Genesis
Genesis is a secondary Utopia server running shorter, faster-paced ages alongside the main World of Legends server. Players may have one account on each server.
See also: Genesis Mechanics · Genesis Races · Genesis Personalities · Genesis Change Log
Age 155 — Age of Hegemony
Server: Genesis | Owner: Muga Gaming Start: Fri, 9 Aug at 12:00 GMT | End: Tue, 17 Sep at 12:00 GMT
General Rules
- 15-minute ticks
- The following effects are double their WoL values in Genesis: Birth Rate, Wizard Generation, Mana Generation per tick, Stealth regeneration per tick, Stable Production
Science:
- Scientist generation rate: 5% / tick
- Scientists generate 400 books / tick
Rituals:
- 16 casts needed for 100% effectiveness
- 20 casts required to abolish
- 10 tick minimum duration, 36 tick standard duration
- Overcasting is significantly more potent in Genesis than WoL
- Ritual options mirror WoL for this round
Support Spells: Builder's Boon, Divine Shield, Fanaticism, Fertile Lands, Ghost Workers, Greater Protection, Hero's Inspiration, Illuminate Shadows, Inspire Army, Love and Peace, Magic Shield, Minor Protection, Nature's Blessing, Patriotism, Scientific Insight, Wrath
Bravery
A mechanic designed to reward provinces that attack in range and stronger provinces while penalizing bottom feeding.
Effects of Bravery:
- +75% of Bravery → Birthrate
- +75% of Bravery → Dragon Slaying strength
- +50% of Bravery → Honor gains on attacks
- +35% of Bravery → Scientist generation per tick
Example: Bravery = 20 → Birthrate increase = 20 × 75% = 15%
- Bravery increases differently based on attack type
- Bravery over 10 decays per tick while not in war
- Bravery will not decay for 10 ticks after your most recent gain
- Bravery gain is affected by army composition and attack type (Trad March/Plunder/etc)
Economy
Starting Values:
| Acres | Scientists | Peasants | Wizards & Thieves | Soldiers | Gold / Runes | Credits |
|---|---|---|---|---|---|---|
| 1200 | 15 | 20,000 | 400 each | 8,000 | 2.5m / 5k | 8,000 |
- Population is doubled across the board
- Built land holds 50 people, gives 30 jobs
- Homes: WoL = 25 space + 10 home bonus; Genesis = 50 space + 20 home bonus
- Base income: 4gc / peasant
- Stable capacity is doubled
Military
- Specialists cost 750gc
- Elite costs greatly increased (see chooser)
- Soldiers are 3/3 unless modified by race
- Spec value is 10
- Intra-Kingdom Attacks are significantly stronger
- Multi-Attack Protection is lessened
- Attacks generate land at an additional 20% outside of war, 5% in war
- Ambush only gains land that was taken, not generated
- Maximum gains cap: 25% of target's land
- Military Upkeep same as WoL
- Undead Conversion Pipeline: Each tick, 2% of soldiers convert to specs; each tick specs convert to elites at (ospec + dspec) × 2%
Relations & War
- War Proposal is enabled
- War range: NW only (You ÷ 0.85 to You × 0.85)
- War minimum duration: 14 ticks
- War Auto-WD can occur at 10 ticks, phases in up to 75% NW at 48 tick duration
- End of War: 48 ticks
- Subdue Wizards replaces Assassinate Wizards
- Relations meter maximum: 25 points
- Unfriendly begins at 7.0 points; Hostile begins at 12.0 points
- War may be declared by the lesser-relations kingdom until meter reaches 14, after which both kingdoms may declare
Kingdom Rituals
| Ritual | Effect |
|---|---|
| Barrier | -20% Instant Spell and Thief Sabotage damage from enemies; +20% Defensive WPA/TPA |
| Expedient | -30% Training Time (incl. Thieves), -30% Construction Time, -30% Build costs, 20% faster wizard training |
| Haste | -10% Attack Time, -25% Training Time, -25% Construction Time |
| Havoc | +15% offensive TPA and WPA; +15% Instant Spell and Sabotage Damage |
| Onslaught | +10% Offensive Military Efficiency; +15% Enemy Military Casualties when Attacking |
| Stalwart | +10% Defensive Military Efficiency; -20% Own Military Casualties |
Stances
| Stance | Effects |
|---|---|
| Normal | No effects |
| Aggressive | +10% Battle Gains, +30% Credits in Combat, +15% Self Offensive Casualties, +10% Instant Spell/Sabotage damage, +20% Military Wages |
| Peaceful | +15% Income, +20% Food & Rune Production, +20% Birth Rate, -15% Offensive Military Efficiency, -20% Instant Spell Damage, -20% Sabotage Damage |
Dragons
Stats (HP and Cost modifiers vs WoL):
| Dragon | HP Mod | Cost Mod |
|---|---|---|
| Amethyst | 3.5× | 3.5× |
| Emerald | 3.5× | 3.2× |
| Onyx | 2.5× | 2.3× |
| Ruby | 3× | 2.7× |
| Sapphire | 3× | 2× |
| Topaz | 2× | 2× |
Dragon Attack Effects:
| Dragon | Effect on Kingdom |
|---|---|
| Amethyst | -15% science effectiveness; Amnesia effect (×2 casts) on each province instantly and every 6 ticks |
| Emerald | +20% Military Losses in Combat; -15% Combat Gains |
| Onyx | -50% Building and Specialist Credits Gained in Combat |
| Ruby | -1% mana & stealth regen per tick; -25% honor gained; -10% Military Effectiveness; +25% Military Wages; -25% new draftees |
| Sapphire | -25% WPA and TPA effectiveness; +10% Instant Spell/Sabotage Damage taken; -10% Instant/Sabotage Damage dealt |
| Topaz | -25% Building Efficiency; -20% Income; destroys 3% of buildings instantly and every 6 ticks |