utopiaguide

Age 81

   
Age 81  
Name: The Emergence
Number: 81
Official Information  
Server: World of Legends
Status: Current
Owner: Muga Gaming
Dates  
Start: 1 May 2019
End: 20 Jul 2019
Duration (in days): 11 weeks
   

The Emergence - current Age on World of Legends server.

Mechanics Changes

Attacks & Relations

Spells

Gold Status

Mentor Status

Rituals

Stats listed here considered ‘base effectiveness’

Miscellaneous

Bug Fixes

Races

Avian Dwarf Elf Faery
- -20% Attack Time - +1 Defensive Specialist Strength - -50% Ambush Land Losses - +10% birth rates - +20% Building Efficiency - -50% Construction Cost - +25% Building Credits from attacks - +1% Mana per tick - +10% Military Efficiency - Can Cast Self Spells on Kingdom Members - Access to All Racial Spells - +25% Wizardry Effectiveness (WPA)
Bloodlust, Greater Protection Clear Sight, Inspire Army, Mystic Aura Inspire Army, Mage’s Fury, Mystic Aura All Racial Spells, Reflect Magic, Tree of Gold
- -10% Combat Gains - +10% Military Casualties - Cannot Use War Horses or Stables - +100% Food consumption - +20% Explore Costs - -10% Population - -1 General
Elite: 8/3, 850gc, 8.5 NW Elite: 7/5, 950gc, 10.5 NW Elite: 7/3, 800gc, 8.5 NW Elite: 3/8, 1100gc, 10.0 NW
Halfling Human Orc Undead
- Homes hold 20 population - +25% Thievery Effectiveness (TPA) - -50% Thief Losses - Mercenaries and Prisoners fight with 10 strength - Can use Specialist credits to train Thieves - +1 Offense/Defense Soldiers - +15% Science Effectiveness - +1 Offensive Specialist Strength - -25% Military Wages - +10% Combat Gains - -50% Draft Costs - +15% Enemy Military Casualties - +10% Population - -30% Military Casualties - Converts some Specialists to Elites on Successful Traditional Marches - No food needed - Spreads and is immune to the Plague
Aggression, Gluttony, Town Watch Quick Feet, Revelation Inspire Army Animate Dead, Chastity
- Cannot use Hospitals - -1% Mana Recovery Per Tick - 20% of Spells Fail - 20% of Thievery Operations Fail - +10% Damage taken from Sabotage Operations - -35% Science Effectiveness - -1 Offense Specialist Strength - -1 Defensive Specialist Strength - Only Basic Thievery Intel Operations available - Cannot train Elites
Elite: 5/6, 500gc, 8.0 NW Elite: 5/7, 1050gc, 9.5 NW Elite: 9/3, 1000gc, 9.0 NW Elite: 10/2, -gc, 10.0 NW

Personalities

Artisan Cleric Heretic Mystic
- +30% Income - -25% Building Construction Time - -25% Construction Cost - Access to Ghost Workers Starts with +800 soldiers and +800 specialist credits - -30% Military Casualties in Combat - Immune to The Plague - Can Cast Support Spells on Kingdom Members - Access to Animate Dead, Greater Protection, Illuminate Shadows, Scientific Insight and Wrathful Smite - Starts with +400 soldiers, +400 specialist credits and +400 wizards - +50% Guilds Effectiveness - -50% Thieves lost on failed Ops - +20% Wizardry Effectiveness (WPA) - +20% Thievery Effectiveness (TPA) - +35% Cunning Science Effectiveness - Access to Barrier of Integrity, Blizzard, Fool’s Gold, Gluttony, Nightmare and Barrier of Integrity - Starts with +400 wizards and +400 thieves - +100% Guilds Effectiveness - +50% Channeling Science Effectiveness - +30% Rune Production - Access to Chastity, Expose Thieves, Mage’s Fury, Meteor Showers and Paradise - Starts with +800 wizards
Rogue Tactician War Hero Warrior
- +50% Guilds Effectiveness - +75% Thieves’ Dens Effectiveness - +50% Crime Science Effectiveness - +1 Stealth per Tick - Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses - Access to Expose Thieves, Invisibility and Paradise - Starts with +800 thieves - -15% Attack Time - +20% Specialist and Building Credits gained in Combat - +25% Siege Science Effectiveness - Accurate Espionage - Access to Fanaticism - Starts with +800 soldiers and +800 specialist credits - +100% Honor Bonuses - +5% Military Efficiency in War - -25% Train Time - Immune to Dragons - Converts Specialists into Elites on successful Traditional Marches - Access to Pitfalls and War Spoils - Starts with 800 elites - +10% Offensive Military Efficiency - +1 Offensive Specialist Strength - -25% Military Wages - Full Conquest Access (Regardless of Networth Range) - Starts with +800 soldiers and +800 specialist credits

Rituals

Kingdom Rituals  
Ritual Description
Affluent - +20% Income, +25% Draft Speed
Barrier - +10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
Expedient - -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
Expropriation - -10% Combat Gains, +20% Honor Gains on Attacks
Godspeed - -10% Attack Time, -15% Offensive Casualties
Havoc - +30% Offensive WPA/TPA, +10% Spell/Op Damage
Onslaught - +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

Dragon Type      
Emerald Sapphire* Gold Ruby
+20% Military losses in combat & -15% Attack gains -25% Thievery & Magic Effectiveness -25% from Building Efficiency -10% from Military Efficiency
All dragons result in 10% lower income and the loss of 20% of new draftees.      
Ages  
Ages 1998 - 1999 : The first generation of Utopia (1)  • The Second Age of Utopia (2)  • The Third Age of Utopia (3)  • The Fourth Age of Utopia (4)  • The Fifth Age of Utopia (5)  • The Sixth Age of Utopia (6)  • 2000 - 2001 : The Seventh Age of Utopia (7)  • The Age of Chaos (8)  • The Renaissance Age (9)  • The Age of Conflict (10)  • The Age of Nobility (11)  • The Era of Magic (12)  • The Era of Mystery (13)  • The Era of Strife (14)  • 2002 - 2003 : The Age of Valour (15)  • The Age of Discovery (16)  • The Age of the People (17)  • The Age of Heroes (18)  • An Era of Hope (19)  • An Age of Dreams (20)  • An Age of Wonders (21)  • An Age of Conquerors (22)  • The Revolution (23)  • 2004 - 2005 : An Age of Glory (24)  • An Age of Tranquility (25)  • An Age of Turmoil (26)  • An Age of Courage (27)  • An Age of Intrigue (28)  • An Age of War (29)  • An Age of Unity (30)  • 2006 - 2007 : An Age of Reason (31)  • An Age of Kings (32)  • An Age of Prosperity (33)  • The Age of the Dragon (34)  • An Age of Triumph (35)  • An Age of Bravery (36)  • The Age of Darkness (37)  • 2008 - 2009 : The Age of Angels (38)  • The Age of the Scholar (39)  • The Awakening (40)  • The Age of Renewal (41)  • The Age of Hope (42)  • The Age of Rebirth (43)  • The Age of Change (44)  • The Age of Light (45)  • 2010 - 2011 : The Age of Distinction (46)  • The Age of Justice (47)  • The Age of Peril (48)  • The Age of Conspiracy (49)  • The Age of Resurrection (50)  • The Age of Domination (51)  • An Era of Supremacy (52)  • 2012 - 2013 : The Age of Havoc (53)  • A Call to Arms (54)  • Veil of Shadows (55)  • Strength in Union (56)  • Relentless Onslaught (57)  • Art of War (58)  • An Honorable Proposition (59)  • A Battle Joined (60)  • 2014 - 2015 : Age of Destruction (61)  • Books of War (62)  • Iron Walls, Iron Heart (63)  • The Spoils of War (64)  • The Isles of Legion (65)  • Thunder and Bedlam (66)  • 2016 - 2017 : The Age of Perception (67)  • The Age of Heresy (68)  • The Age of Scholars and Scoundrels (69)  • The Age of Daunting Judgement (70)  • The Metamorphosis (71)  • The Era of Venerated Bastions (72)  • The Age of Tricksters and Mischief (73)  • The Age of Affinity (74)  • 2017 - 2018 : The Age of Empowering Enchantments (75)  • The Age of the Empyrean Advent (76)  • The Age of Accession and Abrogation (77)  • The Age of Insight (78)  • The Age of Vanguards Acquiescence (79)  • 2019 - 2020 : The Age of Reconnaissance (80)  • The Emergence (81)