Hostile Meter
Significance of the Hostility Meter
When a party hits 15 points, they become Unfriendly to the kingdom they hit or opped. Hostile status requires 30 points.
If both kingdoms reach Hostile relations, the kingdom with fewer meter points may declare war. When 90 points are reached by both kingdoms, either one can declare.
On the first of each Utopian Month, both hostility meters decay by one fifth (20%) or 3 points, whichever is greater.
Attacks, Spells, Ops and How they Move the Meter
Different successful Attack types, Spells and Thievery Operations add to the Hostility Meter at varying levels of intensity. The Attacks add to the Meter according to the figures given below. The Meter is capped at 180 points.
Traditional Marches, Conquests, Razes, Plunders, Massacres, Learns
All these Attacks add 3 points to the Hostility Meter per hit.
Ambushes
Ambushes add 1.5 points to the Meter.
Bounces
Bounces will affect the Meter based on Offense send / Defense.
Dragons
Dragons sent add 30 points to the Hostility Meter.
Spells and Thievery Operations
| Spell | Relations Required | Value |
|---|---|---|
| Storms | Normal | 0.06 |
| Drought | Normal | 0.06 |
| Gluttony | Normal | 0.09 |
| Magic Ward | Unfriendly | 0.15 |
| Chastity | Unfriendly | 0.15 |
| Sloth | Unfriendly | 0.15 |
| Greed | Normal | 0.15 |
| Vermin | Normal | 0.00 |
| Abolish Ritual | Unfriendly | 0.15 |
| Lightning Strike | Normal | 0.18 |
| Pitfalls | Normal | 0.18 |
| Explosions | Normal | 0.18 |
| Fireball | Unfriendly | 0.24 |
| Tornadoes | Unfriendly | 0.3 |
| Blizzard | Unfriendly | 0.3 |
| Expose Thieves | Unfriendly | 0.36 |
| Fool's Gold | Unfriendly | 0.42 |
| Mystic Vortex | Unfriendly | 0.45 |
| Nightmares | Unfriendly | 0.45 |
| Land Lust | Unfriendly | 0.6 |
| Meteor Showers | Hostile | 0.75 |
| Thievery Operation | Relations Required | Value |
|---|---|---|
| Free Prisoners | Normal | 0.03 |
| Rob the Granaries | Normal | 0.06 |
| Bribe Generals | Normal | 0.09 |
| Bribe Thieves | Normal | 0.09 |
| Rob the Towers | Normal | 0.09 |
| Kidnap | Normal | 0.12 |
| Rob the Vaults | Normal | 0.12 |
| Steal War Horses | Unfriendly | 0.18 |
| Incite Riots | Normal | 0.18 |
| Night Strike | Unfriendly | 0.24 |
| Sabotage Wizards | Unfriendly | 0.24 |
| Destabilize Guilds | Normal | 0.24 |
| Arson | Normal | 0.24 |
| Greater Arson | Unfriendly | 0.3 |
| Assassinate Wizards | Unfriendly | 0.36 |
Relation Summary
This page focuses on how the meter moves and what thresholds unlock. For the full relation-state rules, war flow, surrender rules, and end-of-war ceasefire effects, see Relations.
Normal
No effects.
Unfriendly
- A Dragon sent to an unfriendly Kingdom will only have 50% health points.
- Unlocks additional hostile actions. See Relations.
Hostile
- Some Honor gains from Ops and Spells
- A Dragon sent to a Hostile Kingdom will only have 75% health points.
- Mana costs of Offensive Spells decreases to 2%
- Stealth costs of Offensive Operations decreases to 2%
- Access to Meteor Showers
- See Relations for unlocked actions by relation state.
War
- A Dragon sent in War has full health.
- War is entered through the hostility rules summarized above.
- Full War effects, phased protections, War-only ops/spells, and end-of-war behavior are documented in Relations.
Changelog
- Age 106: Thievery and magic meter movements updated to reflect forum changes of "all values have tripled" on 6 May 2024.