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Age 87 — Age of the Sword

Overview

  • All races convert Specialists to Elites on Traditional March attacks; elite prices are significantly increased
  • New personalities added: Raider and Necromancer
  • Cleric and Sage removed
  • Honor rebalanced; bonuses start at Knight and initial honor reduced
  • Explore Pool now also decays in War, but overall at a considerably lower rate
  • Base Attack Time reduced; most Attack Time bonuses removed
  • Base number of available Generals increased by 1
  • Wages have a significantly bigger impact on Military Efficiency; armies can still be sent away when wages are unpaid
  • Schools removed, their effect added to Universities; Libraries reintroduced
  • Several End-of-War Ceasefire bonuses and penalties removed
  • Divine Shield returns as a Support Spell, now decreasing Spell Damage Taken instead of increasing Magic Efficiency
  • Several Spells had their effects improved and/or durations altered
  • Some Dragon types are more expensive and/or harder to kill
  • Several Rituals were altered or improved

Races

Dwarf

Bonuses:

  • +25% Income
  • Immune to All Income Penalties

Penalties:

  • -20% Birth Rate
  • No Access to Stables / Cannot Use War Horses

Spell Book:

  • Clear Sight
  • Magic Ward
  • Mystic Aura

Units:

  • Soldier: 3/3, 1.5 NW
  • Offensive Specialist: 12/0, 4.8 NW
  • Defensive Specialist: 0/11, 5.5 NW
  • Elite Unit: 15/6, 2600gc, 8 NW

Elf

Bonuses:

  • +50% Bonuses from Honor
  • -50% Rune Cost
  • Can Cast Support Spells on Kingdom Members

Penalties:

  • +100% Explore Costs

Spell Book:

  • Divine Shield
  • Fanaticism
  • Illuminate Shadows
  • Greater Protection
  • Scientific Insight
  • Wrathful Smite

Units:

  • Soldier: 2/4, 1.5 NW
  • Offensive Specialist: 10/0, 4 NW
  • Defensive Specialist: 0/11, 5.5 NW
  • Elite Unit: 12/7, 2000gc, 7.5 NW

Faery

Bonuses:

  • +25% Magic Effectiveness (WPA)
  • -1 Mana Cost Self Spells

Penalties:

  • -10% Combat Gains

Spell Book:

  • Bloodlust
  • Fountain of Knowledge
  • Gluttony
  • Greater Protection
  • Magic Ward
  • Mist
  • Mystic Aura
  • Pitfalls
  • Reflect Magic
  • Sloth
  • Town Watch
  • Tree of Gold

Units:

  • Soldier: 2/2, 1 NW
  • Offensive Specialist: 10/0, 4 NW
  • Defensive Specialist: 0/10, 5 NW
  • Elite Unit: 5/12, 2050gc, 7.25 NW

Gnome

Bonuses:

  • +15% Population
  • +60% Birth Rate
  • -50% Food Consumption

Spell Book:

  • Chastity
  • Gluttony
  • Pitfalls
  • Reflect Magic

Units:

  • Soldier: 2/2, 1 NW
  • Offensive Specialist: 9/0, 3.6 NW
  • Defensive Specialist: 0/9, 4.5 NW
  • Elite Unit: 10/6, 1600gc, 6.25 NW

Human

Bonuses:

  • +20% Building Efficiency
  • +10% Science Effectiveness
  • Accurate Espionage

Penalties:

  • -20% Magic Effectiveness (WPA)

Spell Book:

  • Fountain of Knowledge
  • Town Watch

Units:

  • Soldier: 2/2, 1 NW
  • Offensive Specialist: 10/0, 4 NW
  • Defensive Specialist: 0/10, 5 NW
  • Elite Unit: 13/6, 2100gc, 7.5 NW

Orc

Bonuses:

  • +10% Military Efficiency
  • +20% Enemy Military Casualties

Penalties:

  • No Bonuses from Honor

Spell Book:

  • Aggression
  • Sloth

Units:

  • Soldier: 4/2, 1.5 NW
  • Offensive Specialist: 10/0, 4 NW
  • Defensive Specialist: 0/10, 5 NW
  • Elite Unit: 14/5, 2100gc, 8 NW

Personalities

The Artisan

Bonuses:

  • -50% Build Time
  • -50% Building Cost
  • +50% Flat Rate Building Production (Farms/Towers/Banks/Stables)
  • Access to Ghost Workers
  • +25% Economy Science Book Production

Starting Bonuses:

  • +600 soldiers
  • +600 specialist credits
  • +200 building credits

The Heretic

Bonuses:

  • +100% Wizard Production
  • +15% Instant Spell Damage
  • +15% Sabotage Operation Damage
  • -50% Thieves Lost on Thievery Operations
  • Access to Amnesia, Fool's Gold, Nightmare and Revelation
  • +25% Arcane Arts Science Book Production

Starting Bonuses:

  • +400 Wizards
  • +400 thieves

The Mystic

Bonuses:

  • +100% Guilds Effectiveness
  • +1 Mana Recovery per Tick
  • +25% Rune Production
  • +25% Arcane Science Book Production
  • Access to Blizzard, Mage's Fury, Meteor Showers and Revelation

Starting Bonuses:

  • +800 Wizards

The Necromancer

Bonuses:

  • -30% Military Casualties
  • Spreads and is Immune to the Plague
  • No Wizards Lost on Failed Spell Casts
  • Access to Animate Dead
  • +25% Military Science Book Production

Starting Bonuses:

  • +800 soldiers
  • +800 specialist credits

The Raider

Bonuses:

  • +20% Thievery Effectiveness (TPA)
  • -66% Thieves Lost on Failed Thievery Operations
  • +2 Prisoner and Mercenary Strength
  • Prisoners Convert to Offensive Specialists over time
  • Can use Specialist Credits to Train Thieves
  • +25% Economy Science Book Production

Starting Bonuses:

  • +400 soldiers
  • +400 specialist credits
  • +400 thieves

The Rogue

Bonuses:

  • +100% Thieves' Dens Effectiveness
  • +1 Stealth Recovery per Tick
  • -30% Thief Cost
  • Access to All Thievery Operations
  • Access to Invisibility and Revelation
  • +25% Arcane Arts Science Book Production

Starting Bonuses:

  • +800 thieves

The Tactician

Bonuses:

  • +15% Combat Gains
  • +50% Ambush Protection
  • +30% Credits Gained in Combat
  • Access to War Spoils
  • +25% Military Science Book Production

Starting Bonuses:

  • +800 soldiers
  • +800 specialist credits

The War Hero

Bonuses:

  • -50% Honor Losses in Combat
  • +50% Elite Conversions in Combat
  • +1 Offensive Specialist Strength
  • +25% Military Science Book Production

Starting Bonuses:

  • +800 elites

The Warrior

Bonuses:

  • +15% Offensive Military Efficiency
  • -25% Military Train Time
  • -75% Mercenary Cost
  • +25% Military Science Book Production

Starting Bonuses:

  • +800 soldiers
  • +800 specialist credits

Mechanics Changes

Honor

  • Honor ranks and effects rescaled
  • At the start of the age, Honor increases by 10 points every tick until a total of 1200 points are added (5 days)

Exploration & Buildings

  • Explore Pool decay will not pause during War
  • Explore Pool will decay by 0.15%, starting at 1000 acres in the Pool
  • Libraries: increase Science effects; base effect 1%, max effect 25% (unaffected by Building Efficiency)
  • Schools removed; effect moved to Universities
  • Universities now also gain the Schools effect; Science Book protection reduced to base effect 2%, max effect 50%

Science

  • Science Decay limit increased to 4000 BPA
  • 25 DPA requirement for Science Book production removed

Military, Attacking & Defending

  • All Traditional March attacks convert some Specialists to Elites
  • Base Attack Time lowered to 14 ticks
  • Intra-KD Traditional March land burned from 80% to 90%
  • Elite Unit prices significantly increased
  • Base Military Efficiency range altered to 77.8%-112.7% (base factor from 60 to 33, variable wage factor from 40 to 67)
  • Minimum Pay Rate raised to 20%
  • Unpaid Military Wages no longer prevent sending armies on attacks
  • Base number of available Generals increased by 1
  • Overpopulation limit for Thieves increased to 140%
  • Deserting units will fill Dungeons (if any space is available) before being lost
  • Soldiers are now 0.25 NW per point

Relations

  • Total Wars & Losses removed from the Kingdom page; only Wars Won remains displayed
  • Propose War removed
  • Mutual Peace free Building Credits reward increased to 150%; added Specialist Credits equal to 2x Median Province size
  • War provides +25% Draft Speed
  • War Stance protections lowered from 85% to 80%
  • War Stance Raze Gains to and from other Kingdoms reduced from 100% to 50%
  • EoWCF Draft Cost discount removed
  • War & EoWCF Income penalty removed

Spells

  • Barrier of Integrity renamed to Sloth; effect changed to -50%; duration changed to 6 ticks average
  • Divine Shield reduces Instant Spell Damage taken by 20%; Support Spell
  • Expose Thieves available to everyone
  • Magic Ward effect increased to +50%
  • Paradise allowed during EoWCF
  • Sacred Mist renamed to Mist
  • Scientific Insights effect increased to 10%; duration reduced to 3 ticks average

Spell Categories (restated)

Currently there are:

  • Fading (duration)
  • Instant (one time effect)

Support Category includes only the spells that are castable onto Kingdom Mates.

Support Spells include only the spells a race/personality actually has access to:

  • Minor Protection
  • Greater Protection
  • Fertile Lands
  • Magic Shield
  • Nature's Blessing
  • Love and Peace
  • Builder's Boon
  • Inspire Army
  • Patriotism
  • Scientific Insight
  • Illuminate Shadows
  • Wrathful Smite
  • Fanaticism
  • Divine Shield

Thievery Operations

  • Free Prisoners also steals 50% of the released Prisoners

Dragons

  • Emerald Dragon HP slightly increased
  • Sapphire Dragon Cost and HP considerably increased
  • Gold Dragon renamed to Topaz Dragon; HP increased

Rituals

Base Ritual Effects

  • Affluent: +20% Income, +25% Draft Speed
  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, +20% Defensive WPA & TPA
  • Expedient: -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Time, -25% Construction Costs
  • Expropriation: +10% Combat Gains, +20% Honor Gains in Combat, +20% Credits gained in Combat
  • Stalwart: +10% Defensive Military Efficiency, -15% Military Casualties
  • Havoc: +30% Offensive WPA & TPA, +20% Instant Spell & Sabotage Operation Damage
  • Onslaught: +10% OME, +20% Enemy Military Casualties on Attacks

Game Administration Kingdom (restated)

  • Kingdom 1:1 will be dedicated to Game Administration and News Reporters
  • Provinces in this Kingdom remain in protection for the duration of the age
  • These provinces should not be messaged in place of Utopia Support e-mail or for Game Rules violation reports

Miscellaneous

  • Activity Bonus counter implemented on Military and Science pages

Gold Status

  • Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
  • Ad-Block Active
  • Hostile Meter Active
  • Free Sitting Credits (3 for 1 month and 9 for 3 months)
  • Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and cannot be combined with regular sitting)

Bug Fixes

  • Fixed a bug with Arson and Tornadoes gains and damage displayed

Changelog

  • Updated soldier networth value
  • Added a short summary
  • Fixed some Raider and War Hero inaccuracies