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Age 46 — The Age of Distinction

Hi All,

Firstly, I'd like to introduce you to our new member of the team "spiritcreeper". You'll see spiritcreeper on the forums and he's also going to help Sean and I on the development team.

Now, onto the serious business of Age 46 changes. We've made a lot of changes for Age 46. Not so much by tweaking numbers, but by moving bonuses/weaknesses around. The new bonus configuration should reflect that Races are inherently stronger in some areas than others. Personality bonuses have also moved around so that for example Science bonuses apply to Sages and building bonuses go to the Artisans.

War Hero has changed name to Tactician. Both Tacticians and Warriors provide military strength, but they do so in different ways. Tacticians have better training (lower cost & time), access to the enhanced conquest, and gain more specialist credits whereas Warriors have faster attack times, are more likely to kill and less likely to be killed.

Cheers,

Brian

Schedule

Age 46 - The age of Distinction

Freeze Period Starts: Thursday 28th January 6pm GMT

Ticking Starts: Sunday 31st January 6pm GMT

OOP Starts: Wednesday February 3rd 6pm GMT

Races

Avian

  • Attack time: -25%
  • Thievery gains (NEW): +15%
  • No Stables
  • Immunity to Ambush
  • Specific Spellbook: Clearsight, Townwatch
  • Inf: 1/1
  • Def: 0/5
  • Off: 5/0
  • Eli: 8/3 $800 6.5nw

Elf

  • Mana Recovery per tick: +1
  • Spell success: +30%
  • Thievery gains (NEW): -15%
  • No Dungeons
  • Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
  • Inf: 1/1
  • Def: 0/5
  • Off: 5/0
  • Eli: 7/4 $800 6.0nw

Dark Elf

  • Spell potentency (efficacy & duration): +30%
  • Spells don't consume runes
  • Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold
  • Inf: 1/1
  • Def: 0/5
  • Off: 5/0
  • Eli: 6/4 $650 5.0nw

Dwarf

  • Free Building Construction
  • Building Efficiency : +30%
  • Offensive Specialist Strength : +1
  • No Accelerated Construction
  • Immunity to Fog
  • Specific Spellbook: Fog, Animate Dead
  • Inf: 1/1
  • Def: 0/5
  • Off: 6/0
  • Eli: 7/4 $800 6.0nw

Gnome

  • Stealth recovery per tick: +1
  • Thievery Effectiveness: +40%
  • Cost of Thieves: -50%
  • No Hospitals
  • Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils
  • Inf: 1/1
  • Def: 0/5
  • Off: 5/0
  • Eli: 5/5 $400 4.0nw

Human

  • Income: +15%
  • Spell success: -25%
  • Thievery Effectiveness: +15%
  • Defensive Specialist Strength : +1
  • Offensive Specialist Strength : -1
  • Specific Spellbook: Greater Protection, Aggression
  • Inf: 1/1
  • Def: 0/6
  • Off: 4/0
  • Eli: 8/3 $800 6.5nw

Orc

  • Gains on Attacks: +30%
  • Train Elites with Specialist credits
  • Defensive Specialist Strength: -1
  • Spreads and is immune to the Plague
  • Honor: -50%
  • Specific Spellbook: Fanaticism, Aggression
  • Inf: 1/1
  • Def: 0/4
  • Off: 5/0
  • Eli: 9/2 $850 6.75nw

Personalities

Merchant

  • Income: +25%
  • Immunity to all Income Penalties (Riots, Plagues, etc.)
  • Money Losses on Plunder Attacks: -25%

Shepherd

  • Land generates 4 bushels of food per acre daily
  • Immunity to food penalties from Drought & Storms
  • Immune to Plague
  • Explore time: -30%
  • Explore costs: (men & gold): -30%
  • Population Limit: +10%
  • Birth Rates: +15%

Sage

  • Learn time: -30%
  • Losses on learn attacks: -50%
  • Science Effectiveness: +30%
  • Every 2 Acres of land produces 1 Science Book per Hour
  • Book costs: -30%

Rogue

  • Stealth recovery per tick: +1
  • Access to all thievery operations, including three unique to Rogues

Mystic

  • Access to Meteor Shower spell
  • All Guilds are twice as effective

Tactician (Replaces War Hero)

  • Access to enhanced Conquest Attack at all times
  • Gain 50% more Specialist and Building Credits
  • Military training time: -30%
  • Military Wages: -30%
  • Draft Cost: -30%

Warrior

  • Opponent Casualties (when attacking or defending): +15%
  • Own Casualties (when attacking or defending): -15%
  • Land Losses when Ambushed: -50%
  • Attack time: -15%

Artisan

  • Building construction time: -30%
  • Building Efficiency : +20%
  • All Capacity and Flat Rate Buildings are 25% more Effective
  • 50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks