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Age 59 — An Honorable Proposition

Below please find the changes for Age 59. Honor has been changed significantly, more details below. You can comment here.

Schedule

End of Age 58: Tuesday 10th September, 12.00 GMT

Start of Age 59 Freeze: Tuesday 10th September, 18.00 GMT

Start of Age 59 Protection: Friday 13th September, 18.00 GMT

End of Age 59 Protection: Monday 16th September, 18.00 GMT

Race Changes

Avian

  • -30% Attack Time

  • +30% Birth Rate

  • No Access to Stables

  • Fanaticism, Greater Protection

  • Elite: 6/2, 525gc, 5NW

Dwarf

  • +30% Building Efficiency

  • Free Building Construction

  • Can use credits to raze buildings

  • -10% attack gains

  • Can't use Accelerated Construction

  • Fools Gold, Quick Feet

  • Elite: 6/3, 700gc, 5.25NW

Elf

  • +30% wpa

  • Revives dead troops

  • -50% defensive losses

  • Nightmares, Amnesia, Pitfalls, Mages Fury

  • Elite: 5/3, 600gc, 5NW

Faery

  • +20% Spell damage (instant spells)

  • +20% Sabotage damage

  • All racial spells

  • Elite: 3/5, 800gc, 5.25NW

Halfling

  • +10% population

  • +50% TPA

  • -50% thief cost

  • -20% Birth Rate

  • Invisibility, Town Watch, Aggression, Animate Dead

  • Soldiers: 2/2

  • Elite: 4/4, 300gc, 4NW

Human

  • +30% Science Effectiveness

  • -10% population

  • Tree of Gold, Fountain of Knowledge, Clear Sight

  • Elite: 6/4, 1000gc 5.5NW

Orc

  • +30% Attack Gains

  • Free draft

  • +15% Enemy casualties when attacking

  • -20% science effectiveness

  • Reflect Magic

  • Elite: 7/1, 700gc, 5.75NW

Undead

  • -50% Offensive losses on attacks you make

  • Converts some Specialists into Elites on successful land attacks

  • Spreads and is Immune to The Plague

  • No Food Required

  • Basic Thievery (Intel operations only)

  • -1 General

  • Town Watch

  • Elite: 7/2, 1000gc, 6NW

Personality Changes

The Merchant

  • +20% Income

  • Gain 50% more Specialist and Building Credits

The Sage

  • Every 4 acres generates 1 book

  • -50% cost of science

The Rogue

  • +1 Stealth recovery per tick

  • Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda

The Mystic

  • Access to Meteor Showers

  • All Guilds are twice as effective

  • +1 mana per tick in War

The Warrior

  • +1 General

  • +10% OME in war

  • Enhanced Conquest range

The Tactician

  • -15% Attack Time

  • Accurate Espionage

The Cleric

  • -50% Your Military Casualties (on attack or defense)

The War Hero

  • -50% train time

  • Immune to Dragon effects

  • Immune to The Plague

Mechanic Changes

Explore formula: We've moved away from an exponential formula to something that is curved more gently. Increases and reductions to cost based on a provinces size relative to the kingdom are still in effect.

Honor: The formulas have been changed significantly both in war and out of war and on ops and attacks. Honor gains and losses should be a less spikey and honor gains out of war are increased.

  • Population mod on honor is reduced to 1%

Attacking honor gains/losses in war have been reduced

Attacking honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations

Op and spell honor gains/losses in war have been unchanged

Op and spell honor gains/losses out of war have been increased for normal relations with a further increase for hostile relations

The honor gains curve has been significantly changed to address top/bottom feeding issues

TF/Intel display: Columns will be sortable where applicable and you can filter out provinces in war.

Sitting: The minimum is changed from 3 days to 1 day.

War Win Chart: New formula in effect that considers your opponents war wins.

Hostile meter: Reduced to from 200 points to 150.