utopiaguide

Personality

Utopia has 10 Personalities. Choose carefully alongside your Race — many kingdoms coordinate picks as a team.

Last updated: Age 114 — The Age of Convergence


Artisan

Bonuses: +30% Building Capacity (Homes, Stables, Dungeons) · +30% Building Production (Banks, Farms, Stables, Towers) · +100% Successful Espionage Ops · +15% Economy Science Efficiency

Spell Book: Ghost Workers, Greater Protection

Starting Bonuses: +600 Soldiers · +600 Specialist Credits · +200 Building Credits

Unique — Construction Delays (Passive) For 6 ticks after a successful attack, the target’s building efficiency is reduced by 10% (does not stack with multiple attacks).


General

Bonuses: +1 General · +20% Specialist Credits Gains · -25% Training Cost · Train Elites with Specialist Credits (In War) · +15% Bookkeeping Science Efficiency

Spell Book: Wrath

Starting Bonuses: +800 Soldiers · +800 Specialist Credits

Unique — General’s Authority (Passive) Attacks inflict +15% enemy military casualties when two or more generals are sent.


Heretic

Bonuses: -40% Thief Cost · +25% TPA · +20% Sabotage Damage · +50% Guilds Effectiveness · +15% Arcane Science Efficiency

Spell Book / Operations: Nightmares, Fools Gold, Invisibility, Vermin · Steal War Horses (thief op access)

Starting Bonuses: +400 Wizards · +400 Thieves

Unique — Chaotic Affliction (Active, Duration) For 2 ticks when activated, all offensive spells and sabotage operations gain a random damage bonus between +10% and +30%. Cooldown: 23 ticks


Mystic

Bonuses: +125% Guilds Effectiveness · +1 Mana Recovery per Tick · +15% Channeling Science Efficiency

Spell Book: Pitfalls, Meteor Showers, Chastity, Vermin

Starting Bonuses: +800 Wizards

Unique — Focused Channeling (Passive) While above 40% mana, all spells gain +20% Wizard Effectiveness (WPA).


Necromancer

Bonuses: +30% WPA · +25% Military Losses converted into Soldiers (your fallen rise again) · Reclaims 30% of enemy military losses as Soldiers on successful attacks · +15% Channeling Science Efficiency

Spell Book: Animate Dead, Mystic Aura, Vermin, Pitfalls, Mind Focus

Starting Bonuses: +400 Wizards · +400 Specialist Credits · +400 Soldiers

Unique — Black Magic (Passive) Successful offensive instant spells also kill 1% of the target’s peasant population.


Paladin

Bonuses: +5% Population · +50% Stables Capacity and Production · Successful attacks inflict +15% enemy military casualties (but also +10% own offensive casualties) · +15% Valor Science Efficiency · Plague Immunity

Starting Bonuses: +800 Soldiers · +800 Specialist Credits

Unique — Divine Blessing (Passive) All daily bonuses granted on the 1st of each month are doubled.


Rogue

Bonuses: +100% Thieves’ Dens Effectiveness · +15% TPA · +1 Stealth Recovery per Tick · Access to All Thievery Operations · +15% Crime Science Efficiency

Starting Bonuses: +800 Thieves

Unique — Shadow Persistence (Passive) Rogue provinces may perform thievery operations even while overpopulated.


Tactician

Bonuses: -15% Attack Time · +40% Specialist Credits Gains · No Thieves lost on intel operations · +15% Siege Science Efficiency · Enhanced Conquest (access regardless of Net Worth)

Spell Book: Clear Sight

Starting Bonuses: +800 Soldiers · +800 Specialist Credits

Unique — Dragon’s Wrath (Passive) When successfully attacking with a dragon, 3% of your raw offense from units also deals damage to the dragon.


War Hero

Bonuses: -30% Honor Losses · Converts Specialists into Elites on Traditional Marches · +2 Offensive Specialist Strength (affects NW) · +50% Honor Effects

Starting Bonuses: +800 Soldiers · +800 Specialist Credits

Unique — Honor & Glory (Passive) All successful attacks generate +2.5% additional Honor Gains.


Warrior

Bonuses: +10% Offensive Military Efficiency · +4 Mercenary & Prisoner Strength · -50% Mercenary Cost · +15% Tactics Science Efficiency

Spell Book: Bloodlust

Starting Bonuses: +800 Soldiers · +800 Specialist Credits

Unique — Battle Cry (Passive) Upon a successful attack, the attack destroys 1% of the target’s total population.