| Age 71 | |
| Name: | The Metamorphosis |
| Number: | 71 |
| Official Information | |
| Server: | World of Legends |
| Status: | Finished |
| Owner: | Arcadia Games |
| Dates | |
| Start: | 11 Mar 2017 |
| End: | 20 May 2017 |
| Duration (in days): | 10 weeks |
The Metamorphosis (Age 71) - finished Age on World of Legends server.
Avian
-30% Attack travel time
Cannot be ambushed
+40% Birth Rate
Train Elites with Credits
10% Battle Gains
Cannot Use War Horses
Elite: 11/4, 775gc, 10.5NW
Spellbook: Fanaticism, Greater Protection, Blood Lust
Dwarf
+25% Building Efficiency
Free Building Construction and Can Use Credits to Raze Buildings
-50% Building Construction Time
+1 Offensive specialist strength
+1 Defensive specialist strength
Can't use Accelerated Construction
+100% Food consumption
Spellbook: Mystic Aura
Elite: 8/8, 900gc, 10NW
Elf
+25% Combat Instant Spell Damage
+35% Spell Success (WPA)
-35% Own casualties when attacking
-35% Own casualties when defending
+50% Land Effect - Towers
+50% Military Wages
Spellbook: Pitfalls, Invisibility, Fool's Gold
Elite: 8/7, 900gc, 9.5NW
Faery
+40% Combat Instant Spell Damage
+40% Sabotage Operation Damage
+1 mana per tick in war
-5% Max Population
-10% Income
Spellbook: Aggression, Fanaticism, Fools Gold, Greater Protection, Invisibility, Mage's Fury, Mystic Aura, Pitfalls, Quick Feet, Reflect Magic, Town Watch, Tree of Gold and Bloodlust
Elite: 5/10, 1050gc, 11NW
Halfling
+15% Max Population
+50% Thievery Operation Success (TPA)
-50% Thief cost
+1 Stealth per tick
+2 Offensive Specialist Strength
-5% Building Efficiency
-10% Birth Rate
Spellbook: Aggression, Mage's Fury
Elite: 6/8, 700gc, 9NW
Human
+30% Income
Immune to Income Penalties
-10% Spell Success (WPA)
+50% Rune Cost
Spellbook: Greater Protection, Quick Feet
Elite: 11/5, 1050gc, 11NW
Orc
+25% Battle Gains
Free draft
+20% Enemy casualties when attacking
+15% Battle Losses
+10% Own casualties when attacking
+10% Own casualties when defending
-10% Thievery Operation Success (TPA
Spellbook: Reflect Magic, Blood Lust
Elite: 13/2, 1000gc, 11.5NW
Undead
+570% Plague Contagiousness
-100% Food Consumption
-50% Own casualties when attacking
-50% Troop deaths (converted to soldiers)
Convert Specialists into Elites
Always Carries and is Immune to the Plague
+3 Offensive Specialist strength
Basic Thievery (Intel Operations Only)
No Elite Training
-35% Science Effectiveness
Spellbook: Town Watch
Elite: 15/1, 10.5NW
The Cleric
-35% Your Military Casualties (on attack or defense)
Immune to The Plague
Access to Animate Dead, Greater Protection
Starts with +800 soldiers and +800 specialist credits
The Heretic
Wizards do not die on failed spells
Thieves do not die on failed operations
Successful spell casts get 35% of rune cost refunded
+20% Spell Success (WPA)
+20% Magic and Thievery Science Effectiveness
Access to Nightmares, Blizzard, Revelation
Starts with +100 Wizards and +200 thieves
The Mystic
All Guilds are 100% more effective
+75% Magic Science Effectiveness
Access to Meteor Showers, Chastity, Revelation
Starts with +600 Wizards
The Rogue
+1 Stealth recovery per tick
Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
Thieves Dens are 50% more effective
+75% Thievery Science Effectiveness
Access to Gluttony, Revelation
Starts with +400 thieves
The Sage
Protect 30% of scientists on abduct attack
Scientists are 25% more effective
Access to Amnesia
Increase base Scientist spawn rate by 35%
Starts with 25% extra scientists
The Tactician
-20% Attack Time
Accurate Espionage
Access to Clear Sight
Starts with +800 soldiers and +800 specialist credits
The Warrior
+10% Offensive Military Efficiency
Enhanced Conquest range
+1 General
Starts with +800 soldiers and +800 specialist credits
The War Hero
+120% Honor Effects
Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%)
Immune to Dragon effects and Income Penalties
+5% Battle Gains
Access to War Spoils, Pitfalls and Fanaticism
Starts with 800 elites
| Avians | Dwarves | Elves | Faeries |
|---|---|---|---|
| - -30% Attack travel time - Cannot be ambushed - +40% Birth Rate - Train Elites with Credits | - +25% Building Efficiency - Free Building Construction and Can Use Credits to Raze Buildings - -50% Building Construction Time - +1 Offensive specialist strength - +1 Defensive specialist strength | - +2 Defensive Specialist strength - +35% Spell Success (WPA) - +25% Combat Instant Spell Damage - +50% Rune Generation - -35% Military Casualties (on both offense and defence) | - +40% Combat Instant Spell Damage - +40% Sabotage Operation Damage - +1 mana per tick in war |
| Fanaticism, Greater Protection, Blood Lust | Mystic Aura | Fool’s Gold, Pitfalls, Invisibility | Aggression, Fanaticism, Fools Gold, Greater Protection, Invisibility, Mage’s Fury, Mystic Aura, Pitfalls, Quick Feet, Reflect Magic, Town Watch, Tree of Gold and Bloodlust |
| - -10% Battle Gains Cannot Use War Horses | - Can’t use Accelerated Construction - +100% food consumption | - +50% Military Wages | - -10% Income - -5% Max Population |
| Elite: 11/4, 775gc, 10.5NW | Elite: 8/8, 900gc, 10NW | 8/7, 900gc, 9.5NW | Elite: 5/10, 1050gc, 11NW |
| Halflings | Humans | Orcs | Undeads |
|---|---|---|---|
| - +15% Max Population - +50% Thievery Operation Success (TPA) - -50% Thief cost - +1 Stealth per tick - +2 Offensive Specialist Strength | - +30% income - Immune to Income Penalties | - +25% Battle Gains - Free draft - +20% Enemy casualties when attacking | - +570% Plague Contagiousness - -100% Food Consumption - -50% Own casualties when attacking - -50% Troop deaths (converted to soldiers) - Convert Specialists into Elites - Always Carries and is Immune to the Plague - +3 Offensive Specialist strength |
| Mage’s Fury, Aggression | Greater Protection, Quick Feet | Reflect Magic, Blood Lust | Town Watch |
| - -5% Building Efficiency - -10% Birth Rate | - -10% Spell Success (WPA) - +50% Rune Cost | - +15% Battle Losses - +10% Own casualties when attacking - +10% Own casualties when defending - -10% Thievery Operation Success (TPA) | - Basic Thievery (Intel Operations Only) - No Elite Training - -35% Science Effectiveness |
| Elite: 6/8, 700gc, 10NW | Elite: 10/4, 1000gc, 9.5NW | Elite: 13/2, 1000gc, 11.5NW | Elite: 15/1, 11.5NW |
| Heretic | Sage | Rogue | Mystic |
|---|---|---|---|
| - +20% Magic Science Effectiveness - +20% Spell Success (WPA) - +35% Runes Refunded on Spell Success - +20% Thievery Science Effectiveness - No wizards killed from failed spells - No thieves lost on failed ops - Spell Book: Nightmare, Blizzard and Revelation - Starts with +100 Wizards and +200 thieves | - Protect 30% of scientists on abduct attack - Scientists are 25% more effective - Increase base Scientist spawn rate by 25% - Spell Book: Amnesia - Starts with 25% extra scientists | - +1 Stealth recovery per tick - Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda - Thieves Dens are 50% more effective - +75% Thievery Science Effectiveness - Spell Book: Gluttony and Revelation - Starts with +400 thieves | - All Guilds are 100% more effective - +75% Magic Science Effectiveness - Spell Book: Meteor Showers, Chastity, Revelation - Starts with +600 Wizards |
| Warrior | Tactician | Cleric | War Hero |
|---|---|---|---|
| - +10% Offensive Military Efficiency - Enhanced Conquest range - +1 General - Starts with +800 soldiers and +800 specialist credits | - -20% Attack Time - Accurate Espionage - Spell Book: Clear Sight - Starts with +800 soldiers and +800 specialist credits | - -35% Your Military Casualties (on attack or defense) - Immune to The Plague - Spell Book: Animate Dead, Greater Protection - Starts with +800 soldiers and +800 specialist credits | - +120% Honor Effects - Converts some Specialists into Elites on successful land attacks (increasing this amount by ~20%) - Immune to Dragon and Income penalty effects - +5% Battle Gains - Increase honor gains by generating honor in all land attacks (in or out of war) - Spell Book: War Spoils, Pitfalls and Fanaticism - Starts with 800 elites |
| Stances | ||
|---|---|---|
| Normal | Aggressive | Fortified |
| - No Effects | - +10% Combat Gains - -15% Lower Attack Time - +30% Military Wages - +10% Military losses | - -50% gains hitting in (slides in over a period of 24 hours) - -50% gains on magic and thievery ops in(slides in over a period of 24 hours) - -40% Military training time and cost - +40% draft speed - -50% Construction time and cost - +200% Birth Rate - 72 hours maximum duration (with 96 hour cooldown) - -50% gains hitting out - -50% gains on magic and thievery ops out - +500% Explore costs - No Paradise spell available - No scientist progression and no new scientists |
| Inter-Kingdoms’ Relations | ||||
|---|---|---|---|---|
| Ceasefire | Normal | Unfriendly | Hostile | War |
| - Prohibits any Attacks - Prohibits any Spells - Prohibits any Thievery Operations - Annul Hostile Meter End Of War Ceasefire + - Min 12 U-Days - Max 72 U-Days - +500% birth rate - 30% reduction in training costs of all troops. - Draft cost reduced 50% - Combined with War Relations - Separate annul the Relations (War and CF) - All land currently out with armies at war end returns home immediately. - Instant population growth of 20% of your max pop if you are under 50% of your max pop | - No Effects | To opposite Kingdom : - Unlocks (Unfriendly/Hostile/War) spells - Unlocks (Unfriendly/Hostile/War) thievery operations | - +10% Combat Gains - Increases the Networth Range of the Conquest Attack - Mana costs for offensive spells reduced to 2% - Stealth costs for offensive ops reduced to 2% | Immediate Effects - Annul Hostile Meter with everyone — Benefits - -10% Attack Time - Enhanced Massacre Destroys Buildings - +10% Combat Gains - Mana costs for offensive spells reduced to 2% - Stealth costs for offensive ops reduced to 2% — Penalties - +500% Exploration Costs - No Paradise spell available - Science limited to “Active” After 12 Hours (12 Utopian Days) Benefits - -25% Attack Time After 24 Hours (1 Utopian Month) Benefits - -25% Military Losses - -25% Military Training Time - No Distance Penalties for Attacks - -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) |
| Dragon Type | |||
|---|---|---|---|
| Emerald | Sapphire* | Gold | Ruby |
| +20% Military losses in combat & -15% Attack gains | -25% Thievery & Magic Effectiveness | -25% from Building Efficiency | -10% from Military Efficiency |
| All dragons result in 10% lower income and the loss of 20% of new draftees. |
| Ages | |
|---|---|
| Ages | 1998 - 1999 : The first generation of Utopia (1) • The Second Age of Utopia (2) • The Third Age of Utopia (3) • The Fourth Age of Utopia (4) • The Fifth Age of Utopia (5) • The Sixth Age of Utopia (6) • 2000 - 2001 : The Seventh Age of Utopia (7) • The Age of Chaos (8) • The Renaissance Age (9) • The Age of Conflict (10) • The Age of Nobility (11) • The Era of Magic (12) • The Era of Mystery (13) • The Era of Strife (14) • 2002 - 2003 : The Age of Valour (15) • The Age of Discovery (16) • The Age of the People (17) • The Age of Heroes (18) • An Era of Hope (19) • An Age of Dreams (20) • An Age of Wonders (21) • An Age of Conquerors (22) • The Revolution (23) • 2004 - 2005 : An Age of Glory (24) • An Age of Tranquility (25) • An Age of Turmoil (26) • An Age of Courage (27) • An Age of Intrigue (28) • An Age of War (29) • An Age of Unity (30) • 2006 - 2007 : An Age of Reason (31) • An Age of Kings (32) • An Age of Prosperity (33) • The Age of the Dragon (34) • An Age of Triumph (35) • An Age of Bravery (36) • The Age of Darkness (37) • 2008 - 2009 : The Age of Angels (38) • The Age of the Scholar (39) • The Awakening (40) • The Age of Renewal (41) • The Age of Hope (42) • The Age of Rebirth (43) • The Age of Change (44) • The Age of Light (45) • 2010 - 2011 : The Age of Distinction (46) • The Age of Justice (47) • The Age of Peril (48) • The Age of Conspiracy (49) • The Age of Resurrection (50) • The Age of Domination (51) • An Era of Supremacy (52) • 2012 - 2013 : The Age of Havoc (53) • A Call to Arms (54) • Veil of Shadows (55) • Strength in Union (56) • Relentless Onslaught (57) • Art of War (58) • An Honorable Proposition (59) • A Battle Joined (60) • 2014 - 2015 : Age of Destruction (61) • Books of War (62) • Iron Walls, Iron Heart (63) • The Spoils of War (64) • The Isles of Legion (65) • Thunder and Bedlam (66) • 2016 - 2017 : The Age of Perception (67) • The Age of Heresy (68) • The Age of Scholars and Scoundrels (69) • The Age of Daunting Judgement (70) • The Metamorphosis (71) • The Era of Venerated Bastions (72) • |