Race
The population of Utopia is made up of 9 Races. Choose carefully — many kingdoms coordinate Race and Personality picks as a team to develop a shared strategy.
Last updated: Age 114 — The Age of Convergence
Unique Abilities
Each Race has a Unique Ability reflecting its core strengths. Abilities are categorised as:
- Passive — always active, consistent effect
- Active (Duration) — activated, lasts a set number of days (same mechanic as Self Spells)
- Active (Consumable) — activated, lasts until used or the next day
- Cooldown — starts when activated, exact duration
War Doctrines
Each Race provides a War Doctrine bonus when your kingdom is at war. Strength scales with how many provinces of that race are in your kingdom.
- Base Effect — 1.5% starting bonus from having at least one province of this race
- Per Province — +1.0% per additional province of this race
- Maximum — 7.5% cap (Avian caps at 5.0% reached at 5 provinces; all others at 7 provinces)
No doctrine may exceed 7.5% total. Additional provinces beyond the cap provide no further benefit.
Avian
Bonuses:
- -20% Attack Time
- -40% Training Time
Penalties:
- Cannot Ambush
- No Access to Stables and War Horses
Spell Book:
- Town Watch
- Illuminate Shadows
- Divine Shield
- Salvation
War Doctrine — Attack Time: Up to -5.0% Attack Time to your kingdom (cap reached at 5 provinces)
Unique — Opportunistic Raiders (Passive) Learn and Plunder attacks return armies 1 tick faster (after modifiers).
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Griffins (off spec) | 13/0 | 5.2 | 350gc |
| Harpies (def spec) | 0/9 | 4.5 | 350gc |
| Drakes (elite) | 16/6 | 8.0 | 900gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | n/a | —2 | |
| Thief | 500gc |
Dark Elf
Bonuses:
- +25% Instant Spell Damage
- -50% Rune Cost (excluding Rituals)
- Can train Thieves using Specialist Credits
Penalties:
- -25% Birth Rates
Spell Book:
- Blizzard
- Mage's Fury
- Illuminate Shadows
- Pitfalls
- Quick Feet
War Doctrine — Instant Spell Damage: Up to +7.5% Instant Spell Damage to your kingdom
Unique — Mystic Enthusiasts (Passive) Successful offensive instant spells refund 20% of the rune cost.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Night Rangers (off spec) | 15/0 | 6.0 | 350gc |
| Druids (def spec) | 0/8 | 4.0 | 350gc |
| Drows (elite) | 4/12 | 7.0 | 750gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Dwarf
Bonuses:
- +25% Building Efficiency
- -50% Construction Time
- +20% Building Credits in Combat
Penalties:
- Cannot Accelerate Construction
- +10% Attack Time
Spell Book:
- Miner's Mystique
- Town Watch
- Reflect Magic
- Mist
War Doctrine — Specialist Credits: Up to +7.5% Specialist Credits gained in combat to your kingdom
Unique — Architect's Revenge (Passive) Incoming Raze damage is reduced by 15%. Your Raze attacks destroy 20% additional buildings.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Warriors (off spec) | 10/0 | 4.0 | 350gc |
| Axemen (def spec) | 0/11 | 6.0 | 350gc |
| Berserkers (elite) | 15/9 | 8.0 | 900gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Elf
Bonuses:
- +30% Magic Effectiveness (WPA)
- +1 Mana Per Tick in War
Penalties:
- -20% TPA
Spell Book:
- Pitfalls
- Wrath
- Fountain of Knowledge
- Revelation
War Doctrine — Military Casualties Taken: Up to -7.5% Military Casualties Taken to your kingdom
Unique — Arcane Surge (Passive) While mana is below 40%, offensive spells deal +25% spell damage. The boost disappears as soon as mana climbs back above 35%.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Rangers (off spec) | 10/0 | 4.0 | 350gc |
| Archers (def spec) | 0/13 | 6.5 | 350gc |
| Elf Lords (elite) | 14/6 | 7.0 | 800gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Faery
Bonuses:
- +25% Spell Duration (offensive and self)
- +25% WPA
- +1 Mana Recovery per Tick
Penalties:
- -10% Building Efficiency
- +15% Military Wages
Spell Book:
- Tree of Gold
- Quick Feet
- Town Watch
- Blizzard
- Mage's Fury
- Greater Protection
- Fountain of Knowledge
- Miner's Mystique
- Pitfalls
- Revelation
- Animate Dead
War Doctrine — Thievery and Magic Damage: Up to -7.5% damage from enemy Thievery and Magic instant operations to your kingdom
Unique — Leyline Interference (Passive) Enemy spells cast against Faery provinces have a 15% chance to fail completely.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Magicians (off spec) | 10/0 | 4.0 | 350gc |
| Druids (def spec) | 0/10 | 5.0 | 350gc |
| Beastmasters (elite) | 8/15 | 9.0 | 900gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Halfling
Bonuses:
- +10% Population
- +1 Stealth Regeneration Per Tick
- +20% Thievery Effectiveness (TPA)
Penalties:
- +15% Military Casualties (attack and defence)
Spell Book:
- Town Watch
- Greater Protection
War Doctrine — Sabotage Damage: Up to +7.5% Sabotage damage to your kingdom
Unique — Sneak Attack (Active, Duration) When activated, all thievery operations incur zero thievery losses for 1 tick. Cooldown: 23 Hours
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Strongarms (off spec) | 10/0 | 4.0 | 350gc |
| Slingers (def spec) | 0/11 | 5.5 | 350gc |
| Brutes (elite) | 10/13 | 8.0 | 900gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Human
Bonuses:
- All Lands hold Prisoners — 2 per Acre
- +1 Stealth In War
- +15% Science Efficiency
Penalties:
- Military wage increases take twice as long to fully apply (reductions apply normally)
- +50% Rune Cost (excluding Rituals)
- -50% Libraries Building Effectiveness
Spell Book:
- Fountain of Knowledge
- Revelation
- Invisibility
- Guile
War Doctrine — Book Generation: Up to +7.5% Book Generation to your kingdom
Unique — Civil Administration (Passive) Prisoners generate an additional 2.0gc per tick. Mercenary costs are reduced by 25%.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Swordsmen (off spec) | 12/0 | 4.8 | 350gc |
| Archers (def spec) | 0/10 | 5.0 | 350gc |
| Knights (elite) | 14/9 | 8.0 | 1,000gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 3/0 | 0.9 | —2 |
| Thief | 500gc |
Orc
Bonuses:
- +15% Battle Gains
- -50% Draft Cost
Penalties:
- -15% Defensive Military Efficiency (DME)
Spell Book:
- Aggression
- Bloodlust
War Doctrine — Enemy Military Casualties: Up to +7.5% Enemy Military Casualties to your kingdom
Unique — Pillage and Burn (Passive) Successful Traditional Marches capture +30% additional Prisoners. Massacre attacks are +15% more effective at killing Wizards.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Goblins (off spec) | 13/0 | 5.2 | 350gc |
| Trolls (def spec) | 0/10 | 5.0 | 350gc |
| Ogres (elite) | 20/1 | 7.0 | 850gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |
Undead
Bonuses:
- -40% Military Losses (attack and defence)
- Plague Immunity
- No Food Requirement
Penalties:
- -5% Offensive Military Efficiency (OME)
Spell Book:
- Animate Dead
War Doctrine — Enemy Battle Gains: Up to -7.5% Enemy Battle Gains to your kingdom
Unique — Plaguebearers (Passive) All successful attacks have a 33% chance to spread plague to the target province.
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | Varies1 |
| Skeletons (off spec) | 11/0 | 4.4 | 350gc |
| Zombies (def spec) | 0/10 | 5.0 | 350gc |
| Ghouls (elite) | 16/7 | 8.0 | 900gc |
| Mercenary | 8/0 | 0.0 | 300gc |
| Prisoner | 8/0 | 1.6 | —2 |
| War Horse | 2/0 | 0.6 | —2 |
| Thief | 500gc |