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Genesis

Genesis is a secondary Utopia server running shorter, faster-paced ages alongside the main World of Legends server. Players may have one account on each server.

See also: Genesis Mechanics · Genesis Races · Genesis Personalities · Genesis Change Log


Age 155 — Age of Hegemony

Server: Genesis | Owner: Muga Gaming Start: Fri, 9 Aug at 12:00 GMT | End: Tue, 17 Sep at 12:00 GMT

General Rules

  • 15-minute ticks
  • The following effects are double their WoL values in Genesis: Birth Rate, Wizard Generation, Mana Generation per tick, Stealth regeneration per tick, Stable Production

Science:

  • Scientist generation rate: 5% / tick
  • Scientists generate 400 books / tick

Rituals:

  • 16 casts needed for 100% effectiveness
  • 20 casts required to abolish
  • 10 tick minimum duration, 36 tick standard duration
  • Overcasting is significantly more potent in Genesis than WoL
  • Ritual options mirror WoL for this round

Support Spells: Builder's Boon, Divine Shield, Fanaticism, Fertile Lands, Ghost Workers, Greater Protection, Hero's Inspiration, Illuminate Shadows, Inspire Army, Love and Peace, Magic Shield, Minor Protection, Nature's Blessing, Patriotism, Scientific Insight, Wrath

Bravery

A mechanic designed to reward provinces that attack in range and stronger provinces while penalizing bottom feeding.

Effects of Bravery:

  • +75% of Bravery → Birthrate
  • +75% of Bravery → Dragon Slaying strength
  • +50% of Bravery → Honor gains on attacks
  • +35% of Bravery → Scientist generation per tick

Example: Bravery = 20 → Birthrate increase = 20 × 75% = 15%

  • Bravery increases differently based on attack type
  • Bravery over 10 decays per tick while not in war
  • Bravery will not decay for 10 ticks after your most recent gain
  • Bravery gain is affected by army composition and attack type (Trad March/Plunder/etc)

Economy

Starting Values:

Acres Scientists Peasants Wizards & Thieves Soldiers Gold / Runes Credits
1200 15 20,000 400 each 8,000 2.5m / 5k 8,000
  • Population is doubled across the board
  • Built land holds 50 people, gives 30 jobs
  • Homes: WoL = 25 space + 10 home bonus; Genesis = 50 space + 20 home bonus
  • Base income: 4gc / peasant
  • Stable capacity is doubled

Military

  • Specialists cost 750gc
  • Elite costs greatly increased (see chooser)
  • Soldiers are 3/3 unless modified by race
  • Spec value is 10
  • Intra-Kingdom Attacks are significantly stronger
  • Multi-Attack Protection is lessened
  • Attacks generate land at an additional 20% outside of war, 5% in war
  • Ambush only gains land that was taken, not generated
  • Maximum gains cap: 25% of target's land
  • Military Upkeep same as WoL
  • Undead Conversion Pipeline: Each tick, 2% of soldiers convert to specs; each tick specs convert to elites at (ospec + dspec) × 2%

Relations & War

  • War Proposal is enabled
  • War range: NW only (You ÷ 0.85 to You × 0.85)
  • War minimum duration: 14 ticks
  • War Auto-WD can occur at 10 ticks, phases in up to 75% NW at 48 tick duration
  • End of War: 48 ticks
  • Subdue Wizards replaces Assassinate Wizards
  • Relations meter maximum: 25 points
  • Unfriendly begins at 7.0 points; Hostile begins at 12.0 points
  • War may be declared by the lesser-relations kingdom until meter reaches 14, after which both kingdoms may declare

Kingdom Rituals

Ritual Effect
Barrier -20% Instant Spell and Thief Sabotage damage from enemies; +20% Defensive WPA/TPA
Expedient -30% Training Time (incl. Thieves), -30% Construction Time, -30% Build costs, 20% faster wizard training
Haste -10% Attack Time, -25% Training Time, -25% Construction Time
Havoc +15% offensive TPA and WPA; +15% Instant Spell and Sabotage Damage
Onslaught +10% Offensive Military Efficiency; +15% Enemy Military Casualties when Attacking
Stalwart +10% Defensive Military Efficiency; -20% Own Military Casualties

Stances

Stance Effects
Normal No effects
Aggressive +10% Battle Gains, +30% Credits in Combat, +15% Self Offensive Casualties, +10% Instant Spell/Sabotage damage, +20% Military Wages
Peaceful +15% Income, +20% Food & Rune Production, +20% Birth Rate, -15% Offensive Military Efficiency, -20% Instant Spell Damage, -20% Sabotage Damage

Dragons

Stats (HP and Cost modifiers vs WoL):

Dragon HP Mod Cost Mod
Amethyst 3.5× 3.5×
Emerald 3.5× 3.2×
Onyx 2.5× 2.3×
Ruby 2.7×
Sapphire
Topaz

Dragon Attack Effects:

Dragon Effect on Kingdom
Amethyst -15% science effectiveness; Amnesia effect (×2 casts) on each province instantly and every 6 ticks
Emerald +20% Military Losses in Combat; -15% Combat Gains
Onyx -50% Building and Specialist Credits Gained in Combat
Ruby -1% mana & stealth regen per tick; -25% honor gained; -10% Military Effectiveness; +25% Military Wages; -25% new draftees
Sapphire -25% WPA and TPA effectiveness; +10% Instant Spell/Sabotage Damage taken; -10% Instant/Sabotage Damage dealt
Topaz -25% Building Efficiency; -20% Income; destroys 3% of buildings instantly and every 6 ticks