Age 85 — Intuition
- WoL Age 85 Start: 4 Mar 2020
- Duration: 11 weeks
Mechanics Changes
Attacks & Relations
- Dragons
- Food production will be reduced by 10% while a dragon is ravaging your lands
- War
- Gains going into or out of war are being reduced from -75% to -85%
- While in War income will be reduced by 10%
- Science
- Recruit Scientists will produce 100 books per tick
- Novice Scientists will produce 120 books per tick
- Graduate Scientists will produce 140 books per tick
- Professor Scientists will produce 160 books per tick
- Buildings
- Stables will produce 2 horses per tick (down from 3)
- Forts will increase defense by 1.5% (reduced from current amount of 2%)
Spells
- New (or revised) Spells:
- Sacred Mist - 10% reduced gains on the next attack made against you (will be triggered on fails)
- Invisibility - TPA bonus increased to 20%
- Mage's Fury - WPA bonus and penalty increased to 30%
- Spells Categories (restated):
- Currently there are:
- Fading (duration)
- Instant (one time effect)
- Support Category will include only the spells that are castable onto Kingdom Mates
- Support Spells will include (only available if your
race/personality has access to them, i.e. having the ability to
cast Support spells on Kingdom mates will not grant access to all
of these spells)
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Nature's Blessing
- Love and Peace
- Builder's Boon
- Inspire Army
- Patriotism
- Scientific Insight
- Illuminate Shadows
- Wrathful Smite
- Fanaticism
- Currently there are:
Game Administration Kingdom
- Kingdom 1:1 will be dedicated to Game Administration and News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of the Utopia Support e-mail or for reporting violations of the Game Rules.
Miscellaneous
- Employed peasants will produce 3.0 gc per job (up from 2.75)
- Daily acre bonus of 5 acres will be moved to the 1st of each month and increased to 10 acres
Gold Status
- Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
- Ad-Block Active
- Hostile Meter Active
- Free Sitting Credits (3 for 1 month and 9 for 3 months)
- Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
Rituals
Base Ritual Effects
- Affluent: Income +20% & Draft Speed +25%
- Barrier: +10% DME & -15% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA
- Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs
- Expropriation: +10% Combat Gains & +20% Honor Gains on Attacks & +20% Credits gained in combat
- Godspeed: 10% Reduced Attack Time & 15% Less Military Casualties
- Havoc: +30% Offensive TPA & +30% Offensive WPA & +15% Spell/Thief damage
- Onslaught: +10% OME & +15% enemy casualties on attacks
Races
Avian
Bonuses:
- -15% Attack Time
- +40% Birth Rate
- -25% Military Train Time
Penalties:
- Can't use Stables
Spell Book:
- Greater Protection
- Fanaticism
Units:
- Elite: 16/6, 975gc, 8.5 NW
Dark Elf
Bonuses:
- +2 Offensive Specialist Strength
- +50% Runes Refunded on Spell Success
- +20% Sabotage Damage
Penalties:
- -10 Building Efficiency
Spell Book:
- Pitfalls
- Reflect Magic
Units:
- Elite: 9/12, 1100gc, 8.75 NW
Dwarf
Bonuses:
- +30% Building Efficiency
- -75% Construction Cost
- +5% Military Efficiency
Penalties:
- +100% Food consumption
Spell Book:
- Gluttony
Units:
- Elite: 12/8, 1050gc, 8.0 NW
Elf
Bonuses:
- +2 Defensive Specialist Strength
- +20% Combat Instant Spell Damage
- -1 Mana Self Spell Cost
Penalties:
- +20% Explore Costs
- Can't use Dungeons
Spell Book:
- Mystic Aura
- Chastity
Units:
- Elite: 13/7, 1000gc, 7.75 NW
Faery
Bonuses:
- +25% Magic Effectiveness (WPA)
- +50% Self-Spell Duration
- +20% Rune Production
- Access to All Racial Spells
Penalties:
- -10% Maximum Population
Units:
- Elite: 6/13, 1200gc, 8.0 NW
Halfling
Bonuses:
- Homes hold 20 population
- +25% Thievery Effectiveness (TPA)
- -20% Military Training Cost
Spell Book:
- Town Watch
- Vermin
Units:
- Elite: 10/8, 850gc, 7.25 NW
Human
Bonuses:
- +25% Income
- +20% Science Effectiveness
- +2 War Horse Strength
Penalties:
- -20% Magic Effectiveness (WPA)
- +25% Rune Cost
Spell Book:
- Quick Feet
- Fountain of Knowledge
Units:
- Elite: 8/12, 1250gc, 8.25 NW
Orc
Bonuses:
- +20% Combat Gains
- +2/+2 Soldier Strength
- -50% Draft Costs
Penalties:
- +15% Damage taken from Instant Spells & Sabotage Operations
- -50% Honor Bonus
Spell Book:
- Aggression
- Bloodlust
Units:
- Elite: 14/6, 1000gc, 7.75 NW
Undead
Bonuses:
- +10% Population
- -50% Offensive Military Casualties
- No Food required
- Spreads and is immune to the Plague
- Converts some Specialists to Elites on Successful Traditional Marches
Penalties:
- -35% Science Effectiveness
- Cannot train Elites
- No Access to Hospitals
Spell Book:
- Animate Dead
- Chastity
Units:
- Elite: 16/7, -gc, 9.0 NW
Personalities
Artisan
Bonuses:
- +25% Economy book production
- -50% Build Time
- +30% Flat Rate Building Production (Farms/Towers/Banks/Stables)
- +50% Building Credits gained in Combat
- Immune to all Income Penalties
Spell Book:
- Ghost Workers
Starting Bonuses:
- Starts with +600 soldiers and +600 specialist credits and +200 building credits
Cleric
Bonuses:
- +25% Economy book production
- -30% Military Casualties in Combat
- Immune to The Plague
Spell Book:
- Greater Protection
- Fanaticism
- Illuminate Shadows
- Scientific Insight
- Wrathful Smite
Special Access:
- Can Cast Support Spells on Kingdom Members
Starting Bonuses:
- Starts with +600 soldiers, +600 specialist credits and +200 wizards
Heretic
Bonuses:
- +25% Arcane book production
- +100% Wizard Production
- -75% Thieves lost on failed Ops
- No Wizards lost on failed spell casts
Spell Book:
- Blizzard
- Fool's Gold
- Gluttony
- Nightmare
- Revelation
Starting Bonuses:
- Starts with +400 wizards and +400 thieves
Mystic
Bonuses:
- +25% Arcane book production
- +150% Guilds Effectiveness
- +1 Mana Recovery per Tick
Spell Book:
- Expose Thieves
- Mage's Fury
- Meteor Showers
- Revelation
Starting Bonuses:
- Starts with +800 wizards
Rogue
Bonuses:
- +25% Arcane book production
- +100% Thieves' Dens Effectiveness
- +1 Stealth Recovery per Tick
Spell Book:
- Expose Thieves
- Invisibility
- Revelation
Operation Access:
- Access to all thievery operations, including 4 unique to Rogues: Assassinate Wizards, Greater Arson, Propaganda and Steal War Horses
Starting Bonuses:
- Starts with +800 thieves
Sage
Bonuses:
- +25% Economy book production
- +25% Science Book Production
- -50% Book Losses on Learn Attacks
- +25% Land Effect from Laboratories
Spell Book:
- Amnesia
Starting Bonuses:
- Starts with 5000 science books in each category
Tactician
Bonuses:
- +25% Warfare book production
- -15% Attack Time
- +50% Ambush Protection
- Accurate Espionage
Spell Book:
- Clear Sight
- Sacred Mist
Starting Bonuses:
- Starts with +800 soldiers and +800 specialist credits
War Hero
Bonuses:
- +25% Warfare book production
- +100% Honor Bonuses
- +1 Strength to Offensive Specialists
- Immune to Dragons
Spell Book:
- Paladin's Inspiration
- War Spoils
Starting Bonuses:
- Starts with 800 elites
Warrior
Bonuses:
- +25% Warfare book production
- +10% Offensive Military Efficiency
- +15% Enemy Military Casualties in Combat
- -75% Mercenary Costs
Starting Bonuses:
- Starts with +800 soldiers and +800 specialist credits
Rituals
| Kingdom Rituals | |
|---|---|
| Ritual | Description |
| Affluent | - +20% Income, +25% Draft Speed |
| Barrier | - +10% Defensive Military Efficiency, -15% Enemy Spell/Op Damage, +15% Defensive WPA/TPA |
| Expedient | - -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs |
| Expropriation | - +10% Combat Gains, +20% Honor Gains on Attacks, +20% Credits gained in combat |
| Godspeed | - -10% Attack Time, -15% Military Casualties |
| Havoc | - +30% Offensive WPA/TPA, +15% Spell/Op Damage |
| Onslaught | - +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties |
Dragons
| Dragon Type | |||
|---|---|---|---|
| Emerald | Sapphire* | Gold | Ruby |
| +20% Military losses in combat & -15% Attack gains | -25% Thievery & Magic Effectiveness | -25% from Building Efficiency | -10% from Military Efficiency |
| All dragons result in 10% lower income and food, as well as the loss of 20% of new draftees. |