Welcome to the Overpopulation Wiki page! If you’re here, you are already deep into the mechanics of the game.
Overpopulation occurs when your Total Population exceeds your Maximum Population. Population information can be viewed in your Affairs of the State page under:
Overpopulation is a mechanic often used in War. During war, heavily overpopulating a province by taking away a lot of its land can trigger effects that will limit a province’s effectiveness. Below are some of the effects and triggers of Overpopulation:
Note that the below effects stack:
When your current total population is larger than your max population, your peasants will leave and no new peasants will be born.
When your current total population is larger than you max population by 15%, everything in Level 1 will occur. In addition, your military shuts down, resulting in your army refusing to attack. Lastly, your troops, including thieves, will begin to desert. Troops both at home and out on an attack are affected by desertion.
When your current total population is larger than you max population by 30%, everything in Level 1 & 2 will occur and in addition, your peasants will riot.
When your current total population is larger than you max population by 40%, everything in Level 1, 2, & 3 will occur and in addition, your thieves will refuse to work.
When your current military population is larger than you max population, your army will refuse to attack. This mechanic is separate from the above levels. (i.e. a province that has 10k max pop and 10.5k military will not be in desertions or have any other effect other than the military will refuse to attack, unless they are also above 15% overpop due to peasant+wizard count)
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