hitting in (slides in over a period of 24 hours) - -50% gains on magic and thievery ops in(slides in over a period of 24 hours) - -40% Military training time and cost - +40% draft speed - -50% Construction time and cost - +200% Birth Rate - 48 hours maximum duration - -50% gains hitting out - -50% gains on magic and thievery ops out - +500% Explore costs - No Paradise spell available - Science limited to “Active”

Relations

Inter-Kingdoms’ Relations        
Ceasefire Normal Unfriendly Hostile War
- Prohibits any Attacks - Prohibits any Spells - Prohibits any Thievery Operations - Annul Hostile Meter End Of War Ceasefire + - Min 12 U-Days - Max 72 U-Days - +500% birth rate - 30% reduction in training costs of all troops. - Draft cost reduced 50% - Combined with War Relations - Separate annul the Relations (War and CF) - All land currently out with armies at war end returns home immediately. - Instant population growth of 20% of your max pop if you are under 50% of your max pop - No Effects To opposite Kingdom : - Unlocks (Unfriendly/Hostile/War) spells - Unlocks (Unfriendly/Hostile/War) thievery operations - +10% Combat Gains - Increases the Networth Range of the Conquest Attack - Mana costs for offensive spells reduced to 2% - Stealth costs for offensive ops reduced to 2% Immediate Effects - Annul Hostile Meter with everyone — Benefits - -10% Attack Time - Enhanced Massacre Destroys Buildings - +10% Combat Gains - Mana costs for offensive spells reduced to 2% - Stealth costs for offensive ops reduced to 2% — Penalties - +500% Exploration Costs - No Paradise spell available - Science limited to “Active” After 12 Hours (12 Utopian Days) Benefits - -20% Attack Time After 24 Hours (1 Utopian Month) Benefits - -25% Military Losses - -25% Military Training Time - No Distance Penalties for Attacks - -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start)

Dragon’s Table

Dragon Type      
Emerald Sapphire* Gold Ruby
+20% Military losses in combat & -15% Attack gains -25% Thievery & Magic Effectiveness -25% from Building Efficiency -10% from Military Efficiency
All dragons result in 10% lower income and the loss of 20% of new draftees.      
Ages  
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  • 2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  • 2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  • 2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  • 2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  • 2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  • 2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  • 2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  • 2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  • 2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  • 2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  • 2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)  • The Grimoires of Glory (82)  • Age of Adjudication (83)  • Bethink the Fray (84)  • Intuition (85)  • Global Viction (86)  • Age of the Sword (87)  • Swift Strife (88)  • Reformation (89) 2021 - 2022 : Age of Exile 90  • Age of Remembrance 91  • Age of Ancestry 92  • Occult Ordination 93  • Ascent 94  • Age of the Omen 95  • The Eternal Rift 96  • Dominance 97  • Keen Transformation 98  • 2023 - 2024 : Crossing Boundaries 99  • Equilibrium 100  • Crusades 101  • Godsend 102  • Unbound Dominion 103  • Renascence 104  • Devout Fervor 105