Age 85
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| Age 85 |
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| Name: |
Intuition |
| Number: |
85 |
| Official Information |
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| Server: |
World of Legends |
| Status: |
Current |
| Owner: |
Muga Gaming |
| Dates |
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| Start: |
4 Mar 2020 |
| End: |
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| Duration (in days): |
11 weeks |
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Intuition - current Age on World of Legends server.
Mechanics Changes
Attacks & Relations
- Dragons
- Food production will be reduced by 10% while a dragon is ravaging your lands
- War
- Gains going into or out of war are being reduced from -75% to -85%
- While in War income will be reduced by 10%
- Science
- Recruit Scientists will produce 100 books per tick
- Novice Scientists will produce 120 books per tick
- Graduate Scientists will produce 140 books per tick
- Professor Scientists will produce 160 books per tick
- Buildings
- Stables will produce 2 horses per tick (down from 3)
- Forts will increase defense by 1.5% (reduced from current amount of 2%)
Spells
- New (or revised) Spells:
- Sacred Mist - 10% reduced gains on the next attack made against you (will be triggered on fails)
- Invisibility - TPA bonus increased to 20%
- Mage’s Fury - WPA bonus and penalty increased to 30%
- Spells Categories (restated):
- Currently there are:
- Fading (duration)
- Instant (one time effect)
- Support Category will include only the spells that are castable onto Kingdom Mates
- Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Nature’s Blessing
- Love and Peace
- Builder’s Boon
- Inspire Army
- Patriotism
- Scientific Insight
- Illuminate Shadows
- Wrathful Smite
- Fanaticism
Game Administration Kingdom
- Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.
Miscellaneous
- Employed peasants will produce 3.0 gc per job (up from 2.75)
- Daily acre bonus of 5 acres will be moved to the 1st of each month and increased to 10 acres
Gold Status
- Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
- Ad-Block Active
- Hostile Meter Active
- Free Sitting Credits (3 for 1 month and 9 for 3 months)
- Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can’t be combined with regular sitting)
Rituals
Stats listed here considered ‘base effectiveness’
- Affluent: Income +20% & Draft Speed +25%
- Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
- Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
- Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
- Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties
- Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
- Onslaught: +10% OME & +15% enemy casualties on attacks
Races
| Avian |
Dark Elf |
Dwarf |
| - -15% Attack Time - +40% Birth Rate - -25% Military Train Time |
- +2 Offensive Specialist Strength - +50% Runes Refunded on Spell Success - +20% Sabotage Damage |
- +30% Building Efficiency - -75% Construction Cost - +5% Military Efficiency |
| Greater Protection, Fanaticism |
Pitfalls, Reflect Magic |
Gluttony |
| - Can’t use Stables |
- -10 Building Efficiency |
- +100% Food consumption |
| Elite: 16/6, 975gc, 8.5 NW |
Elite: 9/12, 1100gc, 8.75 NW |
Elite: 12/8, 1050gc, 8.0 NW |
| Elf |
Faery |
Halfling |
| - +2 Defensive Specialist Strength - +20% Combat Instant Spell Damage - -1 Mana Self Spell Cost |
- +25% Magic Effectiveness (WPA) - +50% Self-Spell Duration - +20% Rune Production - Access to All Racial Spells |
- Homes hold 20 population - +25% Thievery Effectiveness (TPA) - -20% Military Training Cost |
| Mystic Aura, Chastity |
All Racial Spells, Tree of Gold |
Town Watch, Vermin |
| - +20% Explore Costs - Can’t use Dungeons |
- -10% Maximum Population |
|
| Elite: 13/7, 1000gc, 7.75 NW |
Elite: 6/13, 1200gc, 8.0 NW |
Elite: 10/8, 850gc, 7.25 NW |
| Human |
Orc |
Undead |
| - +25% Income - +20% Science Effectiveness - +2 War Horse Strength |
- +20% Combat Gains - +2/+2 Soldier Strength - -50% Draft Costs |
- +10% Population - -50% Offensive Military Casualties - No Food required - Spreads and is immune to the Plague - Converts some Specialists to Elites on Successful Traditional Marches |
| Quick Feet, Fountain of Knowledge |
Aggression, Bloodlust |
Animate Dead, Chastity |
| - -20% Magic Effectiveness (WPA) - +25% Rune Cost |
- +15% Damage taken from Instant Spells & Sabotage Operations - -50% Honor Bonus |
- -35% Science Effectiveness - Cannot train Elites - No Access to Hospitals |
| Elite: 8/12, 1250gc, 8.25 NW |
Elite: 14/6, 1000gc, 7.75 NW |
Elite: 16/7, -gc, 9.0 NW |
Personalities
| Artisan |
Cleric |
Heretic |
| - +25% Economy book production - -50% Build Time - +30% Flat Rate Building Production (Farms/Towers/Banks/Stables) - +50% Building Credits gained in Combat - Immune to all Income Penalties - Access to Ghost Workers Starts with +600 soldiers and +600 specialist credits and +200 building credits |
- +25% Economy book production - -30% Military Casualties in Combat - Immune to The Plague - Can Cast Support Spells on Kingdom Members - Access to Greater Protection, Fanaticism, Illuminate Shadows, Scientific Insight and Wrathful Smite - Starts with +600 soldiers, +600 specialist credits and +200 wizards |
- +25% Arcane book production - +100% Wizard Production - -75% Thieves lost on failed Ops - No Wizards lost on failed spell casts - Access to Blizzard, Fool’s Gold, Gluttony, Nightmare and Revelation - Starts with +400 wizards and +400 thieves |
| Mystic |
Rogue |
Sage |
| - +25% Arcane book production - +150% Guilds Effectiveness - +1 Mana Recovery per Tick - Access to Expose Thieves, Mage’s Fury, Meteor Showers and Revelation - Starts with +800 wizards |
- +25% Arcane book production - +100% Thieves’ Dens Effectiveness - +1 Stealth Recovery per Tick - Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses - Access to Expose Thieves, Invisibility and Revelation - Starts with +800 thieves |
- +25% Economy book production - +25% Science Book Production - -50% Book Losses on Learn Attacks - +25% Land Effect from Laboratories - Access to Amnesia - Starts with 5000 science books in each category |
| Tactician |
War Hero |
Warrior |
| - +25% Warfare book production - -15% Attack Time - +50% Ambush Protection - Accurate Espionage - Access to Clear Sight, Sacred Mist - Starts with +800 soldiers and +800 specialist credits |
- +25% Warfare book production - +100% Honor Bonuses - +1 Strength to Offensive Specialists - Immune to Dragons - Access to Paladin’s Inspiration and War Spoils - Starts with 800 elites |
- +25% Warfare book production - +10% Offensive Military Efficiency - +15% Enemy Military Casualties in Combat - -75% Mercenary Costs - Starts with +800 soldiers and +800 specialist credits |
Rituals
| Kingdom Rituals |
|
| Ritual |
Description |
| Affluent |
- +20% Income, +25% Draft Speed |
| Barrier |
- +10% Defensive Military Efficiency, -15% Enemy Spell/Op Damage, +15% Defensive WPA/TPA |
| Expedient |
- -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs |
| Expropriation |
- +10% Combat Gains, +20% Honor Gains on Attacks, +20% Credits gained in combat |
| Godspeed |
- -10% Attack Time, -15% Military Casualties |
| Havoc |
- +30% Offensive WPA/TPA, +15% Spell/Op Damage |
| Onslaught |
- +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties |
Dragons
| Dragon Type |
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| Emerald |
Sapphire* |
Gold |
Ruby |
| +20% Military losses in combat & -15% Attack gains |
-25% Thievery & Magic Effectiveness |
-25% from Building Efficiency |
-10% from Military Efficiency |
| All dragons result in 10% lower income and food, as well as the loss of 20% of new draftees. |
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