Age 89 — Reformation
- WoL Age 89 Start: 23 November 2020
- WoL Age 89 End: 30 January 2021
- Duration: 11 weeks
Mechanical Changes
In progress.
Races
Avian
Bonuses:
- -15% Attack Time
- -25% Train Time
Penalties:
- No Access to Stables and War Horses
Spell Book:
- Town Watch
Units:
- Soldier: 3/3, 1.5nw
- Offensive Specialist: 12/0, 4.8nw
- Defensive Specialist: 0/11, 5.5nw
- Elite Unit: 13/5, 1400gc, 7.75nw
- Mercenary/Prisoner: 6/0, 0.6nw
- War Horse: N/A, 0.0nw
Dark Elf
Bonuses:
- -100% Offensive Spell Rune Cost
- -75% Self Spell Rune Cost (excluding Ritual)
- Wizards do not die on Failed Spell Casts
Penalties:
- -5% Building Efficiency
Spell Book:
- Bloodlust
- Mage's Fury
- Reflect Magic
Units:
- Soldier: 2/2, 1.0nw
- Offensive Specialist: 10/0, 4.0nw
- Defensive Specialist: 0/10, 5.0nw
- Elite Unit: 9/10, 1500gc, 8.75nw
- Prisoner/Mercenary: 6/0, 0.6nw
- War Horse: 3/0, 0.9nw
Dwarf
Bonuses:
- +25% Building Efficiency
- -50% Building Construction and Raze Cost
Penalties:
- -20% Birth Rate
Spell Book:
- Mist
Units:
- Soldier: 2/2, 1.0nw
- Offensive Specialist: 10/0, 4.0nw
- Defensive Specialist: 0/10, 5.0nw
- Elite Unit: 12/7, 1500gc, 8.25nw
- Prisoner/Mercenary: 6/0, 0.6nw
- War Horse: 3/0, 0.9nw
Elf
Bonuses:
- +25% Magic Effectiveness (WPA)
- +100% Rune Production
- -1 Self Spell Mana Cost
Penalties:
- +20% Military Wages
Spell Book:
- Magic Ward
- Mystic Aura
- Pitfalls
- Sloth
Units:
- Soldier: 2/3, 1.25nw
- Offensive Specialist: 10/0, 4.0nw
- Defensive Specialist: 0/12, 6.0nw
- Elite Unit: 11/7, 1400gc, 7.75nw
- Prisoner/Mercenary: 6/0, 0.6nw
- War Horse: 3/0, 0.9nw
Faery
Bonuses:
- +30% Thievery Effectiveness (TPA)
- -30% Defensive Military Casualties
Penalties:
- -10% Population
Units:
- Soldier: 2/2, 1.0nw
- Offensive Specialist: 10/0, 4.0nw
- Defensive Specialist: 0/10, 5.0nw
- Elite Unit: 7/11, 1750gc, 8.25nw
- Prisoner/Mercenary: 6/0, 0.6nw
- War Horse: 3/0, 0.9nw
Gnome
Bonuses:
- +15% Population
- +40% Birth Rate
Penalties:
- -50% Food Consumption
Spell Book:
- Chastity
- Gluttony
Units:
- Soldier: 2/2, 1.0nw
- Offensive Specialist: 8/0, 3.2nw
- Defensive Specialist: 0/10, 5.0nw
- Elite Unit: 9/5, 1100gc, 6.25nw
- Prisoner/Mercenary: 6/0, 0.6nw
- War Horse: 3/0, 0.9nw
Human
Bonuses:
- +25% Income
- +30% Credits Gained in Combat
Penalties:
- +20% Spell Rune Cost
Spell Book:
- Fountain of Knowledge
- Quick Feet
- Scientific Insights
Units:
- Soldier: 2/2, 1.0nw
- Offensive Specialist: 10/0, 4.0nw
- Defensive Specialist: 0/10, 5.0nw
- Elite Unit: 12/6, 1750gc, 7.75nw
- Prisoner/Mercenary: 6/0, 0.6nw
- War Horse: 4/0, 1.2nw
Orc
Bonuses:
- +15% Enemy Military Casualties
- +10% Dragon Slaying Strength
Penalties:
- +15% Damage Taken from Instant Spells
- +15% Damage Taken from Sabotage Operations
Spell Book:
- Aggression
Units:
- Soldier: 3/2, 1.25nw
- Offensive Specialist: 10/0, 4.0nw
- Defensive Specialist: 0/10, 5.0nw
- Elite Unit: 14/5, 1450gc, 8.0nw
- Prisoner/Mercenary: 6/0, 0.6nw
- War Horse: 3/0, 0.9nw
Undead
Bonuses:
- -30% Offensive Military Casualties
- 50% of Military Casualties are Revived as Soldiers
- Prisoners Covert to Elites over time (3% per Tick)
- Spreads and is Immune to the Plague
- No Food Needed
Penalties:
- No Access to Homes
- No Access to Hospitals
Spell Book:
- Ghost Workers
Units:
- Soldier: 1/1, 0.5nw
- Offensive Specialist: 11/0, 4.4nw
- Defensive Specialist: 0/9, 4.5nw
- Elite Unit: 13/6, 1450gc, 8.0nw
- Mercenary/Prisoner: 6/0, 0.6nw
- War Horse: 3/0, 0.9nw
Personalities
The Cleric
Bonuses:
- -30% Military Casualties
- Immune to the Plague
- +25% Economy Book Production
Spell Book:
- Divine Shield
- Fanaticism
- Greater Protection
- Illuminate Shadows
- Wrathful Smite
Special Access:
- Can Cast Support Spells on Kingdom Members
Elite Unit Bonus:
- Elite unit gains +1 Offensive Strength and +1 Defensive Strength
Starting Bonuses:
- Starts with +800 soldiers and +800 specialist credits
The Heretic
Bonuses:
- +75% Wizard Production
- -75% Thieves Lost on Operations
- +20% Instant Spell Damage
- +20% Sabotage Operation Damage
- +25% Arcane Arts Science Book Production
Spell Book:
- Amnesia
- Fool's Gold
- Nightmare
- Revelation
Elite Unit Bonus:
- Elite unit gains +2 Defensive Strength
Starting Bonuses:
- Starts with +400 wizards and +400 thieves
The Mystic
Bonuses:
- +100% Guilds Effectiveness
- +1 Mana Recovery per Tick
- +50% Self Spell Duration
- +25% Arcane Science Book Production
Spell Book:
- Blizzard
- Meteor Showers
- Revelation
Elite Unit Bonus:
- Elite unit gains +2 Defensive Strength
Starting Bonuses:
- Starts with +800 Wizards
The Raider
Bonuses:
- +40% Plunder Gains
- Each Acre can house 6 War Horses and 2 Prisoners
- Can use Specialist Credits to Train Thieves
- +25% Economy Science Book Production
Operation Access:
- Steal War Horses
Elite Unit Bonus:
- Elite unit gains +1 Offensive Strength and +1 Defensive Strength
Starting Bonuses:
- Starts with +600 soldiers, +600 specialist credits and +200 thieves
The Rogue
Bonuses:
- +100% Thieves' Dens Effectiveness
- +1 Stealth Recovery per Tick
- -30% Thief Cost
- +25% Arcane Arts Science Book Production
Spell Book:
- Invisibility
- Revelation
Operation Access:
- Access to All Thievery Operations
Elite Unit Bonus:
- Elite unit gains +2 Defensive Strength
Starting Bonuses:
- Starts with +800 thieves
The Tactician
Bonuses:
- -15% Attack Time
- +50% Ambush Protection
- Accurate Espionage
- +25% Military Science Book Production
Spell Book:
- Clear Sight
- War Spoils
Elite Unit Bonus:
- Elite unit gains +2 Offensive Strength
Starting Bonuses:
- Starts with +800 soldiers and +800 specialist credits
The War Hero
Bonuses:
- +10% Combat Gains
- +50% Elite Conversions in Combat
- -50% Honor Loss in Combat
- +25% Military Science Book Production
Elite Unit Bonus:
- Elite unit gains +2 Offensive Strength and +1 Defensive Strength
Starting Bonuses:
- Starts with +800 Soldiers and +800 Specialist Credits
The Warrior
Bonuses:
- +15% Offensive Military Efficiency
- +2 Prisoner and Mercenary Strength
- -75% Mercenary Cost
- +25% Military Science Book Production
Elite Unit Bonus:
- Elite unit gains +2 Offensive Strength
Starting Bonuses:
- Starts with +800 soldiers and +800 specialist credits