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Age 103 — Unbound Dominion

  • WoL Age 103 Start: Monday, September 18, 2023 @ 18:00 GMT
  • WoL Age 103 End: Saturday, December 2, 2023 @ 00:00 GMT
  • Duration: 76
  • Forum Source: Age 103 Final Changes

Mechanical Changes

  • War Score will now incur a stacking 2% penalty for each missing province below maximum (calculated for each individual War, this carries over to EoA adjustment, full points only awarded full kingdoms).
  • War Win Land reward will be a minimum of 2500 Acres.
  • War Win will now also reward an additional Scientist.
  • Mutual Peace and Withdrawal now also award Specialist Credits equal to 3 times median Province size (as Victory).
  • Mutual Peace now also awards Science Books equal to 24 ticks of production (as Withdrawal).
  • Mutual Peace now also awards bonus Pool (as Victory/Withdrawal).
  • Maximum Gains GBP/MAP in War reduced from 30% to 20%.
  • Maximum GBP/MAP generated on failed Attacks reduced. Amount of GBP/MAP generated at low relative Off/Def ratios adjusted to prevent situations where the casualties efficiency would be higher than intended.
  • Attack random factor removed. Attacks will now always succeed when Mod Offense sent is equal to at least Mod Defense +1.
  • Learn base unallocated gains reduced from 30% to 20%.
  • Learn 10% of own Science Books gains limit removed.
  • RKNW penalty to Offensive Military Casualties removed.
  • Explore Pool growth reduced from 3 to 2. Pool decay removed. Pool is now soft capped at 2000 Acres.
  • Construction cost reduced from 0.0645*(land+11600) to 0.05*(land+10000).
  • Raze cost reduced from 350+(0.0625*land) to 300+(0.05*land).
  • Successful Support Spells will now also remove 2 Mana from the target of the Spell.
  • Wizards page will now have a 'Block Support Spells' button that can be toggled on/off.
  • Activity bonus requirements reduced to 6/9/12 Ticks (50%/100%/200% Income).
  • Kingdom autofill increased to 24.
  • A warning banner will be displayed on Sorcery/Thievery/War Room pages when own Kingdom is selected.

Buildings

  • Barracks - now also reduce Mercenary costs (base effect 2%, max 50%).
  • Guard Stations - renamed to Castles, now also lower Honor lost in Combat (base effect 1.5%, max 37.5%).
  • Hospitals - now also increase Birth Rate (base effect 2%, max 50%).
  • Training Grounds - no longer reduce Mercenary costs; now also increase Offensive Military Kills (base effect 0.5%, max 12.5%).

Rituals

Ritual Details

  • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Combat (Resource) Losses
  • Expedient: +20% Draft Rate, +10% Building Efficiency
  • Haste: -10% Attack Time, -25% Training Time, -25% Construction Time
  • Havoc : +20% Offensive WPA, +20% Offensive TPA, +10% Spell Damage, +10% Sabotage Damage
  • Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
  • Stalwart: +5% Defensive Military Efficiency, -20% Military Casualties

Spells

  • Amnesia - availability changed to All.
  • Expose Thieves - relations required changed to Unfriendly.
  • Fanaticism - availability changed to All.
  • Fool's Gold - difficulty and rune cost slightly increased.
  • Gluttony - availability changed to All.
  • Mist - average duration increased by ~50%.
  • Pitfalls - effect reduced from +20% to +15%, difficulty and rune cost increased.
  • Quick Feet - effect reduced from -15% to -10%.
  • Revelation - average duration increased by ~25%.
  • Salvation - effect increased from -10% to -15%.
  • Tornadoes - damage increased by 20%.
  • Wrathful Smite - renamed to Wrath, no longer a support spell.

Support Spells

  • Minor Protection
  • Greater Protection
  • Fertile Lands
  • Magic Shield
  • Natures Blessing
  • Love and Peace
  • Builders Boon
  • Inspire Army
  • Patriotism
  • Divine Shield
  • Illuminate Shadows
  • Salvation

Operations

  • Sabotage Wizards - relations required changed to Unfriendly.