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Age 105 — Devout Fervor

  • WoL Age 105 Start: Monday, February 19, @18:00 GMT+00:00
  • WoL Age 105 End: TBD
  • Duration: TBD
  • Forum Source: Age 105 Final Changes

General Mechanics

  • Soldiers are now 3/0, 0.75nw*
  • Provinces now start with 3200 Soldiers, 3200 Specialist Credits and 800 Defensive Specialists
  • Massacre Wizard kills reduced (reverted from 6% to 5% base kills)
  • Learn Book damage in War increased from 24% to 30% (from ~12% to ~15% Science Efficiency damage). Book recovery time increased from 24 ticks to 48 ticks
  • Stances have been reintroduced:
  • Minimum duration 24 ticks, maximum duration 48 ticks. A Kingdom will automatically revert to Normal after 48 ticks
  • You may not change your Stance if you have changed it within the last 24 ticks. You cannot change Stance from Normal for 24 ticks after a Stance expiring or early leaving the Stance
  • Stances may not be changed during Protection
  • Stance effects are negated during War

  • Normal:

  • No effects, default

  • Aggressive:

  • +10% Battle (Resource) Gains

  • +30% Credits gained in Combat
  • +10% Self Offensive Military Casualties
  • +20% Military Wages

  • Peaceful:

  • +15% Income

  • +20% Food & Rune Production
  • +20% Birth Rate
  • -10% Military Efficiency
  • -20% Offensive WPA/TPA

Buildings

  • Homes - Peasant generation reduced from 0.5 to 0.3 (30% chance to generate a Peasant, this generation works like Guilds generation and is not affected by Production bonuses)
  • Thieves Dens - losses bonus reduced from 4% to 3.6% (90% max)
  • Training Grounds - no longer increase Military Casualties on offense; now also decrease Training Time by 1% (25% max)

Spells

  • Aggression - now only increases Soldier Off value by 2
  • Crystal Eye - reintroduced, effect as Snatch News, difficulty and cost similar to Crystal Ball
  • Ghost Workers - effect increased from -20% to -25%
  • Currently retired (unavailable) spells: Animate Dead, Mind Focus, Mystics Aura, Revelation, Scientific Insights, Sloth

Operations

  • Spy on Defense - new operation: reveals Defense Points home, difficulty and cost equal to to Spy on Throne

Dragons

  • Food cost increased from 15% to 20% of Gold cost

Rituals

  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Battle (Resource) Losses
  • Expedient: +20% Draft Rate, +10% Building Efficiency
  • Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
  • Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
  • Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
  • Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties

Misc

  • Council page will now provide more information on Overpopulation