Age 77 — The Age of Accession and Abrogation
- WoL Age 77 Start: 16 Jul 2018
- WoL Age 77 End: 6 Oct 2018
- Duration: 12 weeks
Mechanics Changes
Attacks & Relations
- Abduct Attack
- Will be removed from the game
- War Attack Time
- The 10% reduced attack time granted instantly on War Declare will be removed
- Attack speed reduction from war will slide in up to -25% over 12 ticks
- Dragons
- Dragon send range will be removed when targeting a Kingdom you are at war with
Buildings
- Universities
- Will now only grant protection against Amnesia
Science
- Scientists
- Scientists required for soft cap will be the same number for all categories reduced from 35 to 30
- Scientist spawn rate will be increased by roughly 30%
- Scientist Networth will be reduced by roughly 35%
Miscellaneous
- Inactive Removal
- The days required for a Monarch to have the option to remove provinces will be reduced from 4 to 3 (48 hours to receive + for inactivity, then 3 days to be capable of manual removal)
Bug Fixes
- Fix the restoration of normal relations after Cease-Fires are sometimes canceled
Races
Avian
Bonuses:
- -25% Attack travel time
- +40% Birth Rate
- +25% Specialist Credits from Attacks
Penalties:
- Cannot Use War Horses or Stables
Spell Book:
- Fanaticism
- Greater Protection
Units:
- Elite: 8/2, 850gc, 8.5 NW
Dwarf
Bonuses:
- +20% Building Efficiency
- Free Building Construction
- -50% Building Construction Time
Penalties:
- Can't use Accelerated Construction
- +50% Food consumption
Spell Book:
- Mystic Aura
- Inspire Army
Units:
- Elite: 7/5, 950gc, 9.5 NW
Elf
Bonuses:
- +35% Wizardry Effectiveness (WPA)
- +20% Tower Effectiveness
- +1 Defensive Specialist Strength
Spell Book:
- Inspire Army
Units:
- Elite: 7/3, 975gc, 9.0 NW
Faery
Bonuses:
- +20% Self Spell Duration (will not affect spells on others)
- +20% Sabotage Damage
- +1% Extra Stealth Per Tick
Penalties:
- -10% Income
Spell Book:
- Greater Protection
- Tree of Gold
- Animate Dead
- Mystic Aura
Units:
- Elite: 3/8, 1150gc, 10.0 NW
Halfling
Bonuses:
- +30% Thievery Effectiveness (TPA)
- +5% Population
- -50% Thief Costs
Penalties:
- -5% Building Effectiveness
Spell Book:
- Aggression
- Town Watch
Units:
- Elite: 5/7, 900gc, 9.0 NW
Human
Bonuses:
- +30% Income
- +15% Credits (Building & Training)
- +25% Scientist Spawn Rate
- Income Penalty Protection
Penalties:
- -15% Wizardry Effectiveness (WPA)
Spell Book:
- Greater Protection
- Inspire Army
- Quick Feet
Units:
- Elite: 8/3, 1100gc, 9.5 NW
Orc
Bonuses:
- +20% Battle Gains
- +15% Enemy casualties when attacking
- Free draft
Penalties:
- +10% Own casualties when attacking
- -15% Thievery Effectiveness (TPA)
Spell Book:
- Reflect Magic
Units:
- Elite: 9/2, 950gc, 9.0 NW
Personalities
Heretic
Bonuses:
- -66% Thieves lost on failed ops
- +100% Land Effect from Guilds
- +30% Magic Science Effectiveness
- +30% Thievery Science Effectiveness
- +1% Extra Mana Per Tick
- No wizards killed from failed spells
Spell Book:
- Blizzard
- Fools Gold
- Nightmare
- Chastity
Starting Bonuses:
- Starts with +400 wizards and +400 thieves
Mystic
Bonuses:
- +200% Guilds Effectiveness
- +75% Magic Science Effectiveness
- +20% Instant Spell Damage
Spell Book:
- Meteor Showers
- Chastity
- Paradise
- Mage's Fury
Starting Bonuses:
- Starts with +800 wizards
Paladin
Bonuses:
- +50% Guilds Effectiveness
- +25% Dragon-slaying Unit Strength
Spell Book:
- Paladins Inspiration
- Divine Shield
- Magic Ward
- Scientific Insight
- Illuminate Shadows
- Wrathful Smite
- Barrier of Integrity
Starting Bonuses:
- Starts with +400 soldiers, +400 specialist credits and +400 wizards
Rogue
Bonuses:
- +50% Guilds Effectiveness
- +75% Thieves' Dens Effectiveness
- +50% Thievery Science Effectiveness
- +1 Stealth per Tick
- Access to all thievery operations, including 3 unique to Rogues: Greater Arson, Assassinate Wizards and Propaganda
Spell Book:
- Gluttony
- Paradise
- Invisibility
Starting Bonuses:
- Starts with +800 thieves
Sage
Bonuses:
- +35% Land Effect from Laboratories
- +30% Science Effectiveness
Spell Book:
- Amnesia
- Revelation
Starting Bonuses:
- Starts with +100% scientists
Tactician
Bonuses:
- -15% Attack Time
- Accurate Espionage
Spell Book:
- Clear Sight
- Fanaticism
Starting Bonuses:
- Starts with +800 soldiers and +800 specialist credits
Undead
Bonuses:
- -30% Own casualties when attacking
- -30% Own casualties when defending
- Always Carries and is Immune to the Plague
- Chance to Spread Plague
Spell Book:
- Greater Protection
- Animate Dead
Starting Bonuses:
- Starts with +800 soldiers and +800 specialist credits
War Hero
Bonuses:
- +100% Honor Bonus
- Dragon Immunity
- Offensive specialist gets +1 strength
- Convert Specialists into Elites
Spell Book:
- War Spoils
- Pitfalls
Starting Bonuses:
- Starts with 800 elites
Warrior
Bonuses:
- +10% Offensive Military Efficiency
- Full Conquest Access (Regardless of NW range)
Spell Book:
- Bloodlust
Starting Bonuses:
- Starts with +800 soldiers and +800 specialist credits
Rituals
- Affluent: +20% Income, +25% Draft Speed
- Barrier: +10% Defensive Military Efficiency, -20% Enemy Spell/Op Damage, +15% Defensive WPA/TPA
- Expedient: -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Times, -25% Construction Costs
- Expropriation: -10% Combat Gains, +20% Honor Gains on Attacks
- Godspeed: -10% Attack Time, -15% Offensive Casualties
- Havoc: +30% Offensive WPA/TPA, +10% Spell/Op Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Offensive Enemy Casualties
Dragons
- Emerald: +20% Military losses in combat and -15% Attack gains
- Sapphire: -25% Thievery & Magic Effectiveness
- Gold: -25% Building Efficiency
- Ruby: -10% Military Efficiency
- All dragons result in 10% lower income and the loss of 20% of new draftees.