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Units

Unit types available in Utopia. Racial and personality bonuses are not included unless noted. For networth values see Networth.

Unit Offense Defense Cost
Peasants
Soldiers 3† 0† Varies
Offensive Specialists 10† 0 350gc
Defensive Specialists 0 10† 350gc
Elites Varies Varies Varies
Wizards
Thieves 500gc
Horses 2†
Prisoners 8†
Mercenaries 8† 300gc

Racial and Personality modifiers can increase or decrease this value.


Peasants

Peasants work the land and generate income for your province. They are the source of all drafted soldiers, thieves, and wizards.

Soldiers

The basic unit for every province. Drafted from peasants and can be trained into Specialists, Elites or Thieves. No wages required for soldiers.

Offensive Specialists

Used to attack only — cannot defend.

Defensive Specialists

Defend your land only — cannot attack.

Elites

Have both offensive and defensive strength. Values vary by race — see the Race page.

Generals

Provinces have 5 generals. One must always stay home to lead the defense; the others may be sent to combat.

  • Each additional general sent adds +3% Offensive Military Efficiency
  • At least 1 general must be sent on any attack
  • Sending more than 1 general has no effect on an Ambush

Wizards

Required to cast spells. Do not count toward military size. See the Mystics Guide and Magic Formulas.

Thieves

Conduct thievery operations. See also Thievery for formulas.

Horses

Sending horses adds raw offensive power. You may include up to one horse per military unit sent in combat.

Prisoners

Taken from enemies that would have been killed after an attack (roughly 2/3 of kills), provided there is room in your dungeons.

  • No upkeep; every 2 prisoners fills 1 job and produces 0.75gc/hour
  • About one third of prisoners sent in combat are lost in the fight
  • You can send at most 1 prisoner per 5† normal troops

Mercenaries

Hired fighters available for combat.

  • You can send at most 1 mercenary per 5† normal troops

Formulas

Soldiers Drafted Per Tick

Soldiers Drafted per Tick = Peasants * Draft Speed * Race Bonus * Personality Bonus * Patriotism * Affluent Ritual * Sloth * Dragon * Heroism Science Effect
Modifier Active Otherwise
Patriotism 1.3×
Sloth 0.5×
Ruby Dragon 0.75×
Expedient Ritual 1.2×

Draft Cost

Cost of Soldier Drafting = Current Draft Level Factor * Draft Rate * Race Bonus * Personality Bonus * Armouries Mod * Heroism Science Effect * Sloth Effect
  • Draft Level Factor scales base cost upward once 50% of max population is drafted
  • Drought reduces draft rate by 15%
Draft Rate Speed Cost per Soldier
Reservist 0.5% / tick 30gc
Normal 1.0% / tick 50gc
Aggressive 1.5% / tick 75gc
Emergency 2.0% / tick 110gc

Training

Training Cost = Unit Cost * Race Bonus * Armouries Bonus
Full Training Time = 24 ticks * Race Bonus * Personality Bonus * MAX(Inspire Army, Hero's Inspiration) * Valor Science * Haste Ritual * Training Grounds Bonus

Maintenance

See Economy for the wage formula.