Age 59 — An Honorable Proposition
- Forum Source: Age 59 Changes
Below please find the changes for Age 59. Honor has been changed significantly, more details below. You can comment here.
Schedule
End of Age 58: Tuesday 10th September, 12.00 GMT
Start of Age 59 Freeze: Tuesday 10th September, 18.00 GMT
Start of Age 59 Protection: Friday 13th September, 18.00 GMT
End of Age 59 Protection: Monday 16th September, 18.00 GMT
Race Changes
Avian
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-30% Attack Time
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+30% Birth Rate
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No Access to Stables
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Fanaticism, Greater Protection
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Elite: 6/2, 525gc, 5NW
Dwarf
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+30% Building Efficiency
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Free Building Construction
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Can use credits to raze buildings
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-10% attack gains
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Can't use Accelerated Construction
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Fools Gold, Quick Feet
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Elite: 6/3, 700gc, 5.25NW
Elf
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+30% wpa
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Revives dead troops
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-50% defensive losses
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Nightmares, Amnesia, Pitfalls, Mages Fury
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Elite: 5/3, 600gc, 5NW
Faery
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+20% Spell damage (instant spells)
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+20% Sabotage damage
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All racial spells
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Elite: 3/5, 800gc, 5.25NW
Halfling
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+10% population
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+50% TPA
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-50% thief cost
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-20% Birth Rate
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Invisibility, Town Watch, Aggression, Animate Dead
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Soldiers: 2/2
- Elite: 4/4, 300gc, 4NW
Human
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+30% Science Effectiveness
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-10% population
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Tree of Gold, Fountain of Knowledge, Clear Sight
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Elite: 6/4, 1000gc 5.5NW
Orc
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+30% Attack Gains
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Free draft
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+15% Enemy casualties when attacking
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-20% science effectiveness
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Reflect Magic
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Elite: 7/1, 700gc, 5.75NW
Undead
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-50% Offensive losses on attacks you make
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Converts some Specialists into Elites on successful land attacks
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Spreads and is Immune to The Plague
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No Food Required
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Basic Thievery (Intel operations only)
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-1 General
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Town Watch
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Elite: 7/2, 1000gc, 6NW
Personality Changes
The Merchant
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+20% Income
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Gain 50% more Specialist and Building Credits
The Sage
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Every 4 acres generates 1 book
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-50% cost of science
The Rogue
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+1 Stealth recovery per tick
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Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
The Mystic
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Access to Meteor Showers
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All Guilds are twice as effective
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+1 mana per tick in War
The Warrior
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+1 General
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+10% OME in war
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Enhanced Conquest range
The Tactician
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-15% Attack Time
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Accurate Espionage
The Cleric
- -50% Your Military Casualties (on attack or defense)
The War Hero
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-50% train time
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Immune to Dragon effects
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Immune to The Plague
Mechanic Changes
Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.
Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased.
- Population mod on honor is reduced to 1%
Attacking honor gains/losses in war have been reduced
Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
Op and spell honor gains/losses in war have been unchanged
Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations
The honor gains curve has been significantly changed to address top/bottom feeding issues
TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.
Sitting: The minimum is changed from 3 days to 1 day.
War Win Chart: New formula in effect that considers your opponents war wins.
Hostile meter: Reduced to from 200 points to 150.