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Age 94 — Ascent

  • WoL Age 93 End: Saturday Nov 20, 2021 @ 00:00 GMT
  • WoL Age 94 Open: Saturday Nov 20, 2021 @ 15:30 GMT
  • WoL Age 94 Start: Monday Nov 22, 2021 @ 18:00 GMT
  • WoL Age 94 End: Saturday Jan 29, 2022 @ 00:00 GMT
  • Duration: 69
  • Forum Source: Age 94 Final Changes

Mechanics

Race System

  • Primary Race pick determines the Base Military Units listed in each race entry
  • Spell lists are combined
  • Elite values are determined by the primary pick base elite plus the secondary pick adjustment
  • Secondary pick does not grant the primary racial bonus
  • Only the penalties of the primary Race pick apply
  • Half-blooded pairings get no innate bonus for going half-blood
  • Same-race pairings get an innate bonus for picking the same race twice: Town Watch

Examples

Avian, part Undead

Bonuses:

  • +1 General
  • -15% Attack Time
  • +35% Birth Rate
  • -30% Military Losses
  • Spreads and is Immune to the Plague
  • Start with +200 Elites, +200 Soldiers, and +200 Specialist Credits

Penalties:

  • No Access to Stables and War Horses

Spell Book:

  • Clear Sight
  • Ghost Workers

Units:

  • Soldier: 2/2, 1.0 NW
  • Offensive Specialist: 12/0, 4.8 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 15/5, 1500gc, 8.0 NW
  • Mercenary: 6/0, 0.0 NW
  • Prisoner: 6/0, 1.2 NW
  • War Horse: n/a

Human, True Blooded

Bonuses:

  • +10% Science Effectiveness
  • +21% Income
  • 51% Protection from Learns (-51% science lost when learned)
  • Each Acre holds 2 Prisoners
  • Start with 5000 Science Books in each Category

Penalties:

  • -20% WPA (Magic Efficiency)

Spell Book:

  • Hero's Inspiration
  • Fountain of Knowledge
  • Town Watch

Units:

  • Soldier: 2/2, 1.0 NW
  • Offensive Specialist: 10/0, 4.0 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Elite Unit: 13/8, 1500gc, 8.25 NW
  • Mercenary: 8/0, 0.0 NW
  • Prisoner: 8/0, 1.2 NW
  • War Horse: 3/0, 0.9 NW

Military, Attacking & Defending

  • Learn Attack no longer captures Science Books in War; instead it reduces effectiveness similar to Amnesia, with base gains of 5% effectiveness
  • Massacre Attack damage to peasants increased by 50% in War

Thievery

  • Steal Horses now requires at least Unfriendly

Magic

  • Guile: increases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration, down from 20%

Races

Avian

Age 94

Bonuses:

  • Primary pick: +1 General
  • Secondary pick: Elite Unit gains +4/+0 Strength
  • -15% Attack Time
  • +35% Birth Rate
  • Starts with +200 Elites

Penalties:

  • No Access to Stables and War Horses

Spell Book:

  • Clear Sight

Units:

  • Soldier: 2/2, 1.0 NW
  • Offensive Specialist: 12/0, 4.8 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Base Elite Unit: 11/5, 1500gc
  • Mercenary: 6/0, 0.0 NW
  • Prisoner: 6/0, 1.2 NW
  • War Horse: n/a

Age 93

Bonuses:

  • Primary pick: +50% Hospitals Land Effects
  • Secondary pick: Elite Unit gains +4/+0 Strength
  • -15% Attack Time
  • -25% Training Time
  • +30% Birth Rate
  • Starts with +200 Elites

Penalties:

  • No Access to Stables and War Horses

Spell Book:

  • Clear Sight

Units:

  • Soldier: 2/2, 1.0 NW
  • Offensive Specialist: 12/0, 4.8 NW
  • Defensive Specialist: 0/10, 5.0 NW
  • Base Elite Unit: 11/6, 1500gc
  • Mercenary: 6/0, 0.0 NW
  • Prisoner: 6/0, 1.2 NW
  • War Horse: n/a

Dark Elf

Age 94

Bonuses:

  • Primary pick: -33% Spell Rune Cost (excluding Ritual)
  • Secondary pick: Elite Unit gains +2/+3 Strength
  • +20% Instant Spell Damage
  • -1 Mana cost Self spells (Only the self spell tab is affected)
  • Starts with +100 Thieves and +100 Wizards

Penalties:

  • +50% Land Exploration Cost (Soldiers and gc)

Spell Book:

  • Nightmare
  • Pitfalls
  • Mind Focus
  • Fool's Gold

Age 93

Source Note:

  • Age 93 comparison data is present in the archived forum post and can be expanded further if needed.

Dryad

Age 94

Bonuses:

  • Secondary pick: Elite Unit gains +3/+2 Strength
  • Can Cast Support Spells on Kingdom Members
  • Every 2 acres produces 5 bushels, 1 rune, 1 gc (stackable for Dryad-Dryad)
  • Starts with +200 Elites

Penalties:

  • -10% Combat Gains when attacking

Spell Book:

  • Fanaticism
  • Greater Protection
  • Illuminate Shadows
  • Divine Shield
  • Wrathful Smite

Age 93

Source Note:

  • Age 93 comparison data is present in the archived forum post and can be expanded further if needed.

Dwarf

Age 94

Bonuses:

  • Primary pick: -30% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
  • Secondary pick: Elite Unit gains +2/+2 Strength
  • +20% Building Efficiency
  • -50% Building Construction and Raze Cost
  • Starts with +100 Soldiers, +100 Specialist Credits and +100 Building Credits

Penalties:

  • +100% Food Consumption

Spell Book:

  • Gluttony
  • Mist

Age 93

Bonuses:

  • Primary pick: +50% Guard Stations Land Effects
  • Secondary pick: Elite Unit gains +2/+2 Strength
  • +20% Building Efficiency
  • -50% Building Construction and Raze Cost
  • -30% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
  • Starts with +100 Soldiers, +100 Specialist Credits and +100 Building Credits

Penalties:

  • +100% Food Consumption
  • No Access to Sabotage Operations

Spell Book:

  • Gluttony
  • Mystic Aura

Elf

Age 94

Bonuses:

  • Primary pick: +1 Mana Recovery per Tick
  • Secondary pick: Elite Unit gains +1/+3 Strength
  • +50% Guilds Land Effects
  • +20% WPA
  • Starts with +200 Wizards

Penalties:

  • -30% Birth Rate

Spell Book:

  • Blizzard
  • Meteor Showers

Age 93

Bonuses:

  • Primary pick: +50% Guilds Land Effects
  • Secondary pick: Elite Unit gains +2/+2 Strength
  • +25% Magic Effectiveness (WPA)
  • +1 Mana Recovery per Tick
  • Starts with +200 Wizards

Penalties:

  • +15% Military Train Cost

Spell Book:

  • Meteor Showers
  • Pitfalls

Faery

Age 94

Bonuses:

  • Primary pick: +50% Spell Duration
  • Secondary pick: Elite Unit gains +0/+4 Strength
  • +35% Wizard Production
  • -50% Thieves Lost on Thievery Operations
  • -50% Wizards Lost on Failed Spell Casts
  • Starts with +100 Thieves and +100 Wizards

Penalties:

  • -5% Population

Spell Book:

  • Chastity
  • Mage's Fury
  • Revelation
  • Sloth
  • Tree of Gold
  • Guile

Age 93

Source Note:

  • Age 93 comparison data is present in the archived forum post and can be expanded further if needed.

Halfling

Age 94

Bonuses:

  • Primary pick: +75% Thieves' Dens Land Effects
  • Secondary pick: Elite Unit gains +1/+3 Strength
  • +20% TPA
  • +1 Stealth Recovery per Tick
  • Access to All Thievery Operations
  • Starts with +200 Thieves

Penalties:

  • -50% Hospital Effectiveness

Spell Book:

  • Magic Ward
  • Vermin
  • Reflect Magic

Age 93

Bonuses:

  • Primary pick: +50% Thieves' Dens Land Effects
  • Secondary pick: Elite Unit gains +2/+2 Strength
  • +25% Thievery Effectiveness (TPA)
  • +1 Stealth Recovery per Tick
  • Access to All Thievery Operations
  • Starts with +200 Thieves

Penalties:

  • -10% Combat Gains

Spell Book:

  • Town Watch
  • Vermin
  • War Spoils

Human

Age 94

Bonuses:

  • Primary pick: +10% Science Effectiveness
  • Secondary pick: Elite Unit gains +3/+2 Strength
  • +10% Income
  • 30% Protection from Learns (-30% Science loss when learned)
  • Each Acre holds 1 Prisoner
  • Starts with 2500 Science Books in each Category

Penalties:

  • -20% WPA (Magic Efficiency)

Spell Book:

  • Hero's Inspiration
  • Fountain of Knowledge

Age 93

Bonuses:

  • Primary pick: +50% Universities Land Effects
  • Secondary pick: Elite Unit gains +3/+1 Strength
  • +10% Science Efficiency
  • -30% Science Book Losses on Learn Attacks
  • -50% Damage Taken from Amnesia
  • -50% Mercenary Cost
  • Starts with 2500 Science Books in each Category

Penalties:

  • -15% Magic Effectiveness (WPA)
  • -15% Thievery Effectiveness (TPA)

Spell Book:

  • Fountain of Knowledge
  • Hero's Inspiration

Orc

Age 94

Bonuses:

  • Primary pick: +20% Enemy Military Casualties
  • Secondary pick: Elite Unit gains +5/-1 Strength
  • +15% Combat Gains
  • -25% Draft Cost
  • Starts with +200 Elites

Penalties:

  • Age 94 comparison data continues in the archived forum source.

Age 93

Source Note:

  • Age 93 comparison data is present in the archived forum post and can be expanded further if needed.

Undead

Age 94

Source Note:

  • The archived forum post includes the full Undead comparison block; this page now captures the overall Age 94 system and the major race comparisons above.

Support Spell List

  • Minor Protection
  • Greater Protection
  • Fertile Lands
  • Magic Shield
  • Natures Blessing
  • Love and Peace
  • Builders Boon
  • Inspire Army
  • Heros Inspiration
  • Patriotism
  • Illuminate Shadows
  • Wrathful Smite
  • Divine Shield
  • Fanaticism

Changelog

  • Fixed True Blooded Human example penalty
  • Updated schedule for Age 93/94
  • Fixed typo in previous Age for Halfling