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Age 99 — Crossing Boundaries

  • WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT
  • WoL Age 99 Open: Saturday, November 19, 2022 @ 12:00 GMT
  • WoL Age 99 Start: Monday, November 21, 2022 @ 18:00 GMT
  • WoL Age 99 End: Saturday, February 4, 2023 @ 00:00 GMT
  • Duration: 76
  • Forum Source: Age 99 Final Changes

General Mechanics

  • Ambush Attack inflicts 15% increased Military Kills
  • Peasant kills on Massacre Attack reduced by about 30%
  • The losing Kingdom of a War receives Science Books equal to 24 ticks of production
  • The losing Kingdom of a War does not transfer Honor to the winner
  • Out-of-range Wars do not award War Score
  • Players can cancel their mentor

Spells

  • Meteor Showers availability changed to Hostile/War
  • Mind Focus bonus effect increased to 35%, up from 25%
  • Mystic Vortex cost is reduced when cast on Kingdom mates and a bot request is available

Support Spells

  • Minor Protection
  • Greater Protection
  • Fertile Lands
  • Magic Shield
  • Natures Blessing
  • Love and Peace
  • Builders Boon
  • Inspire Army
  • Patriotism
  • Illuminate Shadows
  • Wrathful Smite
  • Divine Shield
  • Fanaticism
  • Mist
  • Salvation
  • Town Watch

Note: in order to cast a particular Support Spell, a race or personality must still grant access to it.

Races

Avian

Age 99

Bonuses:

  • -30% Attack Time
  • +20% Birth Rate
  • +50% Ambush Protection
  • Access to Fanaticism

Penalties:

  • No Access to Stables and Horses

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 11/0, 4.4 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 14/3, 1550gc, 6.25 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: n/a

Age 98

Bonuses:

  • -25% Attack Time
  • +15% Birth Rate
  • Access to Fanaticism

Penalties:

  • No Access to Stables and Horses
  • -5% Building Efficiency

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 11/0, 4.4 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 14/4, 1450gc, 6.75 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: n/a

Dark Elf

Age 99

Bonuses:

  • -40% Spell Rune Cost (excluding Ritual)
  • +25% Training Ground Land Effects
  • Access to Mind Focus, Sloth, Wrathful Smite

Penalties:

  • +20% Thief Cost

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 13/5, 1850gc, 5.5 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Age 98

Bonuses:

  • -33% Spell Rune Cost (excluding Ritual)
  • Access to Gluttony, Magic Ward, Sloth

Penalties:

  • -20% Birth Rate

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 12/0, 4.8 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 6/11, 1350gc, 7.0 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Dwarf

Age 99

Bonuses:

  • +25% Building Efficiency
  • -50% Construction and Raze Cost
  • Access to Illuminate Shadows, Miner's Mystique, Mist

Penalties:

  • +50% Food Consumption

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 13/6, 1900gc, 5.75 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Age 98

Bonuses:

  • +25% Building Efficiency
  • -50% Construction and Raze Cost
  • Access to Miner's Mystique, Mist

Penalties:

  • +50% Food Consumption
  • +25% Spell Rune Cost

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 12/7, 1500gc, 7.5 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Dryad

Age 99

Bonuses:

  • Each 2 acres generate 6 Bushels of food and 1 Rune per tick
  • -12.5% Training Time
  • Access to Mist, Town Watch

Penalties:

  • No Access to Barracks

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 17/3, 2200gc, 7.5 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Elf

Age 99

Bonuses:

  • Each Guild generates 6 runes
  • +20% Spell Duration
  • Access to Blizzard, Chastity, Illuminate Shadows, Mage's Fury, Magic Ward

Penalties:

  • No Access to Dungeons
  • +20% Explore Cost

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/12, 6.0 NW
  • Elite Unit: 12/5, 1750gc, 5.25 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Age 98

Bonuses:

  • +50% Rune Production
  • Access to Chastity, Invisibility, Mage's Fury, Town Watch

Penalties:

  • No Access to Dungeons
  • -20% Training Grounds Land Effect

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/11, 5.5 NW
  • Elite Unit: 12/5, 1350gc, 6.5 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: n/a
  • War Horse: 2/0, 0.6 NW

Faery

Age 99

Bonuses:

  • +15% Magic Effectiveness (WPA)
  • +10% Thievery Effectiveness (TPA)
  • Access to Amnesia, Ghost Workers, Gluttony

Penalties:

  • -5 Homes Capacity

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 9/0, 3.6 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 5/13, 1900gc, 7.25 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Age 98

Bonuses:

  • +25% Magic Effectiveness (WPA)
  • Access to Amnesia, Blizzard, Ghost Workers

Penalties:

  • -10% Thievery Effectiveness (TPA)

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 4/12, 1300gc, 6.75 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Gnome

Age 99

Bonuses:

  • +10% Population
  • Can Use Credits to Train Thieves
  • -20% Damage taken from Massacre
  • Access to Quick Feet, War Spoils

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 11/3, 1200gc, 4.75 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Halfling

Age 99

Bonuses:

  • +5 Homes Capacity
  • -50% Thief Cost
  • +35% Cunning Science Efficiency
  • Access to Chastity, Divine Shield, Invisibility

Penalties:

  • No Access to Hospitals

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 6/11, 1400gc, 6.0 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Age 98

Bonuses:

  • +5% Population
  • +25% Thievery Effectiveness (TPA)
  • Access to Mystic Aura

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 10/5, 1200gc, 5.75 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Human

Age 99

Bonuses:

  • +20% Combat Gains
  • +10% Income
  • Access to Fountain of Knowledge, Salvation

Penalties:

  • +1 Self Spell Mana Cost

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 13/4, 1800gc, 5.25 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 3/0, 0.9 NW

Age 98

Bonuses:

  • +25% Income
  • Immune to All Income Penalties
  • Access to Fountain of Knowledge

Penalties:

  • +1 Self Spell Mana Cost

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 12/5, 1700gc, 6.5 NW

Orc

Age 99

Bonuses:

  • +15% Enemy Military Casualties
  • -50% Draft Cost
  • -10% Training Cost
  • Access to Bloodlust, Wrathful Smite

Penalties:

  • -10% Science Effectiveness

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 14/3, 1850gc, 6.25 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Age 98

Bonuses:

  • +20% Combat Gains
  • -50% Draft Cost
  • Access to Aggression, Bloodlust

Penalties:

  • -50% Bonuses from Honor

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 14/4, 1450gc, 6.75 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Undead

Age 99

Bonuses:

  • -33% Military Casualties
  • Spreads and is Immune to the Plague
  • No Food Needed
  • Access to Animate Dead

Penalties:

  • +20% Military Wages
  • -50% Sabotage Damage

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 15/5, 2400gc, 7.25 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Age 98

Bonuses:

  • -30% Offensive Military Losses
  • Spreads and is Immune to the Plague
  • No Food Needed
  • Access to Animate Dead

Penalties:

  • Cannot Train Elite Units
  • No Access to Sabotage Operations

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 15/5, 7.75 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.6 NW
  • War Horse: 2/0, 0.6 NW

Personalities

The Artisan

Age 99

  • +35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
  • -30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
  • -25% Build Time
  • Access to Tree of Gold
  • +25% Economy Science Book Production
  • Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits

Age 98

  • +30% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
  • -30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
  • -25% Build Time
  • Access to Tree of Gold
  • +25% Economy Science Book Production
  • Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits

The Paladin

Age 99

  • -20% Military Casualties
  • -1 Self Spell Mana Cost
  • Can Cast Support Spells on Kingdom Members
  • Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows, Wrathful Smite
  • +25% Economy Science Book Production
  • Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards

Age 98

  • The Cleric filled this slot in Age 98
  • -25% Military Casualties
  • -1 Self Spell Mana Cost
  • Can Cast Support Spells on Kingdom Members
  • Access to Divine Shield, Greater Protection, Illuminate Shadows, Salvation, Wrathful Smite
  • +25% Economy Science Book Production
  • Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards

The Heretic

Age 99

  • +75% Wizard Production
  • -75% Thieves Lost on Thievery Operations
  • +20% Channeling Science Efficiency
  • +20% Crime Science Efficiency
  • Access to Fool's Gold, Guile, Nightmares, Vermin
  • Starts with +400 Thieves and +400 Wizards

Age 98

  • +75% Wizard Production
  • -50% Thieves Lost on Thievery Operations
  • +15% Channeling Science Efficiency
  • +15% Crime Science Efficiency
  • Access to Fool's Gold, Nightmares, Vermin, Guile
  • Starts with +400 Thieves and +400 Wizards

The Mystic

Age 99

  • +100% Guilds Land Effects
  • +1 Mana Recovery per Tick
  • Access to Meteor Showers, Pitfalls, Revelation
  • +30% Channeling Science Efficiency
  • Starts with +800 Wizards

Age 98

  • +100% Guilds Land Effects
  • +1 Mana Recovery per Tick
  • -50% Wizards Lost on Failed Spell Casts
  • Access to Meteor Showers, Mind Focus, Pitfalls
  • +30% Channeling Science Efficiency
  • Starts with +800 Wizards

The Raider

Age 99

  • Elite gains +1/-1 Strength
  • +1 War Horse Strength
  • Each Acre holds 8 War Horses and generates 0.2 per tick
  • Immune to Steal War Horses
  • +25% Military Science Book Production
  • Starts with +800 Soldiers and +800 Specialist Credits

The Rogue

Age 99

  • +100% Thieves' Dens Land Effects
  • +1 Stealth Recovery per Tick
  • Access to All Thievery Operations
  • Access to Revelation
  • +30% Crime Science Efficiency
  • Starts with +800 Thieves

Age 98

  • +75% Thieves' Dens Land Effects
  • +1 Stealth Recovery per Tick
  • -30% Thief Cost
  • Access to All Thievery Operations
  • +30% Crime Science Efficiency
  • Starts with +800 Thieves

The Sage

Age 99

  • +10% Science Efficiency
  • -50% Science Book Losses on Learn Attacks
  • Immune to the Plague
  • Access to Mystic Aura, Revelation
  • +25% Science Book Production
  • Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category

Age 98

  • +10% Science Efficiency
  • -30% Science Book Losses on Learn Attacks
  • Access to Revelation
  • +25% Science Book Production
  • Starts with +400 Soldiers, +400 Specialist Credits and 2000 Science Books in each Category

The Tactician

Age 99

  • +1 General
  • Accurate Espionage
  • Access to Clear Sight, Quick Feet
  • +25% Military Science Book Production
  • Starts with +800 Soldiers and +800 Specialist Credits

Age 98

  • +1 General
  • Accurate Espionage
  • Access to Clear Sight, Quick Feet
  • +25% Military Science Book Production
  • Starts with +800 Soldiers and +800 Specialist Credits

The War Hero

Age 99

  • +50% Bonuses from Honor
  • -30% Honor Loss in Combat
  • +5% Military Efficiency in War
  • +10% Dragon Slaying Strength
  • Access to Aggression
  • +25% Military Science Book Production
  • Starts with 800 Elites

Age 98

  • +50% Bonuses from Honor
  • -30% Honor Loss in Combat
  • +50% Elite Conversions in Combat
  • Access to Hero's Inspiration, War Spoils
  • +25% Military Science Book Production
  • Starts with 800 Elites

The Warrior

Age 99

  • +12% Offensive Military Efficiency
  • Training Grounds also provide the effects of Armories
  • No Access to Armories
  • +25% Valor Science Efficiency
  • +25% Military Science Book Production
  • Starts with +800 Soldiers and +800 Specialist Credits

Age 98

  • +15% Offensive Military Efficiency
  • -25% Military Training Time
  • +2 Mercenary and Prisoner Strength
  • +25% Military Science Book Production
  • Starts with +800 Soldiers and +800 Specialist Credits

Changelog

  • Updated with end date
  • Fixed Faery soldier value
  • Fixed Rogue thief cost
  • Fixed minor typos