utopiaguide

Race

The population of Utopia is made up of 9 Races. Choose carefully — many kingdoms coordinate Race and Personality picks as a team to develop a shared strategy.

Last updated: Age 114 — The Age of Convergence


Unique Abilities

Each Race has a Unique Ability reflecting its core strengths. Abilities are categorised as:

War Doctrines

Each Race provides a War Doctrine bonus when your kingdom is at war. Strength scales with how many provinces of that race are in your kingdom.

No doctrine may exceed 7.5% total. Additional provinces beyond the cap provide no further benefit.


Avian

Bonuses: -20% Attack Time · -40% Training Time

Penalties: Cannot Ambush · No Access to Stables and War Horses

Spell Book: Town Watch, Illuminate Shadows, Divine Shield, Salvation

War Doctrine — Attack Time: Up to -5.0% Attack Time to your kingdom (cap reached at 5 provinces)

Unique — Opportunistic Raiders (Passive) Learn and Plunder attacks return armies 1 tick faster (after modifiers).

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Griffins (off spec) 13/0 5.2  
Harpies (def spec) 0/9 4.5  
Drakes (elite) 16/6 8.0 900gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse n/a    
Thief     500gc

Dark Elf

Bonuses: +25% Instant Spell Damage · -50% Rune Cost (excluding Rituals) · Can train Thieves using Specialist Credits

Penalties: -25% Birth Rates

Spell Book: Blizzard, Mage’s Fury, Illuminate Shadows, Pitfalls, Quick Feet

War Doctrine — Instant Spell Damage: Up to +7.5% Instant Spell Damage to your kingdom

Unique — Mystic Enthusiasts (Passive) Successful offensive instant spells refund 20% of the rune cost.

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Night Rangers (off spec) 15/0 6.0  
Druids (def spec) 0/8 4.0  
Drows (elite) 4/12 7.0 750gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse 2/0 0.6  
Thief     500gc

Dwarf

Bonuses: +25% Building Efficiency · -50% Construction Time · +20% Building Credits in Combat

Penalties: Cannot Accelerate Construction · +10% Attack Time

Spell Book: Miner’s Mystique, Town Watch, Reflect Magic, Mist

War Doctrine — Specialist Credits: Up to +7.5% Specialist Credits gained in combat to your kingdom

Unique — Architect’s Revenge (Passive) Incoming Raze damage is reduced by 15%. Your Raze attacks destroy 20% additional buildings.

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Warriors (off spec) 10/0 4.0  
Axemen (def spec) 0/11 6.0  
Berserkers (elite) 15/9 8.0 900gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse 2/0 0.6  
Thief     500gc

Elf

Bonuses: +30% Magic Effectiveness (WPA) · +1 Mana Per Tick in War

Penalties: -20% TPA

Spell Book: Pitfalls, Wrath, Fountain of Knowledge, Revelation

War Doctrine — Military Casualties Taken: Up to -7.5% Military Casualties Taken to your kingdom

Unique — Arcane Surge (Passive) While mana is below 40%, offensive spells deal +25% spell damage. The boost disappears as soon as mana climbs back above 35%.

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Rangers (off spec) 10/0 4.0  
Archers (def spec) 0/13 6.5  
Elf Lords (elite) 14/6 7.0 800gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse 2/0 0.6  
Thief     500gc

Faery

Bonuses: +25% Spell Duration (offensive and self) · +25% WPA · +1 Mana Recovery per Tick

Penalties: -10% Building Efficiency · +15% Military Wages

Spell Book: Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage’s Fury, Greater Protection, Fountain of Knowledge, Miner’s Mystique, Pitfalls, Revelation, Animate Dead

War Doctrine — Thievery and Magic Damage: Up to -7.5% damage from enemy Thievery and Magic instant operations to your kingdom

Unique — Leyline Interference (Passive) Enemy spells cast against Faery provinces have a 15% chance to fail completely.

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Magicians (off spec) 10/0 4.0  
Druids (def spec) 0/10 5.0  
Beastmasters (elite) 8/15 9.0 900gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse 2/0 0.6  
Thief     500gc

Halfling

Bonuses: +10% Population · +1 Stealth Regeneration Per Tick · +20% Thievery Effectiveness (TPA)

Penalties: +15% Military Casualties (attack and defence)

Spell Book: Town Watch, Greater Protection

War Doctrine — Sabotage Damage: Up to +7.5% Sabotage damage to your kingdom

Unique — Sneak Attack (Active, Duration) When activated, all thievery operations incur zero thievery losses for 1 tick. Cooldown: 23 Hours

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Strongarms (off spec) 10/0 4.0  
Slingers (def spec) 0/11 5.5  
Brutes (elite) 10/13 8.0 900gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse 2/0 0.6  
Thief     500gc

Human

Bonuses: All Lands hold Prisoners — 2 per Acre · +1 Stealth In War · +15% Science Efficiency

Penalties: Military wage increases take twice as long to fully apply (reductions apply normally) · +50% Rune Cost (excluding Rituals) · -50% Libraries Building Effectiveness

Spell Book: Fountain of Knowledge, Revelation, Invisibility, Guile

War Doctrine — Book Generation: Up to +7.5% Book Generation to your kingdom

Unique — Civil Administration (Passive) Prisoners generate an additional 2.0gc per tick. Mercenary costs are reduced by 25%.

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Swordsmen (off spec) 12/0 4.8  
Archers (def spec) 0/10 5.0  
Knights (elite) 14/9 8.0 1,000gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse 3/0 0.9  
Thief     500gc

Orc

Bonuses: +15% Battle Gains · -50% Draft Cost

Penalties: -15% Defensive Military Efficiency (DME)

Spell Book: Aggression, Bloodlust

War Doctrine — Enemy Military Casualties: Up to +7.5% Enemy Military Casualties to your kingdom

Unique — Pillage and Burn (Passive) Successful Traditional Marches capture +30% additional Prisoners. Massacre attacks are +15% more effective at killing Wizards.

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Goblins (off spec) 13/0 5.2  
Trolls (def spec) 0/10 5.0  
Ogres (elite) 20/1 7.0 850gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse 2/0 0.6  
Thief     500gc

Undead

Bonuses: -40% Military Losses (attack and defence) · Plague Immunity · No Food Requirement

Penalties: -5% Offensive Military Efficiency (OME)

Spell Book: Animate Dead

War Doctrine — Enemy Battle Gains: Up to -7.5% Enemy Battle Gains to your kingdom

Unique — Plaguebearers (Passive) All successful attacks have a 33% chance to spread plague to the target province.

Unit Off/Def NW Cost
Soldier 3/0 0.75  
Skeletons (off spec) 11/0 4.4  
Zombies (def spec) 0/10 5.0  
Ghouls (elite) 16/7 8.0 900gc
Mercenary 8/0 0.0  
Prisoner 8/0 1.6  
War Horse 2/0 0.6  
Thief     500gc