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Age 77 — The Age of Accession and Abrogation

  • WoL Age 77 Start: 16 Jul 2018
  • WoL Age 77 End: 6 Oct 2018
  • Duration: 12 weeks

Mechanics Changes

Attacks & Relations

  • Abduct Attack
  • Will be removed from the game
  • War Attack Time
  • The 10% reduced attack time granted instantly on War Declare will be removed
  • Attack speed reduction from war will slide in up to -25% over 12 ticks
  • Dragons
  • Dragon send range will be removed when targeting a Kingdom you are at war with

Buildings

  • Universities
  • Will now only grant protection against Amnesia

Science

  • Scientists
  • Scientists required for soft cap will be the same number for all categories reduced from 35 to 30
  • Scientist spawn rate will be increased by roughly 30%
  • Scientist Networth will be reduced by roughly 35%

Miscellaneous

  • Inactive Removal
  • The days required for a Monarch to have the option to remove provinces will be reduced from 4 to 3 (48 hours to receive + for inactivity, then 3 days to be capable of manual removal)

Bug Fixes

  • Fix the restoration of normal relations after Cease-Fires are sometimes canceled

Races

Avian

Bonuses:

  • -25% Attack travel time
  • +40% Birth Rate
  • +25% Specialist Credits from Attacks

Penalties:

  • Cannot Use War Horses or Stables

Spell Book:

  • Fanaticism
  • Greater Protection

Units:

  • Elite: 8/2, 850gc, 8.5 NW

Dwarf

Bonuses:

  • +20% Building Efficiency
  • Free Building Construction
  • -50% Building Construction Time

Penalties:

  • Can't use Accelerated Construction
  • +50% Food consumption

Spell Book:

  • Mystic Aura
  • Inspire Army

Units:

  • Elite: 7/5, 950gc, 9.5 NW

Elf

Bonuses:

  • +35% Wizardry Effectiveness (WPA)
  • +20% Tower Effectiveness
  • +1 Defensive Specialist Strength

Spell Book:

  • Inspire Army

Units:

  • Elite: 7/3, 975gc, 9.0 NW

Faery

Bonuses:

  • +20% Self Spell Duration (will not affect spells on others)
  • +20% Sabotage Damage
  • +1% Extra Stealth Per Tick

Penalties:

  • -10% Income

Spell Book:

  • Greater Protection
  • Tree of Gold
  • Animate Dead
  • Mystic Aura

Units:

  • Elite: 3/8, 1150gc, 10.0 NW

Halfling

Bonuses:

  • +30% Thievery Effectiveness (TPA)
  • +5% Population
  • -50% Thief Costs

Penalties:

  • -5% Building Effectiveness

Spell Book:

  • Aggression
  • Town Watch

Units:

  • Elite: 5/7, 900gc, 9.0 NW

Human

Bonuses:

  • +30% Income
  • +15% Credits (Building & Training)
  • +25% Scientist Spawn Rate
  • Income Penalty Protection

Penalties:

  • -15% Wizardry Effectiveness (WPA)

Spell Book:

  • Greater Protection
  • Inspire Army
  • Quick Feet

Units:

  • Elite: 8/3, 1100gc, 9.5 NW

Orc

Bonuses:

  • +20% Battle Gains
  • +15% Enemy casualties when attacking
  • Free draft

Penalties:

  • +10% Own casualties when attacking
  • -15% Thievery Effectiveness (TPA)

Spell Book:

  • Reflect Magic

Units:

  • Elite: 9/2, 950gc, 9.0 NW

Personalities

Heretic

Bonuses:

  • -66% Thieves lost on failed ops
  • +100% Land Effect from Guilds
  • +30% Magic Science Effectiveness
  • +30% Thievery Science Effectiveness
  • +1% Extra Mana Per Tick
  • No wizards killed from failed spells

Spell Book:

  • Blizzard
  • Fools Gold
  • Nightmare
  • Chastity

Starting Bonuses:

  • Starts with +400 wizards and +400 thieves

Mystic

Bonuses:

  • +200% Guilds Effectiveness
  • +75% Magic Science Effectiveness
  • +20% Instant Spell Damage

Spell Book:

  • Meteor Showers
  • Chastity
  • Paradise
  • Mage's Fury

Starting Bonuses:

  • Starts with +800 wizards

Paladin

Bonuses:

  • +50% Guilds Effectiveness
  • +25% Dragon-slaying Unit Strength

Spell Book:

  • Paladins Inspiration
  • Divine Shield
  • Magic Ward
  • Scientific Insight
  • Illuminate Shadows
  • Wrathful Smite
  • Barrier of Integrity

Starting Bonuses:

  • Starts with +400 soldiers, +400 specialist credits and +400 wizards

Rogue

Bonuses:

  • +50% Guilds Effectiveness
  • +75% Thieves' Dens Effectiveness
  • +50% Thievery Science Effectiveness
  • +1 Stealth per Tick
  • Access to all thievery operations, including 3 unique to Rogues: Greater Arson, Assassinate Wizards and Propaganda

Spell Book:

  • Gluttony
  • Paradise
  • Invisibility

Starting Bonuses:

  • Starts with +800 thieves

Sage

Bonuses:

  • +35% Land Effect from Laboratories
  • +30% Science Effectiveness

Spell Book:

  • Amnesia
  • Revelation

Starting Bonuses:

  • Starts with +100% scientists

Tactician

Bonuses:

  • -15% Attack Time
  • Accurate Espionage

Spell Book:

  • Clear Sight
  • Fanaticism

Starting Bonuses:

  • Starts with +800 soldiers and +800 specialist credits

Undead

Bonuses:

  • -30% Own casualties when attacking
  • -30% Own casualties when defending
  • Always Carries and is Immune to the Plague
  • Chance to Spread Plague

Spell Book:

  • Greater Protection
  • Animate Dead

Starting Bonuses:

  • Starts with +800 soldiers and +800 specialist credits

War Hero

Bonuses:

  • +100% Honor Bonus
  • Dragon Immunity
  • Offensive specialist gets +1 strength
  • Convert Specialists into Elites

Spell Book:

  • War Spoils
  • Pitfalls

Starting Bonuses:

  • Starts with 800 elites

Warrior

Bonuses:

  • +10% Offensive Military Efficiency
  • Full Conquest Access (Regardless of NW range)

Spell Book:

  • Bloodlust

Starting Bonuses:

  • Starts with +800 soldiers and +800 specialist credits

Rituals

  • Affluent: +20% Income, +25% Draft Speed
  • Barrier: +10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
  • Expedient: -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
  • Expropriation: -10% Combat Gains, +20% Honor Gains on Attacks
  • Godspeed: -10% Attack Time, -15% Offensive Casualties
  • Havoc: +30% Offensive WPA/TPA, +10% Spell/Op Damage
  • Onslaught: +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties

Dragons

  • Emerald: +20% Military losses in combat and -15% Attack gains
  • Sapphire: -25% Thievery & Magic Effectiveness
  • Gold: -25% Building Efficiency
  • Ruby: -10% Military Efficiency
  • All dragons result in 10% lower income and the loss of 20% of new draftees.