Age 99 — Crossing Boundaries
- WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT
- WoL Age 99 Open: Saturday, November 19, 2022 @ 12:00 GMT
- WoL Age 99 Start: Monday, November 21, 2022 @ 18:00 GMT
- WoL Age 99 End: Saturday, February 4, 2023 @ 00:00 GMT
- Duration: 76
- Forum Source: Age 99 Final Changes
General Mechanics
- Ambush Attack inflicts 15% increased Military Kills
- Peasant kills on Massacre Attack reduced by about 30%
- The losing Kingdom of a War receives Science Books equal to 24 ticks of production
- The losing Kingdom of a War does not transfer Honor to the winner
- Out-of-range Wars do not award War Score
- Players can cancel their mentor
Spells
- Meteor Showers availability changed to Hostile/War
- Mind Focus bonus effect increased to 35%, up from 25%
- Mystic Vortex cost is reduced when cast on Kingdom mates and a bot request is available
Support Spells
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Patriotism
- Illuminate Shadows
- Wrathful Smite
- Divine Shield
- Fanaticism
- Mist
- Salvation
- Town Watch
Note: in order to cast a particular Support Spell, a race or personality must still grant access to it.
Races
Avian
Age 99
Bonuses:
- -30% Attack Time
- +20% Birth Rate
- +50% Ambush Protection
- Access to Fanaticism
Penalties:
- No Access to Stables and Horses
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 11/0, 4.4 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 14/3, 1550gc, 6.25 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: n/a
Age 98
Bonuses:
- -25% Attack Time
- +15% Birth Rate
- Access to Fanaticism
Penalties:
- No Access to Stables and Horses
- -5% Building Efficiency
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 11/0, 4.4 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 14/4, 1450gc, 6.75 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: n/a
Dark Elf
Age 99
Bonuses:
- -40% Spell Rune Cost (excluding Ritual)
- +25% Training Ground Land Effects
- Access to Mind Focus, Sloth, Wrathful Smite
Penalties:
- +20% Thief Cost
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 13/5, 1850gc, 5.5 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Age 98
Bonuses:
- -33% Spell Rune Cost (excluding Ritual)
- Access to Gluttony, Magic Ward, Sloth
Penalties:
- -20% Birth Rate
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 12/0, 4.8 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 6/11, 1350gc, 7.0 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Dwarf
Age 99
Bonuses:
- +25% Building Efficiency
- -50% Construction and Raze Cost
- Access to Illuminate Shadows, Miner's Mystique, Mist
Penalties:
- +50% Food Consumption
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 13/6, 1900gc, 5.75 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Age 98
Bonuses:
- +25% Building Efficiency
- -50% Construction and Raze Cost
- Access to Miner's Mystique, Mist
Penalties:
- +50% Food Consumption
- +25% Spell Rune Cost
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 12/7, 1500gc, 7.5 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Dryad
Age 99
Bonuses:
- Each 2 acres generate 6 Bushels of food and 1 Rune per tick
- -12.5% Training Time
- Access to Mist, Town Watch
Penalties:
- No Access to Barracks
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 17/3, 2200gc, 7.5 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Elf
Age 99
Bonuses:
- Each Guild generates 6 runes
- +20% Spell Duration
- Access to Blizzard, Chastity, Illuminate Shadows, Mage's Fury, Magic Ward
Penalties:
- No Access to Dungeons
- +20% Explore Cost
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/12, 6.0 NW
- Elite Unit: 12/5, 1750gc, 5.25 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Age 98
Bonuses:
- +50% Rune Production
- Access to Chastity, Invisibility, Mage's Fury, Town Watch
Penalties:
- No Access to Dungeons
- -20% Training Grounds Land Effect
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/11, 5.5 NW
- Elite Unit: 12/5, 1350gc, 6.5 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: n/a
- War Horse: 2/0, 0.6 NW
Faery
Age 99
Bonuses:
- +15% Magic Effectiveness (WPA)
- +10% Thievery Effectiveness (TPA)
- Access to Amnesia, Ghost Workers, Gluttony
Penalties:
- -5 Homes Capacity
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 9/0, 3.6 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 5/13, 1900gc, 7.25 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Age 98
Bonuses:
- +25% Magic Effectiveness (WPA)
- Access to Amnesia, Blizzard, Ghost Workers
Penalties:
- -10% Thievery Effectiveness (TPA)
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 4/12, 1300gc, 6.75 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Gnome
Age 99
Bonuses:
- +10% Population
- Can Use Credits to Train Thieves
- -20% Damage taken from Massacre
- Access to Quick Feet, War Spoils
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 11/3, 1200gc, 4.75 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Halfling
Age 99
Bonuses:
- +5 Homes Capacity
- -50% Thief Cost
- +35% Cunning Science Efficiency
- Access to Chastity, Divine Shield, Invisibility
Penalties:
- No Access to Hospitals
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 6/11, 1400gc, 6.0 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Age 98
Bonuses:
- +5% Population
- +25% Thievery Effectiveness (TPA)
- Access to Mystic Aura
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 10/5, 1200gc, 5.75 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Human
Age 99
Bonuses:
- +20% Combat Gains
- +10% Income
- Access to Fountain of Knowledge, Salvation
Penalties:
- +1 Self Spell Mana Cost
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 13/4, 1800gc, 5.25 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 3/0, 0.9 NW
Age 98
Bonuses:
- +25% Income
- Immune to All Income Penalties
- Access to Fountain of Knowledge
Penalties:
- +1 Self Spell Mana Cost
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 12/5, 1700gc, 6.5 NW
Orc
Age 99
Bonuses:
- +15% Enemy Military Casualties
- -50% Draft Cost
- -10% Training Cost
- Access to Bloodlust, Wrathful Smite
Penalties:
- -10% Science Effectiveness
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 14/3, 1850gc, 6.25 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Age 98
Bonuses:
- +20% Combat Gains
- -50% Draft Cost
- Access to Aggression, Bloodlust
Penalties:
- -50% Bonuses from Honor
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 14/4, 1450gc, 6.75 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Undead
Age 99
Bonuses:
- -33% Military Casualties
- Spreads and is Immune to the Plague
- No Food Needed
- Access to Animate Dead
Penalties:
- +20% Military Wages
- -50% Sabotage Damage
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 15/5, 2400gc, 7.25 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Age 98
Bonuses:
- -30% Offensive Military Losses
- Spreads and is Immune to the Plague
- No Food Needed
- Access to Animate Dead
Penalties:
- Cannot Train Elite Units
- No Access to Sabotage Operations
Units:
- Soldier: 3/3, 1.5 NW
- Offensive Specialist: 10/0, 4.0 NW
- Defensive Specialist: 0/10, 5.0 NW
- Elite Unit: 15/5, 7.75 NW
- Mercenary: 8/0, 0.0 NW
- Prisoner: 8/0, 1.6 NW
- War Horse: 2/0, 0.6 NW
Personalities
The Artisan
Age 99
- +35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
- -30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
- -25% Build Time
- Access to Tree of Gold
- +25% Economy Science Book Production
- Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
Age 98
- +30% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
- -30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
- -25% Build Time
- Access to Tree of Gold
- +25% Economy Science Book Production
- Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
The Paladin
Age 99
- -20% Military Casualties
- -1 Self Spell Mana Cost
- Can Cast Support Spells on Kingdom Members
- Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows, Wrathful Smite
- +25% Economy Science Book Production
- Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
Age 98
- The Cleric filled this slot in Age 98
- -25% Military Casualties
- -1 Self Spell Mana Cost
- Can Cast Support Spells on Kingdom Members
- Access to Divine Shield, Greater Protection, Illuminate Shadows, Salvation, Wrathful Smite
- +25% Economy Science Book Production
- Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
The Heretic
Age 99
- +75% Wizard Production
- -75% Thieves Lost on Thievery Operations
- +20% Channeling Science Efficiency
- +20% Crime Science Efficiency
- Access to Fool's Gold, Guile, Nightmares, Vermin
- Starts with +400 Thieves and +400 Wizards
Age 98
- +75% Wizard Production
- -50% Thieves Lost on Thievery Operations
- +15% Channeling Science Efficiency
- +15% Crime Science Efficiency
- Access to Fool's Gold, Nightmares, Vermin, Guile
- Starts with +400 Thieves and +400 Wizards
The Mystic
Age 99
- +100% Guilds Land Effects
- +1 Mana Recovery per Tick
- Access to Meteor Showers, Pitfalls, Revelation
- +30% Channeling Science Efficiency
- Starts with +800 Wizards
Age 98
- +100% Guilds Land Effects
- +1 Mana Recovery per Tick
- -50% Wizards Lost on Failed Spell Casts
- Access to Meteor Showers, Mind Focus, Pitfalls
- +30% Channeling Science Efficiency
- Starts with +800 Wizards
The Raider
Age 99
- Elite gains +1/-1 Strength
- +1 War Horse Strength
- Each Acre holds 8 War Horses and generates 0.2 per tick
- Immune to Steal War Horses
- +25% Military Science Book Production
- Starts with +800 Soldiers and +800 Specialist Credits
The Rogue
Age 99
- +100% Thieves' Dens Land Effects
- +1 Stealth Recovery per Tick
- Access to All Thievery Operations
- Access to Revelation
- +30% Crime Science Efficiency
- Starts with +800 Thieves
Age 98
- +75% Thieves' Dens Land Effects
- +1 Stealth Recovery per Tick
- -30% Thief Cost
- Access to All Thievery Operations
- +30% Crime Science Efficiency
- Starts with +800 Thieves
The Sage
Age 99
- +10% Science Efficiency
- -50% Science Book Losses on Learn Attacks
- Immune to the Plague
- Access to Mystic Aura, Revelation
- +25% Science Book Production
- Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category
Age 98
- +10% Science Efficiency
- -30% Science Book Losses on Learn Attacks
- Access to Revelation
- +25% Science Book Production
- Starts with +400 Soldiers, +400 Specialist Credits and 2000 Science Books in each Category
The Tactician
Age 99
- +1 General
- Accurate Espionage
- Access to Clear Sight, Quick Feet
- +25% Military Science Book Production
- Starts with +800 Soldiers and +800 Specialist Credits
Age 98
- +1 General
- Accurate Espionage
- Access to Clear Sight, Quick Feet
- +25% Military Science Book Production
- Starts with +800 Soldiers and +800 Specialist Credits
The War Hero
Age 99
- +50% Bonuses from Honor
- -30% Honor Loss in Combat
- +5% Military Efficiency in War
- +10% Dragon Slaying Strength
- Access to Aggression
- +25% Military Science Book Production
- Starts with 800 Elites
Age 98
- +50% Bonuses from Honor
- -30% Honor Loss in Combat
- +50% Elite Conversions in Combat
- Access to Hero's Inspiration, War Spoils
- +25% Military Science Book Production
- Starts with 800 Elites
The Warrior
Age 99
- +12% Offensive Military Efficiency
- Training Grounds also provide the effects of Armories
- No Access to Armories
- +25% Valor Science Efficiency
- +25% Military Science Book Production
- Starts with +800 Soldiers and +800 Specialist Credits
Age 98
- +15% Offensive Military Efficiency
- -25% Military Training Time
- +2 Mercenary and Prisoner Strength
- +25% Military Science Book Production
- Starts with +800 Soldiers and +800 Specialist Credits
Changelog
- Updated with end date
- Fixed Faery soldier value
- Fixed Rogue thief cost
- Fixed minor typos