The population of Utopia is made up of 9 Races. Choose carefully — many kingdoms coordinate Race and Personality picks as a team to develop a shared strategy.
Last updated: Age 114 — The Age of Convergence
Each Race has a Unique Ability reflecting its core strengths. Abilities are categorised as:
Each Race provides a War Doctrine bonus when your kingdom is at war. Strength scales with how many provinces of that race are in your kingdom.
No doctrine may exceed 7.5% total. Additional provinces beyond the cap provide no further benefit.
Bonuses: -20% Attack Time · -40% Training Time
Penalties: Cannot Ambush · No Access to Stables and War Horses
Spell Book: Town Watch, Illuminate Shadows, Divine Shield, Salvation
War Doctrine — Attack Time: Up to -5.0% Attack Time to your kingdom (cap reached at 5 provinces)
Unique — Opportunistic Raiders (Passive) Learn and Plunder attacks return armies 1 tick faster (after modifiers).
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Griffins (off spec) | 13/0 | 5.2 | |
| Harpies (def spec) | 0/9 | 4.5 | |
| Drakes (elite) | 16/6 | 8.0 | 900gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | n/a | ||
| Thief | 500gc |
Bonuses: +25% Instant Spell Damage · -50% Rune Cost (excluding Rituals) · Can train Thieves using Specialist Credits
Penalties: -25% Birth Rates
Spell Book: Blizzard, Mage’s Fury, Illuminate Shadows, Pitfalls, Quick Feet
War Doctrine — Instant Spell Damage: Up to +7.5% Instant Spell Damage to your kingdom
Unique — Mystic Enthusiasts (Passive) Successful offensive instant spells refund 20% of the rune cost.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Night Rangers (off spec) | 15/0 | 6.0 | |
| Druids (def spec) | 0/8 | 4.0 | |
| Drows (elite) | 4/12 | 7.0 | 750gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | 2/0 | 0.6 | |
| Thief | 500gc |
Bonuses: +25% Building Efficiency · -50% Construction Time · +20% Building Credits in Combat
Penalties: Cannot Accelerate Construction · +10% Attack Time
Spell Book: Miner’s Mystique, Town Watch, Reflect Magic, Mist
War Doctrine — Specialist Credits: Up to +7.5% Specialist Credits gained in combat to your kingdom
Unique — Architect’s Revenge (Passive) Incoming Raze damage is reduced by 15%. Your Raze attacks destroy 20% additional buildings.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Warriors (off spec) | 10/0 | 4.0 | |
| Axemen (def spec) | 0/11 | 6.0 | |
| Berserkers (elite) | 15/9 | 8.0 | 900gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | 2/0 | 0.6 | |
| Thief | 500gc |
Bonuses: +30% Magic Effectiveness (WPA) · +1 Mana Per Tick in War
Penalties: -20% TPA
Spell Book: Pitfalls, Wrath, Fountain of Knowledge, Revelation
War Doctrine — Military Casualties Taken: Up to -7.5% Military Casualties Taken to your kingdom
Unique — Arcane Surge (Passive) While mana is below 40%, offensive spells deal +25% spell damage. The boost disappears as soon as mana climbs back above 35%.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Rangers (off spec) | 10/0 | 4.0 | |
| Archers (def spec) | 0/13 | 6.5 | |
| Elf Lords (elite) | 14/6 | 7.0 | 800gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | 2/0 | 0.6 | |
| Thief | 500gc |
Bonuses: +25% Spell Duration (offensive and self) · +25% WPA · +1 Mana Recovery per Tick
Penalties: -10% Building Efficiency · +15% Military Wages
Spell Book: Tree of Gold, Quick Feet, Town Watch, Blizzard, Mage’s Fury, Greater Protection, Fountain of Knowledge, Miner’s Mystique, Pitfalls, Revelation, Animate Dead
War Doctrine — Thievery and Magic Damage: Up to -7.5% damage from enemy Thievery and Magic instant operations to your kingdom
Unique — Leyline Interference (Passive) Enemy spells cast against Faery provinces have a 15% chance to fail completely.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Magicians (off spec) | 10/0 | 4.0 | |
| Druids (def spec) | 0/10 | 5.0 | |
| Beastmasters (elite) | 8/15 | 9.0 | 900gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | 2/0 | 0.6 | |
| Thief | 500gc |
Bonuses: +10% Population · +1 Stealth Regeneration Per Tick · +20% Thievery Effectiveness (TPA)
Penalties: +15% Military Casualties (attack and defence)
Spell Book: Town Watch, Greater Protection
War Doctrine — Sabotage Damage: Up to +7.5% Sabotage damage to your kingdom
Unique — Sneak Attack (Active, Duration) When activated, all thievery operations incur zero thievery losses for 1 tick. Cooldown: 23 Hours
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Strongarms (off spec) | 10/0 | 4.0 | |
| Slingers (def spec) | 0/11 | 5.5 | |
| Brutes (elite) | 10/13 | 8.0 | 900gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | 2/0 | 0.6 | |
| Thief | 500gc |
Bonuses: All Lands hold Prisoners — 2 per Acre · +1 Stealth In War · +15% Science Efficiency
Penalties: Military wage increases take twice as long to fully apply (reductions apply normally) · +50% Rune Cost (excluding Rituals) · -50% Libraries Building Effectiveness
Spell Book: Fountain of Knowledge, Revelation, Invisibility, Guile
War Doctrine — Book Generation: Up to +7.5% Book Generation to your kingdom
Unique — Civil Administration (Passive) Prisoners generate an additional 2.0gc per tick. Mercenary costs are reduced by 25%.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Swordsmen (off spec) | 12/0 | 4.8 | |
| Archers (def spec) | 0/10 | 5.0 | |
| Knights (elite) | 14/9 | 8.0 | 1,000gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | 3/0 | 0.9 | |
| Thief | 500gc |
Bonuses: +15% Battle Gains · -50% Draft Cost
Penalties: -15% Defensive Military Efficiency (DME)
Spell Book: Aggression, Bloodlust
War Doctrine — Enemy Military Casualties: Up to +7.5% Enemy Military Casualties to your kingdom
Unique — Pillage and Burn (Passive) Successful Traditional Marches capture +30% additional Prisoners. Massacre attacks are +15% more effective at killing Wizards.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Goblins (off spec) | 13/0 | 5.2 | |
| Trolls (def spec) | 0/10 | 5.0 | |
| Ogres (elite) | 20/1 | 7.0 | 850gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | 2/0 | 0.6 | |
| Thief | 500gc |
Bonuses: -40% Military Losses (attack and defence) · Plague Immunity · No Food Requirement
Penalties: -5% Offensive Military Efficiency (OME)
Spell Book: Animate Dead
War Doctrine — Enemy Battle Gains: Up to -7.5% Enemy Battle Gains to your kingdom
Unique — Plaguebearers (Passive) All successful attacks have a 33% chance to spread plague to the target province.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | |
| Skeletons (off spec) | 11/0 | 4.4 | |
| Zombies (def spec) | 0/10 | 5.0 | |
| Ghouls (elite) | 16/7 | 8.0 | 900gc |
| Mercenary | 8/0 | 0.0 | |
| Prisoner | 8/0 | 1.6 | |
| War Horse | 2/0 | 0.6 | |
| Thief | 500gc |