Age 49
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| Age 49 |
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| Name: |
The Age of Conspiracy |
| Number: |
49 |
| Official Information |
|
| Server: |
World of Legends |
| Status: |
finished |
| Owner: |
Jolt Online Gaming |
| Dates |
|
| Start: |
15 December 2011 |
| End: |
30 March 2011 |
| Duration (in days): |
106 |
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The Age of Conspiracy (Age 49) - finished Age on World of Legends server.
Changes in brief
Race’s Changes
- Avian
- Attack time: -25%(was -20%)
- Elites: $700(was $800)
- Elf
- Mana Recovery per tick: +2 in WAR (was +1)
- Spell success: +40% (up from 30%)
- DarkElf
- Mage’s Fury(NEW, normal relations)
- Dwarf
- Building Efficiency : +25% (was +20%)
- Human
- Income: +20%(was +25%)
- Spell success: -20%(was -25%)
- Orc
- Gains on Attacks: +40%(was +50%)
- Specific Spellbook: Bloodlust(NEW, normal relations)
- Elites: $900(was $850)
Personalitie’s Changes
- Sage
- Science Effectiveness: +30%(was +25%)
- Tactician
- Gain 30%(was 50%) more Specialist and Building Credits
- Artisan
- All Capacity and Flat Rate Buildings are 40%(was 25%) more Effective
Game mechanic changes
- New Spell: Bloodlust. Type: Self spell. Cost: 2000 runes. Relations: Unfrienly. Difficulty: Similar to shadowlight and animate dead. Effect: A province under Bloodlust will inflict 15% more kills and suffer 5% more kills on their next attack.
- New Spell: Mage’s Fury. Type: Duration self-spell. Cost: 1400 runes. Relations: Normal. Difficulty: Similar to Fanaticism. Duration: Max 12 days.
Effect: This spell increases the province’s WPA by 10% for offensive purposes while decreasing it by 10% for defensive purposes. No effect on self-spells.
- Peaceful stance has been removed. Its effects have been moved into “Fortified”. Fortified effects have been modified:
- +15%(was +10%) Defensive points
- -25%(was -20%) Construction time
- -15% Thievery & Magic Effectiveness on enemies (merged from Peaceful)
- +100%(was +30%) Births (merged from Peaceful)
- +20%(was +5%) Building efficiency (merged from Peaceful)
- -50%(was -15%) Attack gains hitting out(merged from Peaceful)
- +30% troops losses hitting in (NEW)
- +100% Explore costs (NEW)
- Dragons changes:
- All dragons result in 10% lower income and the loss of 20% of new draftees
- Gold -25%(was -15%) from Building Efficiency
- Sapphire -30%(was -20%) Thievery & Magic Effectiveness
- Emerald +15%(was +10%) Combat Losses -15%(was -10%) Gains
- added in-game Kingdom chat
Races
| Avians |
Dwarves |
DarkElf |
Elves |
| - - 25% attack time - Immunity to Ambush |
- + 25% Building Efficiency - Free Building Construction - Immunity to Fog |
- Spells don’t consume runes - 15% Sabotage gains |
- + 2 Mana Recovery / Tick in War - + 40% Spell success |
| Clear Sight, Town Watch |
Fog, Animate Dead |
Invisibility, Fool’s Gold, Nightmares, Tree of Gold, Mage’s Fury |
Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic |
| - No Access to Stables |
- Can’t use Accelerated Construction |
|
- No Access to Dungeons - -15% Sabotage gains |
| 8/3 Elite - $700 |
7/4 Elite - $800 |
6/4 $650 |
7/4 Elite - $700 |
| } |
} |
} |
} |
| Gnome |
Halflings |
Humans |
Orcs |
| - +40% Espionage success - +1 Offensive Specialist Strength - +15% Spell success - 100% Accurate Espionage Intel |
- + 40% Sabotage success - + 40% Sabotage gains - + 1 Stealth recovery per tick - Immune to Clear Sight |
- + 20% Income - + 1 Defensive Specialist Strength |
- + 40% Gains - Train Elites with Specialist credits - Spreads and is immune to the Plague |
| Town Watch, Vermin, Chastity |
Quick Feet, War Spoils |
Greater Protection, Aggression |
Fanaticism, Aggression, Bloodlust |
| - -50% Cost of Thieves - No Hospitals |
|
- - 20% Magic Effectiveness - - 1 Offensive Specialist Strength |
- - 50% Bonuses from Honor - -1 Defensive Specialist Strength |
| 5/5 $300 |
6/5 Elite - $550 |
8/3 Elite - $800 |
9/2 Elite - $900 |
| } |
} |
} |
} |
Personalities
| Merchant |
Shepherd |
Sage |
Rogue |
| - +30% Income - -25% Money Losses on Plunder Attacks - Immunity to all Income Penalties (Riots, Plagues, etc.) |
- Land generates 4 bushels of food per acre daily - Immune to Droughts, Storms and the Plague - -30% Explore time and costs - +10% Population Limit - +15% Birth Rates |
- + 30% science effectiveness - - 25% Book Costs - -25% Learn Time - -50% Losses on Learn Attacks - Every 5 Acres of land produces 1 Science Book per Hour |
- +1 Stealth recovery per tick - Access to all thievery operations |
| Mystic |
Tactician |
Warrior |
Artisan |
| - Meteor Showers spell - All Guilds are twice as effective - +30% Spell Duration - +30% Spell Effects |
- Access to enhanced Conquest Attack at all times - Gain 30% more Specialist and Building Credits - -50% Military Wages - -30% Military Training Time - -30% Draft Cost |
- -50% Land Losses when Ambushed - +15% Enemy Casualties (on attack or defense) - -15% Your Military Casualties (on attack or defense) - -15% Attack Time |
- -30% Building construction time - 40% more Effective All Capacity and Flat Rate Buildings - 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks |
Stances
| Stances |
|
|
| Normal |
Aggressive |
Fortified |
| - No Effects |
- +10% Combat Gains - 10% Lower Attack Time - +15% Military Wages |
- +30% troops losses hitting in - +15% Defensive - +100% Births - +20% Building efficiency - -25% Construction time - -15% Offensive - +15% Attack time - -15% Thievery & Magic Effectiveness on enemies - -50% gains hitting out - +100% Explore costs - No Paradise spell available |
Relations
| Inter-Kingdoms’ Relations |
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| Ceasefire |
Normal |
Unfriendly |
Hostile |
War |
| - Prohibits any Attacks - Prohibits any Spells - Prohibits any Thievery Operations - Annul Hostile Meter End Of War Ceasefire + - Min 12 U-Days - Max 48 U-Days - +300% birth rate - Combined with War Relatins - Separate annul the Relations (War and CF) |
- No Effects |
To opposite Kingdom : - Unlocks (Unfriendly/Hostile/War) spells - Unlocks (Unfriendly/Hostile/War) thievery operations |
- +10% Combat Gains - Increases the Networth Range of the Conquest Attack - Mana costs for offensive spells reduced to 2% - Stealth costs for offensive ops reduced to 2% - Enables Monarch bonuses: - +10% defensive military strength - +10% defense magic - +10% defense thievery |
Immediate Effects - Annul Hostile Meter with everyone — Benefits - -10% Attack Time - Enhanced Massacre Destroys Buildings - +10% Combat Gains - Mana costs for offensive spells reduced to 2% - Stealth costs for offensive ops reduced to 2% - Enables Monarch bonuses: - +10% defensive military strength - +10% defense magic - +10% defense thievery — Penalties - +100% Exploration Costs - No Paradise spell available - Science limited to “Active” After 12 Hours (12 Utopian Days) Benefits - -20% Attack Time After 24 Hours (1 Utopian Month) Benefits - -25% Military Losses - -25% Military Training Time - No Distance Penalties for Attacks - -75% Gains and Effectiveness for operations to and from other Kingdoms (this fades in from war start) |
Dragon’s Table
| Dragon Type |
|
|
|
| Emerald |
Sapphire |
Gold |
Ruby |
| +15% Combat Losses -15% Gains |
-30% Thievery & Magic Effectiveness |
-30% from Building Efficiency |
-8% from Military Efficiency |
| All dragons result in 10% lower income and the loss of 20% of new draftees. |
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